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1974 2 Buttons 3 quarters (3 stars) Arcade arcade games only Atari Maze Military T Tanks Two Joysticks

Tank

Tank (Ultra Tank shown)The Game: Two players each control a fearsome armored fighting vehicle on a field of battle littered with obstacles. The two tanks pursue each other around the screen, trying to line up the perfect shot without also presenting a perfect target if they miss. In accordance with the laws of ballistics and mass in the universe of Saturday morning cartoons, a tank hit by enemy fire is bounced around the screen, into nearby wall or mines, spinning at a very silly velocity, and battle begins anew. (Kee Games [Atari], 1974)

Memories: In the early 1970s, arcade distribution was a closely-guarded, exclusive thing. And to an ambitious guy like Atari founder Nolan Bushnell, this represented a problem. Atari wasn’t an old-school pinball outfit like D. Gottlieb & Co. or Bally, and was bucking the system just to land a deal with regional distributors across the country anyway. The distribution system – which allowed one distributor to represent Gottlieb games exclusively in his area, while a competitor would be the only game in town for Bally/Midway fare, for example – was created in the pinball era; many arcade operators would deal exclusively with a single distributor, and of course there were franchise arcades owned by companies like Bally, such as Aladdin’s Castle. It was entirely possible, and not uncommon, to see some manufacturers represented only at one or two arcades in a given area, and their rivals represented only at others. Which was fine with pinball manufacturers, but Bushnell wanted to place Atari’s video games everywhere. [read more]

Categories
...at home 1 Button 1977 4 quarters (4 stars) Atari Atari 2600 VCS Available In Our Store C home video games only Joystick Military Planes Tanks

Combat

1 min read

CombatThe Game: Two players each control a fearsome armored fighting vehicle on a field of battle littered with obstacles (or not, depending upon the agreed-upon game variation). The two tanks pursue each other around the screen, trying to Buy this gameline up the perfect shot without also presenting a perfect target if they miss. In accordance with the laws of ballistics and mass in the universe of Saturday morning cartoons, a tank hit by enemy fire is bounced across the screen – sometimes right off the egde of the screen and into a corresponding position on the opposite side of the field – spinning at a very silly velocity, and battle begins anew. Other variations include biplane and jet fighter dogfights. (Atari, 1977)

Memories: Chances are, anyone who’s my age who is asked to remember their first video game console will tell you it was the Atari VCS – and their first game? Naturally, the one that came with the VCS: Combat, based on the 1974 arcade hit Tank! by Kee Games.

Kee Games? [read more]

Categories
...at home 1 Button 1978 2 quarters (2 stars) A Joystick Magnavox / N.A.P. Military Odyssey2 Planes Submarines Tanks

Armored Encounter! / Sub Chase!

Armored Encounter! / Sub Chase!The Game: War is pixellated, blocky hell on the Odyssey2! In Armored Encounter, two combatants in tanks circumnavigate a maze peppered with land mines, searching for the optimum spot from which to blow each other to kingdom come. In Sub Chase, a bomber plane and a submarine, both maneuverable in their own way, try to take each other out without blasting any non-combatant boats routinely running between them (darn that civilian shipping!). In both games, the timer is counting down for both sides to blow each other straight to hell. (Magnavox, 1978)

Memories: Armored Encounter! is a somewhat standard-issue variation on Atari’s Tank coin-op (which that company later used to launch the Atari VCS under the name of Combat), only with a vastly simpified map. [read more]

Categories
...at home 1 Button 1979 4 quarters (4 stars) Ground Troops Joystick Magnavox / N.A.P. Military Odyssey2 Real Time Strategy W

War Of Nerves!

War Of Nerves!The Game: You’re the commander of a small squad of robots, and your opponent – be it a second player or the computer – is commanding a similar platoon o’ droids. Your job is to avoid the enemy’s robots while you wait for your robots to reach the enemy commander. Of course, the enemy’s robots could reach you first, but that’s another story. The only control you have over your robots is to press the action button and call them toward you. The robots fight hand-to-hand, rather than shooting, and your robots may become incapacitated. You can leap into the fray and touch one of your malfunctioning robots to repair it and return it to the fight, but in so doing, you run a risk of being captured by enemy robots. (Magnavox, 1979)

Memories: This is a game about the Arnold Rimmer vision of combat.

In the Marooned episode of Red Dwarf, Rimmer says “Generals don’t smash chairs over people’s heads. They don’t smash Newcastle Brown bottles into your face and say ‘Stitch that, Jimmy.’ They’re in the nice white tent, on the top of the hill, sipping Sancerre and directing the battle. They’re men of honor!” Which is pretty much your function in this game. [read more]

Categories
...in the arcade 1980 4 quarters (4 stars) A Arcade Cinematronics Maze Military More Than 2 Buttons Shooting At Enemies Tanks Vector Graphics

Armor Attack

The Game: One or two players are at the controls of speedy ground assault vehicles which can zip around an enclosed maze of open areas and buildings with almost mouse-like speed. Heavy tanks and armed helicopters routinely appear in this maze, attempting to shoot any player vehicles they spot; the player(s) can, in turn, fire back at both of these vehicles. Caution: a damaged tank may still be able to draw a bead, so it’s best to keep firing until the tanks are completely destroyed. (Cinematronics, 1980)

Memories: However popular Atari’s vector graphics games were, the real rock-solid workhorse of that genre of gaming was the comparitively small Cinematronics. Armor Attack (whose marquee cryptically punctuates the title as “Armor… …Attack“) was no household name like Asteroids, and it may have been a mere sleeper without being a sleeper hit; the game play, for the most part, dated back to Kee Games’ Tank! from several years earlier. But it’s fondly remembered today – and made enough of a mark for a unique home version. [read more]

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...in the arcade 1980 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store B Cockpit First-Person Shooting At Enemies Specialized Controller Tanks Two Joysticks Vector Graphics

Battlezone

BattlezoneBuy this gameThe Game: As the pilot of a heavy tank, you wander the desolate battlefield, trying to wipe out enemy tanks and landing vehicles. (Atari, 1980)

Memories: Though the above description is exceedingly simple, Battlezone was another pillar of Atari’s stable of outstanding vector graphics games (which also included Tempest and Asteroids). With its two-stick control system, mimicking a real tank’s controls, its slowly lumbering game play, and its periscope-like screen, Battlezone was, for its day, an incredibly cool and realistic game (with a huge cabinet too). [read more]

Categories
...in the arcade 1980 5 quarters (5 stars) Arcade arcade games only Atari Available In Our Store Cockpit First-Person Flight Stick Military Planes Publisher / Manufacturer R Vector Graphics

Red Baron

Red BaronThe Game: Take to the sky for some biplane battle with Baron von Richtoven himself! In a combat environment where banking too sharp can either be a daring maneuver or certain doom, your mission is to take out as many enemies as you can Buy this gamebefore you yourself accumulate too many bullet holes in the sides of your biplane. Dirigibles also make tempting targets and, for the truly daring, there are land-based tanks nestled near mountains and civilian homes. The game is over when the last of your planes is shot down. (Atari, 1980)

Memories: Emboldened by their first-person tank combat simulator Battlezone, Atari also set out to create the first ever first-person flight combat simulator. (Presumably this fascination with first-person combat sims predated Atari’s shotgun wedding with the U.S. Army that resulted in the Bradley Infantry Fighting Vehicle Trainer.) And lest you think there’s no connection between Battlezone and Red Baron, take a close look at that cabinet – it’s exactly the same design as the Battlezone cabinet, minus the periscope-style viewer and second joystick. [read more]

Categories
...at home 1 Button 1980 2 quarters (2 stars) C Joystick Magnavox / N.A.P. Military Odyssey2 Planes Submarines Tanks

Conquest Of The World

Conquest Of The WorldThe Game: In probably the weakest of the Master Series games – Odyssey games which included overcomplicated board game elements, a la Quest For The Rings – you control one of the world’s superpowers, attempting to gain as much influence as possible through political and economic means and, where necessary, warfare. (Magnavox, 1980)

Memories: Well, that’s what the blurb on the box said. When you ditched the magnetic world map and markers and the colorful chips representing your nation’s influence and power, Conquest Of The World‘s video game component was, essentially, little more than an elaborate Odyssey2 version of the Atari 2600 Combat game, with added terrain and vehicular options and fewer goofy options like bouncing artillery. [read more]

Categories
...in the arcade 1 Button 1981 3 quarters (3 stars) Arcade arcade games only Joystick Maze Military P Publisher / Manufacturer Sega Shooting At Enemies Tanks

Pulsar

PulsarThe Game: You control a tank – though it seems like an awfully tiny one – zipping through a maze teeming with enemies. Three color-coded keys are tucked away in a corner, and after grabbing one of these keys you must fight your way past enemy forces to open the corresponding lock. The process must be repeated until all of the keys on a given level have been used, allowing you to travel to the next portion of the maze – where more keys, more locks and more enemies await. Additionally, shooting some enemies may have an effect on your tank’s speed, causing it to move event faster through the maze (and potentially face-first into trouble) or slowing it down to the point where it’s a nearly defenseless target for the enemy. (Sega, 1981)

Memories: Somewhere between Tank! and Mouse Trap lies Pulsar, an intriguing and oddly compelling hybrid of game elements. If you missed this one in the arcade, don’t worry: you weren’t alone. Given the surfeit of maze games that were marketed to amusement operators as a cure for the epidemic of Pac-Man fever, there were a lot of games that looked like Pulsar. Besides, in 1980, cute was king, slide-and-shoot derivatives of Space Invaders were still “in,” and tank games that happened not to be Battlezone were so 1974. [read more]

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...under development 1981 Arcade Atari B Cockpit First-Person No Rating other Specialized Controller Tanks Unreleased Prototypes Vector Graphics

Bradley Trainer (a.k.a. “Military Battlezone”)

Atari Bradley TrainerThe Game: As the pilot of a Bradley infantry fighting vehicle, you wander the desolate battlefield, trying to wipe out enemy tanks and helictopers without accidentally firing on your own allies. (Atari, under special contract for the United States Army, 1981)

Memories: You’d be hard-pressed to find anyone in the arcade business who’d complain that a game was too good. But Ed Rotberg, designer of Atari’s original 3-D vector graphics tank hit Battlezone, would be the exception. His revolutionary first-person fighting game was impressive enough to attract the attention of the United States Army, and this landed him a very special job he did not want: retooling the game to the Army’s exacting specifications to turn it into a real training simulation. [read more]