Funky Fish
The Game: You are an unknown species of brightly-colored deep-sea fangly fish who appears to subsist on cherries and has range weapons, radar and a fuel gauge. (I did mention that this was an unknown species, didn’t I?) Smaller critters emerge from a handful of indestructible “spawn points” on the screen, represented by stuff like a star or a floating eyeball, and you must shoot these critters. A direct hit briefly turns the critters into cherries, which float downward until your fish eats them (and, in so doing, replenishes his fuel), or they revert back to being critters. Un-cherry-fied critters can kill your fish, as can physical contact with their spawning points or running out of fuel. (Movement costs fuel, as does firing your fish’s weapon.) You advance by turning every critter in the screen into cherries and eating them. If you lose all of your fish, that’s the end of the game. (Sun Electronics, 1981)
Memories: All right then. For those of you who think that Namco’s deliriously strange and yet addictive 2004 PS2 game Katamari Damacy is weird, try Funky Fish out for size. I mean, seriously. What in the world inspired this game? It’s like someone’s head was just swimming with ideas for cross-breeding Defender with Pac-Man. [read more]