Categories
...in the arcade 1980 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade C Climbing Nichibutsu Speech Synthesis Taito Two Joysticks Vertical Scrolling

Crazy Climber

Crazy ClimberBuy this gameThe Game: You control a daredevil stunt climber on his trip up the side of the Nichubutsu building, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as a large stork with (apparently flaming) droppings and a large gorilla (perhaps on loan from the Nintendo building) can cause you to plunge to your death several stories below, and even minor things such as annoyed building tenants dropping potted plants at you from above can have the same disastrous effect. When you reach the top – if you reach the top, that is – a helicopter lifts you away to your next challenge. (Taito [under license from Nichibutstu], 1980)

Memories: A bit of a cult favorite that never achieved a major following, Crazy Climber was a staple of many arcades and game rooms in the early 80s. The two-joystick control scheme took a little bit of practice, but once players got used to it, it was a major and unique part of the game’s appeal. [read more]

Categories
...in the arcade 1980 2 Buttons 4 quarters (4 stars) Action Strategy Arcade Climbing Joystick S Universal

Space Panic

Space PanicThe Game: An astronaut is trapped in an enclosed, vertical space with aliens who have a taste for human flesh. With his oxygen supply running out, he must dig holes in the floors of the multi-level structure and lure the aliens into those holes, which gives him mere seconds to dispose of the trapped aliens by filling the holes in. Clearing a level of aliens replenishes the oxygen tank and deposits the player on a new screen full of aliens, some of whom require extra effort – namely, the carefully-planned digging of an entire vertical shaft to fall through – to kill. (Universal, 1980)

Memories: A fiendishly hard and oft-copied game (particularly in the home computer arena, where it inspired such games as Apple Panic and Lode Runner), Space Panic may well be the first game of its kind: a game in which the player controls someone climbing up and down vertical levels on the screen. [read more]

Categories
...at home 1 Button 1980 3 quarters (3 stars) Climbing Joystick Jumping Keyboard M Magnavox / N.A.P. Odyssey2

Monkeyshines!

Monkeyshines!The Game: An elaborate game of tag, only the simian players have an advantage; human players, when tagged, must be “un-tagged” by the other player to return to the game. (Magnavox, 1980)

Memories: This was the first attempt to mine the “ladder-climbing” style of games – i.e. Donkey Kong for the Odyssey2, and it wasn’t all that successful. Oh, it had levels you could jump up or down on, and it had monkeys, but it wasn’t quite in the same genre. [read more]

Categories
...in the arcade 1 Button 1981 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Climbing D Joystick Jumping Nintendo

Donkey Kong

1 min read

Donkey KongThe Game: An oversized gorilla kidnaps Mario’s girlfriend and hauls her up to the top of a building which is presumably under construction. You are Mario, dodging Donkey Kong’s never-ending hail of rolling barrels and “foxfires” in your attempt to climb to the top of the building and topple Donkey Kong. You can actually do this a number of times, and then the game begins again with the aforementioned girlfriend in captivity once more. (Nintendo, 1981)

Memories: Make no mistake about it, Donkey Kong is the point of origin of one of today’s largest video game empires, both fictional and real. The character of Mario appeared again in numerous arcade games. [read more]

Categories
...in the arcade 1 Button 1981 5 quarters (5 stars) Arcade Climbing F Joystick Maze Rock-Ola Side-Scrolling SNK Speech Synthesis

Fantasy

FantasyThe Game: As an unnamed but cartoonishly cute little hero, you are powerless to watch as your girlfriend Cheri is abducted by a boatload of pirates. Only then are you inspired to act, chasing after the heavily armed pirate ship in your defenseless balloon. You dodge cannonballs as you try to reach the pirate ship’s landing pad (what is it, an aircraft carrier?!). Then you have to battle those nasty pirates on the deck of their ship while still dodging that pesky cannon, until you do away with them all and get to Cheri. A bird then scoops her up, leaving you to take a treacherous balloon trip, climb a tree teeming with dangerous critters, avoid tigers in the jungle, and take on an entire tribe of natives (who seem to be in cahoots with the pirates, who now have helicopters and artillery!) to rescue Cheri. Then, of course, she goes and gets herself kidnapped again. (Rock-Ola [under license from SNK], 1981)

Memories: Why do I like this game? Hmmmmm…I don’t know. I only ever saw one Fantasy machine, at the game room at Gaston’s fishing resort on the White River in Arkansas. I think one of the game’s best qualities was the “continue” feature, which allowed you to pop another quarter into the machine and pick up where your previous game left off within 30 seconds. [read more]

Categories
...in the arcade 1 Button 1981 3 quarters (3 stars) Arcade Available In Our Store Climbing F Joystick Nichibutsu

Frisky Tom

Frisky TomThe Game: Tom the plumber smells a rat – actually, he smells a lot of them, and they’re all crawling around the plumbing, breaking pipes and planting bombs. While this is generally atypical rodent behavior, Tom only cares about knocking Buy this gamethe rats off the pipes, fixing the broken sections, and making sure the bathtub at the bottom of the screen fills in time for a lovely lady to take a shower. (With her bikini on.) Obviously she isn’t worried about the rats. (Nichibutsu, 1980)

Memories: This oddball entry from Nichibutsu, a.k.a. Japan’s Nihon Bussan Co., Ltd., is an interesting mix of climbing and puzzle games, once again proving that perhaps Nichibutsu missed its calling to innovate in the coin-op industry. Frisky Tom does, however, include a little hint of the direction Nichibutsu would take in later years: the “bathing beauty” scenes in the game are barely a shadow of what currently makes up the bulk of Nichibutsu’s output – R-rated versions of games like Mah-Jongg for the Japanese market. The hints were always there – Frisky Tom‘s bikini-clad woman, the kissing woman in Crazy Climber 2 – but the bulk of Nichibutsu’s output these days is decidedly adults-only. Frisky indeed. [read more]

Categories
...in the arcade 1 dime (0 stars) 1981 Arcade arcade games only Climbing R Taito Two Joysticks

Rock Climber

Rock ClimberThe Game: You control a daredevil stunt climber on his trip up the side of a steep mountain, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as a large purple bear, pesky monkeys and waterfalls can cause you to plunge to your death several hundred feet below. (Taito, 1981)

Memories: Imagine, for a moment, Crazy Climber, only with less fun and more frustration. That, in a nutshell, is a fairly accurate description of Taito’s Rock Climber, obviously an offshoot of Crazy Climber, which they had licensed from Nitsibushu. Instead of climbing a building, now your climber – still guided with two joysticks – is now trying to scale a mountain, plagued by annoying monkeys and deadly purple bears. (The bears probably wouldn’t be all that mean, except that they’re overcompensating for being what must seem to a bear to be an embarrassing shade of purple.) [read more]

Categories
...in the arcade 1 Button 1981 4 quarters (4 stars) Arcade C Climbing Falcon Joystick Jumping Unauthorized Bootlegs

Crazy Kong

Crazy KongThe Game: An oversized gorilla kidnaps the girlfriend of an unidentified plumber and hauls her up to the top of a building. You are that plumber who shall remain nameless, dodging Donkey Crazy Kong’s never-ending hail of rolling barrels and fireballs in your attempt to climb to the top of the building and topple Donkey Crazy Kong. This rescue operation is repeated in several settings: a screen of sloped girders, a cement factory with conveyor belts, a series of precarious platforms and elevators, and the top of the building, with rivets that can be removed to send Donkey Crazy Kong plummeting to the ground… and then the game begins again with the aforementioned girlfriend in captivity once more. (Falcon, 1981)

Memories: As was often the case in the early ’80s, when the video game business was a vast, unexplored frontier, there were legal boundaries waiting to be pushed – and quite a few that just didn’t exist yet. From the same mentality that brought about an exact duplicate of Scramble from another company, and brought you Piranha and Popeye Pac-Man, came a Donkey Kong dupe: Crazy Kong. But this was a case where everything was actually above-board. [read more]

Categories
...at home 1 Button 1981 3 quarters (3 stars) Atari 2600 VCS Climbing Game Systems Games By Apollo I Joystick Shooting At Enemies

Infiltrate

1 min read

InfiltrateThe Game: You’re trapped in a multi-story building with hostile forces all around. Your infiltration mission has gone from mere espionage to a battle for survival – a battle you’re probably not going to win. Board elevators to reach the opposite level of the screen to retrieve enemy secrets, all while avoiding enemy agents and trying to shoot them down. (This spy business would be a lot easier if the enemy couldn’t shoot back, but generally they’re better shots than you are.) Then a new prize appears at the opposite end of the screen, sending you on yet another dangerous mission. (Games By Apollo, 1981)

Memories: A simple Atari 2600 port of the popular computer game Spy’s Demise, Infiltrate simplifies things a bit more than the computer version and keeps players constantly running for their lives. There’s really no win condition – just a grim countdown to the point at which the player is worn down. [read more]

Categories
...in the arcade 1 Button 1982 3 quarters (3 stars) A Arcade Climbing Joystick Jumping Pacific Novelty

The Amazing Adventures Of Mr. F. Lea

Amazing Adventures Of Mr. F. LeaThe Game: Help Mr. F. Lea get to the top in this dog-eat-dog world. Cross a treacherous yard full of lawn-mowers (and helpfully slow-moving dogs), swing from tail to tail until you’ve jumped on every dog on the screen, scale the big dog’s back and jump over his spots, and climb to the top of Dog Hollow while avoiding the dog toys and bones being thrown at you from the top of the screen. You’d better be itching to win. (Pacific Novelty, 1982)

Memories: An oddball specimen from the dawn of the age of video game litigation, Mr. F. Lea would appear to have slipped through the cracks without attracting the wrath of the legal beagles. How that happened, we can’t even guess, for the game’s four stages strongly resemble Frogger, Donkey Kong and elements of Jungle Hunt. It’s like the hottest games in the average 1982 arcade…as played by a quirky cover band. [read more]