Categories
...at home 1978 5 quarters (5 stars) Games Of Chance Keyboard L Magnavox / N.A.P. Odyssey2

Las Vegas Blackjack!

Las Vegas Blackjack!The Game: Place your bets, ditch some cards, or play with the ones you’ve got. The computer offers the usual enticements – double down and insurance – but the odds are firmly in favor of the house. There’s no limit on how big your bet is, so you’re even free to bet an ante that’ll have you screaming “uncle!” if you lose. (Magnavox, 1978)

Memories: I’m not a big fan of card games. In fact, when I got hold of this rather common cartridge recently, the lovely Mrs. PDF actually had to teach me how to play blackjack. I was hopeless. But it’s grown on me. I’ve now had the opportunity to play both this Odyssey 2 version and a Game Boy Color edition which is part of a card game cartridge called Las Vegas Cool Hand. And I have to say I like the Odyssey version better. [read more]

Categories
...at home 1 Button 1978 2 quarters (2 stars) Joystick Keyboard Magnavox / N.A.P. Odyssey2 Racing S Sports

Speedway! / Spin-Out! / Crypto-Logic!

Speedway! / Spin-Out! / Crypto-Logic!The Game: In Speedway!, one player guides a race car through an endless onslaught of slower-moving traffic, Monaco GP style; colliding with anyone stalls the game for a moment. Two players are required for Spin-Out!, a copycat of Atari’s Sprint 2 coin-op, in which two race cars zip around a convoluted little track in an attempt to be the first one to rack up three laps. Crypto-Logic! lets you type in up to 18 characters on one line, and hit the enter key to completely scramble those characters. A second player then has to figure out what the jumble of letters was with as few misses as possible. (Magnavox, 1978)

Memories: The Odyssey2 was born from the ashes of Magnavox’s aborted Odyssey 5000 project, which would have housed 24 dedicated games for 2 to 4 players in a large, silvery console – and chances are, a lot of those games would have been along the lines of Speedway! and Spin-Out!. [read more]

Categories
...at home 1 Button 1979 3 quarters (3 stars) Board Game D Joystick Keyboard Magnavox / N.A.P. Odyssey2

Dynasty!

Dynasty!The Game: Purporting to be based on the ancient Chinese game of Go, Dynasty! is actually more of a variation of Othello. The same strategies apply, and can be played with two players, one against the computer, or – for those who are feeling a little bit lazy – the computer vs. itself. (Magnavox, 1979)

Memories: One of the things I always remember about the Odyssey2 game Dyntasty! – and I’ll admit, this is the weirdest possible thing to remember – is its player symbols. For a human player, you’ll see the stock O2 stick man, while the computer is represented by a unique symbol, uP – not really a u, but the Greek letter Mu, used to represent “micro” – hence, microprocessor. Pretty obscure terminology for a video game, but then again, this is a fairly obscure (though easy-to-find) game on a relatively obscure console. [read more]

Categories
...at home 1979 4 quarters (4 stars) Educational Keyboard M Magnavox / N.A.P. Math Odyssey2

Math-A-Magic! / Echo!

Math-A-Magic! / Echo!The Game: Wow! We must be in the future, for we now have electronic flash cards! This is more or less the function fulfilled by Math-A-Magic, while Echo is a slightly watered down version of the classic electronic game Simon. (Magnavox, 1979)

Memories: This may sound a wee bit pretentious, but this “game” – at least the Math-A-Magic! side of things – was instrumental in me getting through some problems comprehending basic math many years ago in grade school. I’m still not a math wizard – I barely passed any applied or theoretical math classes beyond Algebra I in high school and college – but way back when, this actually helped. Who said that video games can’t change anyone’s life for the better? [read more]

Categories
...on computers 1 Button 1979 5 quarters (5 stars) Atari Atari 8-Bit Computers Cockpit computer games only First-Person Home Computer System Joystick Keyboard S Shooting At Enemies

Star Raiders

Star RaidersThe Game: Zylon warships are on the rampage, blasting allied basestars out of the sky and wreaking havoc throughout the galaxy. Your orders are to track down the fast-moving raiders and destroy them before they can do any more damage. You have limited shields and weapons at your disposal, and a battle computer which is vital to your mission (though critical damage to your space fighter can leave you without that rather important piece of equipment). The game is simple: destroy until you are destroyed, and defend friendly installations as long as you can. (Atari, 1979)

Memories: The original version of Atari’s Star Raiders leaves very few doubts as to its origins; in a sense, it’s a new take on the old grid-based Star Trek mainframe game, only with ample opportunities for arcade-style action. Oh, and – astonishingly, even back then – the game kicks off with a title screen showing a spaceship obviously based on the Enterprise from Star Trek: The Motion Picture, which also appeared in 1979. How the lawyers missed that one, we’ll probably never know. [read more]

Categories
...at home 1 Button 1980 3 quarters (3 stars) Climbing Joystick Jumping Keyboard M Magnavox / N.A.P. Odyssey2

Monkeyshines!

Monkeyshines!The Game: An elaborate game of tag, only the simian players have an advantage; human players, when tagged, must be “un-tagged” by the other player to return to the game. (Magnavox, 1980)

Memories: This was the first attempt to mine the “ladder-climbing” style of games – i.e. Donkey Kong for the Odyssey2, and it wasn’t all that successful. Oh, it had levels you could jump up or down on, and it had monkeys, but it wasn’t quite in the same genre. [read more]

Categories
...at home 1 Button 1980 4 quarters (4 stars) Action Adventure Board Game Collecting Objects Joystick Keyboard Magnavox / N.A.P. Odyssey2 Q

Quest For The Rings

Quest For The RingsThe Game: In the opening screen – the mists of time, so the rulebook tells us – two players pick their characters’ classes. Warriors are sword-wielding strongmen, wizards can cast spells from a distance, phantoms can walk through solid walls (but not lava formations), and changelings can become invisible when they move. The two intrepid adventurers then set forth on a quest to retrieve the ten rings of power from randomly selected dungeons and filled with randomly selected horrors. (Magnavox, 1980)

Memories: According to the rulebook, a third player (whew, is anyone else beginning to figure out why these games never caught on?) – acting as a dungeonmaster of sorts – selects the combination of mazes and monsters to challenge the players, based upon their position on a map (the aforementioned gameboard). [read more]

Categories
...on computers 1980 3 quarters (3 stars) A Apple II California Pacific Computer Home Computer System Keyboard Role Playing Game

Akalabeth

AkalabethThe Game: You start the game by creating a character, Basic D&D style, who enters the world defenseless and just this side of naked. It’s your job to arm and armor your alter-ego, buy plenty of rations, and then set out to explore the world of Britannia, and the treacherous dungeons that lie beneath it. A visit to the castle of Lord British will give you a chance to level up for deeds accomplished, and receive an assignment from him for your next adventure. (California Pacific Computer, 1980)

Memories: Like so many amateur-programmed Apple II games at the dawn of the 1980s, Akalabeth was distributed via floppy disk in a plastic bag with modest documentation and packaging. So what makes it so special now? Simply put, Akalabeth was also the dawn of a gaming empire – or the origin of one. It was the first computer game programmed and released by Richard Garriott, an avid fan of paper-and-dice role playing games with medieval settings. Both the game and its creator would transform over time – the basic structure of Akalabeth became the basis of the early Ultima games, and Garriott of course became known as his alter ego, the benevolent ruler of the Ultima universe, Lord British. [read more]

Categories
...on computers 1980 4 quarters (4 stars) Action Strategy B Home Computer System Keyboard Milton Bradley Shooting At Enemies Texas Instruments TI 99/4a

Blasto

BlastoThe Game: Piloting your mobile cannon around a cluttered playfield, you have but one task: clear the screen of mines, without blowing yourself up, in the time allotted. If you don’t clear the screen, or manage to detonate a mine so close to yourself that it takes you out, the game is over. If you do clear all the mines, you get a free chance to try it again. Two players can also try to clear the minefield simultaneously. (Texas Instruments, 1980)

Memories: Programmed for TI by Milton Bradley‘s in-house video game group under contract, Blasto is an adaptation of an oscure 1978 B&W arcade game, and while the TI 99/4a has no problem replicating the game play, it has virtually no choice but to improve on the arcade Blasto‘s almost-nonexistent graphics and sound. [read more]

Categories
...on computers 1980 3 quarters (3 stars) Apple II Home Computer System Keyboard M Sierra Text Adventure

Mystery House

Mystery HouseThe Game: You find yourself outside an inviting two-story house, and when you go in, you find several people waiting for you – and that inviting front door suddenly locked behind you. When dead bodies turn up on the second floor and night begins to fall (hope you found the matches in the cupboard already!), it quickly becomes apparent that among the friendly faces of the first floor is a cold-blooded killer. (On-Line Systems, 1980)

Memories: The very first game released by a new company formed by husband-and-wife team Ken and Roberta Williams, Mystery House is the first in a series of “Hi-Res Adventures” combining simple graphics and text descriptions and actions. The “Hi-Res Adventures” series would grow to include titles licensed from Disney and the Jim Henson Company, and would even survive the Williams’ company’s transformation from On-Line Systems into Sierra On-Line. [read more]