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...on computers 1980 3 quarters (3 stars) A Apple II California Pacific Computer Home Computer System Keyboard Role Playing Game

Akalabeth

AkalabethThe Game: You start the game by creating a character, Basic D&D style, who enters the world defenseless and just this side of naked. It’s your job to arm and armor your alter-ego, buy plenty of rations, and then set out to explore the world of Britannia, and the treacherous dungeons that lie beneath it. A visit to the castle of Lord British will give you a chance to level up for deeds accomplished, and receive an assignment from him for your next adventure. (California Pacific Computer, 1980)

Memories: Like so many amateur-programmed Apple II games at the dawn of the 1980s, Akalabeth was distributed via floppy disk in a plastic bag with modest documentation and packaging. So what makes it so special now? Simply put, Akalabeth was also the dawn of a gaming empire – or the origin of one. It was the first computer game programmed and released by Richard Garriott, an avid fan of paper-and-dice role playing games with medieval settings. Both the game and its creator would transform over time – the basic structure of Akalabeth became the basis of the early Ultima games, and Garriott of course became known as his alter ego, the benevolent ruler of the Ultima universe, Lord British. [read more]

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...on computers 1981 5 quarters (5 stars) Apple II California Pacific Computer Keyboard Role Playing Game U

Ultima

UltimaThe Game: You set out alone on an adventure spanning countryside, mountains, oceans, towns and dungeons. You can purchase food rations, weapons and armor in the towns, visit Lord British in a castle for his wisdom, maybe a level-up, and your next assignment, or you can venture forth into the dungeons to test your skill against the denizens of the underworld. (California Pacific Computer, 1981)

Memories: Richard Garriott has said that the first Ultima game – which was originally marketed as Ultimatum – essentially “uses Akalabeth as a subroutine”, and while that may be oversimplifying how much or how little new code Ultima added to the game, it’s essentially true – the dungeons are practically vintage Akalabeth fare, while the towns and the above-ground portions of the game are literally a whole different animal. [read more]