Categories
...at home 1 Button 1979 2 quarters (2 stars) Action Adventure Atari Atari 2600 VCS Game Systems home video games only Joystick S Side-Scrolling Vertical Scrolling

Superman

SupermanThe Game: It’s a bird! It’s a plane! It’s a vaguely anthropomorphic heap o’ pixels with a red cape! Lex Luthor has hatched one of his deadly schemes to overthrow Metropolis – and, naturally, the world – starting with the destruction of a bridge in the city. Deal with Luthor’s thugs, save Lois, and put Lex himself behind bars – but keep an eye out for Kryptonite. (Atari [under license from DC Comics], 1979)

Superman adMemories: A product of the corporate synergy between DC Comics and Atari – both freshly acquired by the Warner Bros. empire in the late 1970s – Superman was one of the first attempts at a multi-screen adventure structure on the Atari VCS, something which would be honed more sharply with such games as Adventure and Haunted House (and trashed once again with top-heavy, overambitious later efforts like E.T. and the Swordquest series). [read more]

Categories
...in the arcade 1980 5 quarters (5 stars) Arcade Available In Our Store D Joystick More Than 2 Buttons Shooting At Enemies Side-Scrolling Williams Electronics

Defender

DefenderBuy this gameThe Game: Alien invaders besiege the helpless population of a planet, and you are the last line of defense. Ideally, you must destroy the aliens before they can abduct humanoids from the ground; if an alien ship gets to the top of the screen with a captive, it absorbs that unlucky soul and it becomes a much more dangerous and aggressive Mutant. Smart bombs give you the option to wipe out everything alien on the screen, but of course you only have three of them at the outset of the game. You can also perform an emergency hyperspace warp, but you could rematerialize in a far more perilous situation than the one you just left. When you go to the next level by eliminating an entire alien fleet, you receive a bonus multiplied by the number of humans who are still safely on the ground. (Williams Electronics, 1980)

Memories: For many people, Defender is the pinnacle of video games, hands down. Fast-moving, unrelenting, hard to beat but easy to become addicted, Defender was always a bit too fast for me – but it’s a perennial favorite for so many others. [read more]

Categories
...at home 1 Button 1980 4 quarters (4 stars) A Action Adventure Atari Atari 2600 VCS Collecting Objects home video games only Joystick Side-Scrolling Vertical Scrolling

Adventure

1 min read

AdventureBuy this gameThe Game: As a bold adventurer trespassing a mighty castle in search of treasure, you face a twisty maze of chambers, dead ends aplenty, and colorful, hungry, and suspiciously duck-shaped dragons. (Atari, 1980)

Memories: The first game of its kind to hit the Atari VCS, Adventure scores a first in video game history – and not just because of its huge, sprawling maze.

Programmer Warren Robinett was a little disgruntled during his stint at Atari. He watched as his fellow programmers jumped ship, formed companies like Imagic and Activision, and struck it rich as the third-party software industry took off. [read more]

Categories
...in the arcade 1981 2 Buttons 3 quarters (3 stars) Arcade C Joystick Shooting At Enemies Side-Scrolling Universal

Cosmic Avenger

Cosmic AvengerThe Game: You pilot a space fighter, bombing and blasting away at enemy ground installations, ships, and missiles. Strafe away! (Universal, 1981)

Memories: Okay…it doesn’t take a rocket scientist to figure out what Universal was copying here. Cosmic Avenger is a somewhat more colorful ripoff of Williams’ 1980 hit Defender, and Universal wasn’t entirely nuts for trying to copy that game – Defender was raking in huge amounts of dough. There were also numerous elements which were strikingly similar to Vanguard. [read more]

Categories
...in the arcade 1 Button 1981 5 quarters (5 stars) Arcade Climbing F Joystick Maze Rock-Ola Side-Scrolling SNK Speech Synthesis

Fantasy

FantasyThe Game: As an unnamed but cartoonishly cute little hero, you are powerless to watch as your girlfriend Cheri is abducted by a boatload of pirates. Only then are you inspired to act, chasing after the heavily armed pirate ship in your defenseless balloon. You dodge cannonballs as you try to reach the pirate ship’s landing pad (what is it, an aircraft carrier?!). Then you have to battle those nasty pirates on the deck of their ship while still dodging that pesky cannon, until you do away with them all and get to Cheri. A bird then scoops her up, leaving you to take a treacherous balloon trip, climb a tree teeming with dangerous critters, avoid tigers in the jungle, and take on an entire tribe of natives (who seem to be in cahoots with the pirates, who now have helicopters and artillery!) to rescue Cheri. Then, of course, she goes and gets herself kidnapped again. (Rock-Ola [under license from SNK], 1981)

Memories: Why do I like this game? Hmmmmm…I don’t know. I only ever saw one Fantasy machine, at the game room at Gaston’s fishing resort on the White River in Arkansas. I think one of the game’s best qualities was the “continue” feature, which allowed you to pop another quarter into the machine and pick up where your previous game left off within 30 seconds. [read more]

Categories
...in the arcade 1 Button 1981 3 quarters (3 stars) Arcade F Joystick Shooting At Enemies Side-Scrolling Sun Electronics

Funky Fish

Funky FishThe Game: You are an unknown species of brightly-colored deep-sea fangly fish who appears to subsist on cherries and has range weapons, radar and a fuel gauge. (I did mention that this was an unknown species, didn’t I?) Smaller critters emerge from a handful of indestructible “spawn points” on the screen, represented by stuff like a star or a floating eyeball, and you must shoot these critters. A direct hit briefly turns the critters into cherries, which float downward until your fish eats them (and, in so doing, replenishes his fuel), or they revert back to being critters. Un-cherry-fied critters can kill your fish, as can physical contact with their spawning points or running out of fuel. (Movement costs fuel, as does firing your fish’s weapon.) You advance by turning every critter in the screen into cherries and eating them. If you lose all of your fish, that’s the end of the game. (Sun Electronics, 1981)

Memories: All right then. For those of you who think that Namco’s deliriously strange and yet addictive 2004 PS2 game Katamari Damacy is weird, try Funky Fish out for size. I mean, seriously. What in the world inspired this game? It’s like someone’s head was just swimming with ideas for cross-breeding Defender with Pac-Man. [read more]

Categories
...in the arcade 1981 2 Buttons 4 quarters (4 stars) arcade games only Available In Our Store Joystick Konami S Shooting At Enemies Side-Scrolling Stern

Scramble

ScrambleBuy this gameThe Game: Once again, you’re apparently the only space pilot willing to take on this dangerous mission – though there’s probably a reason for that. You’re storming a heavily-armed installation which has loads of missiles and other defenses. And there’s one thing you don’t have a load of – fuel. If your gas needle lands on the big E, you’re going to your doom in a big rush. For some reason whose physics I can’t even begin to explain, bombing fuel depots in the enemy base will replenish your tank. Good luck! (Stern [under license from Konami], 1981)

Memories: A fun little Defender-style game, Scramble is a real challenge, especially the pesky, persistent problem of fuel shortage. But it proved to have a pesky, persistent problem of its own in the courtroom. Scramble was the basis of a major landmark copyright case in the history of computer-based works. [read more]

Categories
...in the arcade 1 Button 1981 2 quarters (2 stars) Arcade arcade games only Joystick S Sega Shooting At Enemies Side-Scrolling Vertical Scrolling

Space Odyssey

Space OdysseyThe Game: Look out below – and above! You pilot a space fighter taking fire (and potentially kamikaze collisions) from all sides, zooming over an alien cityscape through the night sky and trying to blast your way through their inexhaustible defenses. If you succeed (and in this context, “succeed” = “survive”), you then switch from a side-scrolling perspective to a vaguely 3-D overhead view of the action as your fight zooms over a heavily defended alien fortress and then into deep space, where you’ll need to avoid black holes and comets, as well as a very likely lethal onslaught of fast-moving alien ships. If you manage to survive that, then (A) damn, you’re good, and (B) you’re going to do it all again, over a slightly different background. (Sega, 1981)

Memories: This interesting, if somewhat lesser-known, entry from Sega featured what were some eye-popping graphics for its day, but it seems unlikely that anyone played long enough to notice, since the game was so unbelievably difficult. [read more]

Categories
...in the arcade 1981 4 quarters (4 stars) Arcade Centuri Joystick More Than 2 Buttons Shooting At Enemies Side-Scrolling SNK V Vertical Scrolling

Vanguard

2 min read

VanguardThe Game: Your Vanguard space fighter has infiltrated a heavily-defended alien base. The enemy outnumbers you by six or seven to one at any given time (thank goodness for animated sprite limitations, or you’d be in real trouble!). You can fire above, below, ahead and behind your ship, which is an art you’ll need to master since enemy ships attack from all of these directions. You can’t run into any of the walls and expect to survive, but you can gain brief invincibility by flying through an Energy block, which supercharges your hull enough to ram your enemies (something which, at any other time, would mean certain death for you as well). At the end of your treacherous journey lies the alien in charge of the entire complex – but if you lose a life at that stage, you don’t get to come back for another shot! (Centuri [under license from SNK], 1981)

Memories: Very much like another SNK-originated game from this period, Fantasy (which was licensed out to Rock-Ola), Vanguard was an early entry in the exploration game genre. Sure, shooting things was fun, but this game made it clear – through the “radar map” of the alien base at the top of the screen – that there was a clear destination to be reached. And if you weren’t good enough to get there with the lives you had, you could continue the journey – for just a quarter more – again and again, until you got there. [read more]

Categories
...at home 1 Button 1981 2 quarters (2 stars) Atari Atari 2600 VCS D home video games only Joystick Shooting At Enemies Side-Scrolling

Defender

1 min read

DefenderThe Game: You’re a lone space pilot in very unfriendly territory, trying to stop a seemingly endless attacking fleet of aliens from kidnapping and “mutating” hapless innocents on the ground into new berzerker opponents. (Atari, 1981)

Memories: Though a bit more faithful to its source material than, say, the Atari 2600 version of Pac-Man, this first home edition of Defender suffered from many of the same problems, namely an intensely annoying “flickering” effect that affected virtually everything on the screen, from the scrolling “mountains” to the player’s own ship to the enemy fighters. [read more]