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1972 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store P Paddle / Rotary Knob Sports Tennis

Pong

1 min read

PongBuy this gameThe Game: Avoid missing ball for high score.

(No, really!) (Atari, 1972)

Memories: Which came first, the chicken or the egg? And who hatched that egg (or fried that chicken) first – Atari founder Nolan Bushnell or inventor Ralph Baer, who licensed to Magnavox his concept for a dedicated video tennis game that could be hooked up to a TV set? [read more]

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...in the arcade 1 Button 1975 4 quarters (4 stars) Arcade Flight Stick G Midway Shooting At Enemies

Gun Fight

1 min read

Gun FightThe Game: Grab yer guns and draw, sonny! You face off against another player, with only six bullets and plenty of obstacles in the way – a pesky cactus or two, a roaming covered wagon, and so on. Whoever lines his opponent’s belly with lead first wins the round, and the final victory goes to whoever wins the most rounds. (Midway, 1975)

Memories: Originated in Japan as Gunman, Gun Fight holds a very special place in video game history – it’s the first arcade game with a microprocessor chip at its core. But that innovation didn’t start in Japan – it started when Dave Nutting, the brother of Bill Nutting (whose Nutting & Associates took one failed shot at arcade success with the first coin-op, Computer Space, in 1971), licensed Gunman from Taito. When originally manufactured by Taito, Gunman‘s guts were strictly analog, just like every arcade game that had come before in either country. Nutting had already been experimenting with implementing a game program through microprocessors, and decided to completely remake Gunman from the ground up. [read more]

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...in the arcade 1976 4 quarters (4 stars) Arcade B Claiming Territory Joystick Ramtek

Barricade

1 min read

BarricadeThe Game: Up to four players control markers that leave a solid “wall” in their wake. The object of the game is to trap the other players by building a wall around them that they can’t avoid crashing into – or forcing them to crash into their own walls. Run into a wall, either your own or someone else’s, ends your turn and erases your trail from the screen (potentially eliminating an obstacle for the remaining players). The player still standing at the end of the round wins. (Ramtek, 1976)

Memories: If you’re a fan of the “Light Cycle” concept made popular by Tron (both the movie and the game), this is where it all started, with an obscure game from a relatively obscure manufacturer. But that obscurity isn’t earned by a game that essentially launched and entire genre. [read more]

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...in the arcade 1976 4 quarters (4 stars) Arcade arcade games only Atari Isometric View N Publisher / Manufacturer Racing Sports Steering Wheel

Night Driver

Night DriverThe Game: You’re racing the Formula One circuit by the glow of your headlights alone – avoid the markers along the side of the road and other passing obstacles…if you can see them in time. (Atari, 1976)

Memories: Aside from the very cool cockpit cabinet of the sit-down version of Night Driver, there’s a reason why it earns a spot in video game history. Go ahead and see if you can guess what it is. Give up? It’s the first time that a representation of depth appeared in the graphics of a video game. Until this point, home and arcade video games had presented their playing fields as strictly two-dimensional spaces: they were seen from straight overhead, or from a side-on view. [read more]

Categories
...at home 1976 4 quarters (4 stars) Dedicated System Hockey Magnavox / N.A.P. O Odyssey x00/x000 Paddle / Rotary Knob Sports Tennis

Odyssey 3000

Odyssey 3000It adds nothing to the Odyssey 2000’s “four action-packed video games,” but the Odyssey 3000 is a quantum leap in the design aesthetic of the console itself. Finally breaking away from the basic casing design that had been in place since the Odyssey 100, Odyssey 3000 packs four games (well, really just three plus a Tennis “practice mode”) into a sleek, futuristic-looking black wedge with highlights that almost anticipate – believe it or not – the look of the computer screens in Star Trek: The Next Generation (though to be more realistic, it may have been influenced by the design line of Atari’s Fuji logo). The controllers are detachable but hardwired, and nestle snugly into the console itself. [read more]

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...in the arcade 1977 4 quarters (4 stars) Arcade C Claiming Territory Joystick Midway

Checkmate

1 min read

CheckmateThe Game: Up to four players control markers that leave a solid “wall” in their wake. The object of the game is to trap the other players by building a wall around them that they can’t avoid crashing into – or forcing them to crash into their own walls. Run into a wall, either your own or someone else’s, ends your turn and erases your trail from the screen (potentially eliminating an obstacle for the remaining players). The player still standing at the end of the round wins. (Midway, 1977)

Memories: Any classic gamer worth his weight in pixels will recognize Checkmate as one of the inspirations for the Light Cycle sequence in both the movie and the game adaptation of Tron – but that doesn’t mean that Tron had to be behind the wheel for this concept to be a lot of fun. [read more]

Categories
...at home 1 Button 1977 4 quarters (4 stars) Atari Atari 2600 VCS Available In Our Store C home video games only Joystick Military Planes Tanks

Combat

1 min read

CombatThe Game: Two players each control a fearsome armored fighting vehicle on a field of battle littered with obstacles (or not, depending upon the agreed-upon game variation). The two tanks pursue each other around the screen, trying to Buy this gameline up the perfect shot without also presenting a perfect target if they miss. In accordance with the laws of ballistics and mass in the universe of Saturday morning cartoons, a tank hit by enemy fire is bounced across the screen – sometimes right off the egde of the screen and into a corresponding position on the opposite side of the field – spinning at a very silly velocity, and battle begins anew. Other variations include biplane and jet fighter dogfights. (Atari, 1977)

Memories: Chances are, anyone who’s my age who is asked to remember their first video game console will tell you it was the Atari VCS – and their first game? Naturally, the one that came with the VCS: Combat, based on the 1974 arcade hit Tank! by Kee Games.

Kee Games? [read more]

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...in the arcade 1 Button 1978 4 quarters (4 stars) A Action Strategy Arcade arcade games only Atari Paddle / Rotary Knob

Avalanche

1 min read

AvalancheThe Game: Watch for falling rocks – because it’s your job to catch them. You control a series of containers arranged in a vertical row, and your task is to catch all of the rocks, without fail, not letting a single one of them hit the ground. The more rocks you catch, the more containers you’ll fill, and you’ll be left with fewer, and smaller, containers. If you let a rock through your defenses too many times, the game’s over. And you’ll probably be hit in the head with a lot of rocks. Neither outcome is really a good thing. (Atari, 1978)

Memories: Avalanche is a relic of the early days of videogaming, where no idea was left untried. It’s a fiendishly simple and surprisingly tense little number for what appears to be such a simple game. [read more]

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...in the arcade 1 Button 1978 4 quarters (4 stars) Action Strategy Arcade B Gremlin Joystick

Blasto

1 min read

BlastoThe Game: Piloting a mobile cannon around a cluttered playfield, you have but one task: clear the screen of mines, without blowing yourself up, in the time allotted. If you don’t clear the screen, or you manage to detonate a mine so close to yourself that it takes you out, the game is over. If you do clear all the mines, you get a free chance to try it again. Two players can also try to clear the minefield simultaneously. (Gremlin, 1978)

Memories: It may not look terribly entertaining if you’re accustomed to graphics even on the Atari 2600’s level, but Blasto is quite addictively entertaining when you get right down to it, and its decidedly lo-fi graphics are just part of its charm. [read more]

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...in the arcade 1978 4 quarters (4 stars) Arcade arcade games only Atari F Football More Than 2 Buttons Sports Trackball

Football

1 min read

FootballThe Game: Trade those pads in for pixels and get ready to hit the gridiron. Each player controls a football team represented by Xs or Os, and uses a keypad to select offensive and defensive maneuvers – and the trakball to tear across the turf as fast as the player can move it. Additional quarters buy additional playing time (each quarter gets two minutes of play). Whoever has the highest score at the end of the game is the winner; later four-player variations sported additional trakballs so the offensive player could control his team’s quarterback and another could control the receiver for passing plays, while there were now two independent players on the defensive team. (Atari, 1978)

Memories: The only serious rival for Space Invaders‘ arcade affection in 1978, Atari’s Football almost beat those crafty aliens to the punch by a couple of years. [read more]