Categories
...in the arcade 1 Button 1978 4 quarters (4 stars) Action Strategy Arcade B Gremlin Joystick

Blasto

1 min read

BlastoThe Game: Piloting a mobile cannon around a cluttered playfield, you have but one task: clear the screen of mines, without blowing yourself up, in the time allotted. If you don’t clear the screen, or you manage to detonate a mine so close to yourself that it takes you out, the game is over. If you do clear all the mines, you get a free chance to try it again. Two players can also try to clear the minefield simultaneously. (Gremlin, 1978)

Memories: It may not look terribly entertaining if you’re accustomed to graphics even on the Atari 2600’s level, but Blasto is quite addictively entertaining when you get right down to it, and its decidedly lo-fi graphics are just part of its charm. [read more]

Categories
...in the arcade 1 Button 1978 4 quarters (4 stars) Arcade F Gremlin Joystick Jumping

Frogs

FrogsThe Game: Long before Frogger and Frog Bog, there were simply Frogs, the original arcade amphibians. One or two frogs hop along a lily pad at the bottom of the screen, scoping out tasty flies to eat. When you’ve got a morsel in your frog’s reach, jump and try to activate your frog’s tongue at just the right time. (You’ll know if you’ve snared a meal because your frog will seem to ascend the screen in heavenly bliss.) Whoever has the most points at the end of the timed game is the supreme frog. (Gremlin, 1978)

Memories: Though the game concept would be more widely popularized by Frog Bog several years later on the Intellivision, this is where the two-frogs-catching-flies game began. If you’re wowed by the amazing graphics on this early game, don’t be – the colorful background was a piece of artwork set into the arcade cabinet, onto which the game’s graphics were “projected” by laying the monitor flat on its back and reflecting the computer-generated graphics of the frogs and flies toward the player via a mirror at a 45-degree angle. (The game’s graphics were actually generated and shown backward, so the mirror reflection would show letters and numbers properly.) [read more]

Categories
...at home 0-9 1 Button 1978 4 quarters (4 stars) Atari Atari 2600 VCS Available In Our Store Claiming Territory Game Systems home video games only Isometric View Joystick

3-D Tic-Tac-Toe

1 min read

3-D Tic-Tac-ToeBuy this gameThe Game: If you’re not quite up to the challenge of playing 3-D chess with Mr. Spock, you can always try playing 3-D tic-tac-toe against the Atari 2600. Using your joystick, you position your pieces in an ongoing battle with the computer. But be careful – the machine is very wily about placing its pieces, and can often force you to head it off at one pass, only to leave yourself wide open for a complete vertical row. This game is much more challenging than it looks, despite the age of the technology involved. (Atari, 1978)

Memories: Clever little game, this, and among the earliest batch of Atari cartridges released. And considering that its contemporaries in that batch included such titles as Breakout, Space War and Combat, 3-D Tic-Tac-Toe is probably the most graphically refined of the early VCS games. [read more]

Categories
...at home 1 Button 1978 2 quarters (2 stars) A Joystick Magnavox / N.A.P. Military Odyssey2 Planes Submarines Tanks

Armored Encounter! / Sub Chase!

Armored Encounter! / Sub Chase!The Game: War is pixellated, blocky hell on the Odyssey2! In Armored Encounter, two combatants in tanks circumnavigate a maze peppered with land mines, searching for the optimum spot from which to blow each other to kingdom come. In Sub Chase, a bomber plane and a submarine, both maneuverable in their own way, try to take each other out without blasting any non-combatant boats routinely running between them (darn that civilian shipping!). In both games, the timer is counting down for both sides to blow each other straight to hell. (Magnavox, 1978)

Memories: Armored Encounter! is a somewhat standard-issue variation on Atari’s Tank coin-op (which that company later used to launch the Atari VCS under the name of Combat), only with a vastly simpified map. [read more]

Categories
...at home 1 Button 1978 2 quarters (2 stars) Atari Atari 2600 VCS Available In Our Store B Basketball Controller Game Systems home video games only Joystick Sports

Basketball

1 min read

BasketballThe Game: Two players each control one man in one-on-one, full-court action. Whoever has the highest score by a predetermined time limit wins. (Atari, 1978)

Memories: If you need a “before” and “after” picture to see how far video basketball has come, Atari’s Basketball – one of the earliest games published for the VCS – is an effective “before” snapshot. Atari had previously included a Pong-style basketball game as one of the selections on its dedicated Video Pinball console, and compared to that, Basketball is a quantum leap forward: the players are now represented by stick figures, not paddles, and there’s a very early attempt at an isometric 3-D representation of the court, possibly one of the very earliest 3-D perspectives attempted in home video games. [read more]

Categories
...at home 1 Button 1978 4 quarters (4 stars) B Baseball Joystick Magnavox / N.A.P. Odyssey2 Sports

Baseball!

Baseball!The Game: In Baseball!, you are, quite simply, one of two teams playing the great American game. If you’re up at bat, your joystick and button control the man at the plate and any players on base. If you’re pitching, your button and joystick control how wild or straight your pitches are, and you also control the outfielders – you can catch a ball on the fly, or pick it up and try to catch the other player away from his bases. (Magnavox, 1978)

Memories: Why exactly do I like the Odyssey2 baseball game? What the hell do I care for this stripped-down, ultra-simple, painfully two-dimensional version of baseball? Precisely because it is simple. Modern computer sports games are just too damned complex. Baseball! didn’t force you to pick existing players based on their RBI or average score per game, nor did it make you struggle to make sense of a vaguely three-dimensional display trying to ape ESPN game coverage. [read more]

Categories
...at home 1 Button 1 dime (0 stars) 1978 B Basketball Bowling Joystick Magnavox / N.A.P. Odyssey2 Sports

Bowling! / Basketball!

Bowling! / Basketball!The Game: Hit the hardwood in one of two sports. Roll your big shiny one down the lanes and try to knock down all the pins in Bowling!, or go for a basket in Basketball! Not possible in Odyssey2 Basketball!: fouls, three-point shots, free throws, most steals… (Magnavox, 1978)

Memories: Granted, neither the bowling nor basketball games for the Atari VCS which competed for shelf space with this two-in-one Odyssey2 title were significantly better, but they would’ve been hard pressed to turn out significantly worse. [read more]

Categories
...at home 1 Button 1 dime (0 stars) 1978 C Games Of Chance Joystick Magnavox / N.A.P. Odyssey2

Casino Slot Machine!

Casino Slot Machine!The Game: You pays your money, you takes your chances. Pull the lever (or, in this case, the joystick) and try to get the fruit to line up. If you succeed, you’re in good shape; if you don’t, well, you’re out some more change. (Magnavox, 1978)

Memories: While I actually rather enjoyed the Odyssey2 Las Vegas Blackjack! cartridge, I have a hard time gleaning even the slightest measure of enjoyment from Casino Slot Machine!. [read more]

Categories
...at home 1 Button 1978 4 quarters (4 stars) C Game Systems Golf Joystick Magnavox / N.A.P. Odyssey2 Sports

Computer Golf!

Computer Golf!The Game: As man eked out his existence in the dark ages with only his animal cunning and the brutal power of the club, so do you in this golf simulation, in which you putter around nine different courses in an attempt to make a hole in one – or simply to stay under par. (Magnavox, 1978)

Memories: Though Baseball! was a better-playing game, Computer Golf! must be, quite simply, the most memorable Odyssey2 sports game there was. [read more]

Categories
...at home 1978 5 quarters (5 stars) Action Strategy D Fairchild Channel F Fairchild Semiconductor Game Systems Joystick

Dodge It

Dodge ItThe Game: Trapped in a square or rectangular arena, the player is represented by a mobile square. Another projectile punches its way into the arena and begins ricocheting around; points accumulate rapidly the longer the player’s square avoids contact with the projectile, but starting at 200 points, an additional projectile is added every 100 points, each on its own chaotic, bouncing path. The game ends when the player inevitably collides with one of these projectiles. (Fairchild, 1978)

Memories: Nearly every system, no matter how obscure, has at least one unique game that’s worth seeking out both hardware and software, just to try it out and see how much fun it is. Some systems, like the Atari VCS and the Intellivision, have something like half a dozen “killer apps”. When I played Dodge It on the Fairchild Channel F, it was one of those occasions where I looked up at the clock, and realized two things: it was an hour later, and I was still playing Dodge It. It’s a unique concept that I hadn’t seen elsewhere, maddeningly simple and insanely addictive. Dodge It made it worth my while to have a Channel F hooked up in my game room. [read more]