Categories
1971 Arcade C More Than 2 Buttons No Rating Nutting & Associates Shooting At Enemies

Computer Space

1 min read

Computer SpaceThe Game: Two ships are locked in deadly deep-space combat, firing interplanetary ordnance at each other. Whoever survives the most confrontations within a set amount of time is the victor. In the game’s one-player variation, the machine controls one ship, and a two-player version was also made. (Nutting & Associates, 1971)

Memories: To go all the way back to the beginning of video games in the arcade is to go back to Computer Space – which is also arguably the first arcade flop.

The idea behind the game wasn’t exactly new – it was almost a decade old, in fact. Steve Russell’s college mainframe favorite Spacewar! had captured the attention of a college student named Nolan Bushnell. Having served his own apprenticeship as a carnival barker in his younger years, Bushnell was sure he could sell anyone on entertainment, and he knew a potentially exciting new medium for that entertainment when he saw one. [read more]

Categories
...in the arcade 1 Button 1975 4 quarters (4 stars) Arcade Flight Stick G Midway Shooting At Enemies

Gun Fight

1 min read

Gun FightThe Game: Grab yer guns and draw, sonny! You face off against another player, with only six bullets and plenty of obstacles in the way – a pesky cactus or two, a roaming covered wagon, and so on. Whoever lines his opponent’s belly with lead first wins the round, and the final victory goes to whoever wins the most rounds. (Midway, 1975)

Memories: Originated in Japan as Gunman, Gun Fight holds a very special place in video game history – it’s the first arcade game with a microprocessor chip at its core. But that innovation didn’t start in Japan – it started when Dave Nutting, the brother of Bill Nutting (whose Nutting & Associates took one failed shot at arcade success with the first coin-op, Computer Space, in 1971), licensed Gunman from Taito. When originally manufactured by Taito, Gunman‘s guts were strictly analog, just like every arcade game that had come before in either country. Nutting had already been experimenting with implementing a game program through microprocessors, and decided to completely remake Gunman from the ground up. [read more]

Categories
...in the arcade 1 Button 1976 3 quarters (3 stars) Arcade arcade games only Atari Cockpit First-Person Flight Stick S Shooting At Enemies

Starship 1

1 min read

The Game: Climb into the cockpit of Starship Atari for deep space combat duty. Your mission is simple: wipe out every alien ship you see, as quick as possible, while taking as little incoming fire as possible. Take too much damage, and your fighting days are over. (Atari, 1976)

Memories: Housed in an imposing cabinet whose top half was a futuristic, vacuformed plastic hood containing the game’s monitor, Starship 1 was the first first-person space cockpit shooter, putting players in the hotseat of their own space fighter two years before Space Invaders came along. It’s innovative, but Starship 1 had its share of weaknesses, including a display with the kind of on-screen flicker that would become more familiar to players of Atari’s VCS console. [read more]

Categories
1 Button 3 quarters (3 stars) Board Game Creative Educational Fairchild Channel F Fairchild Semiconductor Game Systems Joystick Shooting At Enemies

Tic-Tac-Toe / Shooting Gallery / Quadradoodle

Shooting GalleryThe Game: The first Channel F “Videocart” packs three games into one bright yellow package. Shooting Gallery is a straightforward target practice game in which players try to draw a bead on a moving target. Tic-Tac-Toe is the timeless game of strategy in small, enclosed spaces, and Quadradoodle is a simple paint program, long, long before its time. (Fairchild, 1976)

Memories: This is a game that changed everything. For the first time, owners of a home video game console could go into a store, buy something that was less pricey than the console itself, plug it into that console, and play new and different games. Rudimentary games by today’s standards, sure, but in every sense imaginable, Videocart #1 was a game changer. [read more]

Categories
...in the arcade 1978 4 quarters (4 stars) Arcade Cinematronics More Than 2 Buttons S Shooting At Enemies Vector Graphics

Space Wars

Space WarsThe Game: Two ships are locked in deadly deep-space combat, firing interplanetary ordnance at each other. Some variations include a sun whose gravity well will draw the immobile or the unwary to their destruction, or a roaming asteroid which can be a handy shield one moment and a killer obstacle the next. Whoever survives the most confrontations within a set amount of time is the victor. (Cinematronics, 1978)

Memories: Packaged in a mammoth, industrial-fridge-sized cabinet, Space Wars may be imposing, but it’s hardly original. Larry Rosenthal, creator of the so-called “Vectorbeam” technology, picked a well-worn computer gaming icon that was fun, strategic…and in the public domain. [read more]

Categories
...in the arcade 1978 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade Midway More Than 2 Buttons S Shooting At Enemies Slide & Shoot (i.e. Space Invaders) Taito

Space Invaders

Space InvadersBuy this gameThe Game: It’s quite simple, really. You’re the pilot of a ground-based mobile weapons platform, and there are buttloads of alien meanies headed right for you. Your only defense is a trio of shields which are degraded by any weapons fire – yours or theirs – and a quick trigger finger. Occasionally a mothership zips across the top of the screen. When the screen is cleared of invaders, another wave – faster and more aggressive – appears. When you’re out of “lives,” or when the aliens manage to land on Earth… it’s all over. (Midway [under license from Taito], 1978)

Memories: Three buttons, three colors (if one includes black), all for 25 cents. And thus began the video game boom that made Taito a major manufacturer, with dozens of other companies – Atari, Bally/Midway, Namco, Nintendo, Sega, you name it – riding the large wave launched by Space Invaders. There was indeed an invasion underway…but it didn’t originate from space. It was launched from Japan and Silicon Valley, and for a while…it did take over the world. [read more]

Categories
...in the arcade 1979 4 quarters (4 stars) A Arcade arcade games only Arkadia Retrocade Atari Available In Our Store More Than 2 Buttons Shooting At Enemies Vector Graphics

Asteroids

AsteroidsBuy this gameThe Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of free-floating asteroids, but the job isn’t easy – Newton’s laws of motion must be obeyed, even by asteroids. When you blow a big rock into little chunks, those chunks go zipping off in opposite directions with the speed and force imparted by the amount of energy you used to dispel them. To that screenful of bite-sized chunks o’ death, add an unpredictable hyperspace escape mechanism and a pesky UFO that likes to pop in and shoot at you, and you’re between several large rocks and a hard place. (Atari, 1979)

Memories: Easily the most “physics-correct” space video game ever made, Asteroids was also one of the coolest. It was equally fun to play it real safe or, as in the example animation seen below, to just go nuts and live on the edge. [read more]

Categories
...in the arcade 1979 2 Buttons 4 quarters (4 stars) Arcade arcade games only Available In Our Store Collecting Objects Joystick L Shooting At Enemies Taito

Lunar Rescue

2 min read

Lunar RescueBuy this gameThe Game: Those pesky Space Invaders are back and this time they’ve got hostages. Your mothership hovers in orbit over the craggy, uninviting surface of the moon, waiting for you to hit the action button and signal the beginning of your mission. The docking back doors open underneath you and your lander begins dropping toward the surface. You can control where you land, and to some extent the speed, and you’ll have to weave through several rotating zones of meteoroids to reach the surface safely. Once landed, you can take on one passenger, and then you have to blast off again to ferry your man back to the mothership. Only this time, the meteors are replaced by several waves of flying saucers who will not only be happy to ram your lander, but shoot at you from above too. If you get your man home – or even if you don’t – the mission begins anew until you run out of ships. Higher difficulty levels add more enemies, such as fireballs streaking through the sky. (Taito, 1979)

Memories: This very obscure Space Invaders sequel takes some of the same basic ideas as Atari’s Lunar Lander (released the same year) and adds some lunar loonies and other more obviously fictional elements; Lunar Lander was good if you wanted a straight-ahead simulation of an Apollo landing, but you get to land your ship and then take off and shoot stuff in Lunar Rescue. It’s challenging and quite a bit of fun, too – I find myself playing this one for a pretty good stretch if I start. [read more]

Categories
...in the arcade 1979 3 quarters (3 stars) Arcade Cinematronics Cockpit First-Person Joystick More Than 2 Buttons S Shooting At Enemies Vector Graphics

Starhawk

StarhawkThe Game: The player pilots a space fighter into an endless dogfight above a space station trench. Enemy ships attack from all directions, and even zip down the trench; and and all of these can be blasted into bits for points. Beware the fastest of these enemy fighters, which will appear with very little notice and fire directly at the player’s score, relieving it of points every time the fighter is successful with its attack! (Cinematronics, 1979)

Memories: 1979 is the year that trench warfare – i.e. the Death Star trench – hit arcades and consoles alike. With the premiere of Star Wars in May 1977, game designers everywhere seemed to home in on the movie’s climactic flight through the Death Star trench as obvious video game material, and with good reason: the enclosed space offered plenty of hazards and limited room to maneuver, as well as the illusion of 3-D depth. As long as the hardware for a given project could handle the display requirements, the game play was a no-brainer – it had already been dictated by George Lucas and ILM. The only thing that kept the earliest variations on the Death Star trench theme from appearing immediately after the movie was the turnaround time for development, programming and manufacturing. [read more]

Categories
...in the arcade 1 Button 1979 3 quarters (3 stars) Arcade Cockpit Exidy First-Person Flight Stick S Shooting At Enemies

Star Fire

Star FireThe Game: This may sound awfully familiar, but you’re the lone surviving pilot of a space squadron decimated by enemy attacks. The enemy’s bow-tie-shaped fighters are closing in on you from all sides, and you must keep an eye on your own fighter’s shields, weapon temperature (overheated lasers don’t like to fire anymore), and ammo, all while trying to draw a bead on those pesky enemy ships. You’re also very much on your own – nobody’s going to show up and tell you you’re all clear, kid. (Exidy, 1979)

Memories: It didn’t just sound familiar – Exidy’s 3-D blast-o-rama Star Fire looked familiar – its TIE fighter-shaped enemies and the typestyle seen in its attract mode were straight out of Star Wars. How it escaped a legal dogfight is hard to fathom – unless it has something to do with George Lucas and 20th Century Fox not wanting to remind everyone that the only other exponent of that galaxy far, far away in 1979 was the Star Wars Holiday Special. [read more]