Note: This book has since been reprinted under a different name, “The Ultimate History Of Video Games“.
Story: In the beginning, there was Spacewar, a game designed and played by college students, on college campuses, using lab time on college mainframe computers. And people took note. Though Spacewar got no commercial action, it was only a matter of time before others had the same idea, or created their own games after experiencing Spacewar for themselves. Thus was born the video game industry, now a hyper-competitive, multi-billion dollar industry dominated by Nintendo, Sony and Sega – built on the ashes of now-extinct outfits like Atari, who at one time could do no wrong. This book traces that history, referring frequently to interviews with designers, programmers, executives, and others whose actions shaped the industry.
Review: While I’m pining away for that Holy Grail known as The Ultimate Classic Game Book, I’m quickly discovering that existing tomes each have their own strengths and weaknesses. Leonard Herman’s “Phoenix” is a drier read than yesterday’s police blotter, yet it uncovers a wealth of forgotten hardware and software developments, information valuable to collectors. Many readers felt J.C. Herz’ “Joystick Nation” skimped on the history of those very same games, though it was meant to be less a history and more of an academic exercise. “The First Quarter”, then, reads like the Wall Street Journal version of “Phoenix”. … Read more