Categories
...in the arcade 1 Button 1983 3 quarters (3 stars) Arcade arcade games only Atari Available In Our Store C Collecting Objects Isometric View Jumping Maze Trackball

Crystal Castles

Crystal CastlesBuy this gameThe Game: You are Bentley the Bear, cuddly defender of a vaguely 3-D fairy tale realm just loaded with ruby-like crystals. While this would seem like an idyllic existence for many sentient stuffed animals, it is, of course, not that easy. Berthilda the Witch has sent her evil minions to seize the crystals for her. Walking trees, upright centipedes, and animated skeletons prowl the geometric vistas to keep Bentley from claiming the crystals. Finding the wizard hat will briefly give Bentley the power to dispose of Berthilda if and when she makes an appearance. Bentley also has a weakness for the pot of honey that appears on each level – and if he grabs the honey, a swarm of bees suddenly has a problem with him. Clearing each screen of crystals advances to the next level. Keep in mind that the enemies can also consume crystals, so they may actually clear the level – Bentley gets a bonus if he’s the one who nabs the last gem on the screen. (Atari, 1983)

Memories: A bizarre little game with play elements of Pac-Man set in an almost Q*Bert-like perspective, Crystal Castles was actually quite the quantum leap forward for graphics back in ’83. (It would later be blown out of the water by Atari’s own Marble Madness not long afterward.) It was also one of the earliest games to utilize Atari’s System 1 hardware. [read more]

Categories
...in the arcade 1983 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store Isometric View M Maze Trackball

Marble Madness

Marble MadnessBuy this gameThe Game: You control the speed and direction of a marble which is racing other marbles to reach the finish line. Obstacles along the way include marble-eating creatures, treacherous cliffs and drawbridges, and the game’s own trakball controller! (Atari, 1983)

Memories: One of the most bizarrely abstract games to emerge from the post-Pac-Man ’80s, Marble Madness is like a virtual homage to those wooden maze-under-glass games, in which you’d try to shift the game to various angles and get a ball bearing to go where you wanted it to go. Marble Madness does away with the moving-the-whole-maze element and puts the marble under its own power – and that’s just where the frustration begins! [read more]

Categories
...in the arcade 1983 5 quarters (5 stars) Arcade Claiming Territory Isometric View Joystick Jumping Mylstar Publisher / Manufacturer Q Speech Synthesis

Q*Bert’s Qubes

Q*Bert's QubesThe Game: Q*Bert is back, hopping around from cube to cube, rotating the cubes 90 degrees with every hop…but a nasty bouncing rat and his minions are out to get the big Q. If one of the rat’s henchmen hops onto a cube whose top surface is the same color as its skin, it melts into the cube harmlessly. Q*Bert must change at least one row of cubes to the target color to advance to the next level – and there aren’t any flying discs this time! (Mylstar Electronics, 1983)

Memories: Similar enough that veteran Q*Bert players could pick up its play mechanics in their first game, but different enough to throw them off their game, Q*Bert’s Qubes was a textbook example of a good arcade sequel. It certainly didn’t hurt that it introduced a whole new pantheon of cute adversaries for Q*Bert to avoid, and yet somehow, the only thing anyone really seems to remember about any iteration of Q*Bert’s Qubes is how scarce it was – and still is. [read more]

Categories
...at home 1 Button 1983 4 quarters (4 stars) Atari 2600 VCS B Claiming Territory First Star Software Game Systems Isometric View Joystick Jumping

Boing!

Boing!The Game: You’re a bubble bounding around a series of platforms, changing the color of every segment on which you land. Your job is to change the color of the entire playing field while avoiding everything else, including an equally mobile needle that has a point to make. If you run into your adversaries too many times, I hate to burst your bubble, but the game’s over. (First Star Software. 1983)

Memories: One of the earliest entries into the video game arena by First Star Software – an outfit which is actually still in business, unlike a lot of other latecomers to the ’80s video game race – Boing! is obviously another take on the basic game play concepts of Q*Bert, and truth be told, it doesn’t bring any new innovations to the table, but it’s a slight improvement audiovisually. Boing! can also boast an easier control scheme, since it doesn’t ask the player to rotate the joystick 45 degrees. That’s a big help. [read more]

Categories
...at home 1 Button 1983 3 quarters (3 stars) C Climbing Game Systems home video games only Intellivision Intellivision Controller Isometric View Jumping Sega

Congo Bongo

Congo BongoThe Game: Bongo the ape sets your toes on fire while you’re asleep during a jungle expedition. So naturally, you drop everything to take revenge on the goofy gorilla…but first you have to traverse craggy outcroppings, cross treacherous bridges, hop across a river on the backs of hippos, duck the attacks of charging rhinos, all to set Bongo’s toes on fire as he sleeps… and then the whole thing starts again. (Sega, 1983)

Memories: Possibly the single rarest Intellivision game that doesn’t require extra gear such as the ECS computer keyboard, Congo Bongo was Sega‘s singular foray into providing home versions of its arcade titles for Intellivision players. Sega had already been collaborating with Coleco for some time, but had recently gone it alone with Atari 2600 and 5200 editions of such games as Star Trek: Strategic Operations Simulator and Congo Bongo. If Sega had a single problem with its early attempts as a software publisher in the American market, it was timing: most of its games arrived just as the video game industry crash was forcing retailers into a no-win scenario of price cuts and losses. [read more]

Categories
...at home 1 Button 1 quarter (1 star) 1983 Atari 2600 VCS C Climbing home video games only Isometric View Joystick Jumping Sega

Congo Bongo

1 min read

Congo BongoThe Game: You’re a jungle explorer hot on the trail of Bongo the Ape. The first level in your quest is a hazardous assortment of ramps and levels and a waterfall to jump across. Be careful of pesky little monkeys who can weigh you down so you move slower (and jump lower). And watch out for snakes. Then you have to hop across a river using lily pads, the backs of hippos, and other floating objects – just try not to miss! (Sega, 1983)

Memories: Egads. Didn’t Sega learn the lesson from Coleco’s horrid VCS version of Zaxxon? Guess not, because their in-house attempt to translate the equally elaborate Congo Bongo arcade game for the 2600, while a bit less of a graphical and game play train wreck than Zaxxon, is still a train wreck. [read more]

Categories
...at home 1983 4 quarters (4 stars) Atari 2600 VCS Claiming Territory Game Systems Isometric View Joystick Jumping Parker Brothers Q

Q*Bert

2 min read

Q*BertThe Game: Q*Bert, a nosey little guy with a propensity for hopping, spends his time hopping around a three-dimensional pyramid of cubes, avoiding Coily the Snake and other assorted purple and red creatures, including a few who operate on a slightly different plane (i.e., they move down the pyramid as if it were rotated one-third). Any green objects and creatures Q*Bert can catch will not hurt him – in fact, the little bouncing green balls will stop time briefly for everyone but Q*Bert. If he gets into a tight spot, Q*Bert can jump off the pyramid onto a flying disc which will deposit him back at the top of the pyramid – and lure Coily to a nasty fate by jumping into nothing. Changing the colors of the top of every cube in the pyramid to the target color indicated at the top left of the screen will clear the pyramid and start the craziness all over again. If Q*Bert is hit by an enemy or falls off the pyramid, he hits bottom with a burst of incomprehensible obscenity! (Parker Brothers, 1983)

Memories: This game has been much-maligned by some VCS owners over the years, which is something I take issue with. The 2600 translation of the famous arcade game was just fine! The graphics conveyed the pyramid of cubes just fine, it was easy to tell which way Q*Bert was headed, and overall I had no complaints. Even the sound effects, even though they were in some cases not even close to the distinctive sounds of the original, had their own strange charm. [read more]

Categories
...at home 1983 3 quarters (3 stars) Claiming Territory Colecovision Game Systems Isometric View Joystick Jumping Parker Brothers Q

Q*Bert

Q*BertThe Game: Q*Bert, a nosey little guy with a propensity for hopping, spends his time hopping around a three-dimensional pyramid of cubes, avoiding Coily the Snake and other assorted purple and red creatures, including a few who operate on a slightly different plane (i.e., they move down the pyramid as if it were rotated one-third). Changing the colors of the top of every cube in the pyramid to the target color indicated at the top left of the screen will clear the pyramid and start the craziness all over again. If Q*Bert is hit by an enemy or falls off the pyramid, he hits bottom with a resounding, arcade- cabinet-shaking splat and a burst of incomprehensible obscenity! (Parker Brothers, 1983)

Memories: With a huge advantage over the other consoles of its generation, the Colecovision should’ve been able to play the best game of Q*Bert in town. And the graphics are probably the best console rendition that the game got prior to the NES era. Where this Q*Bert makes one want to jump off the pyramid is in the controller. [read more]

Categories
...at home 1983 4 quarters (4 stars) Climbing Game Systems GCE Isometric View Joystick Jumping More Than 2 Buttons S Vectrex

Spike!

Spike!The Game: Poor Spike – his girlfriend Molly has been snatched by a beastly enemy, and it’s up to Spike to rescue her (after, of course, declaring “Darnit!”). Spike must climb his way up several ever-moving platforms. He can change the position of the ladders he uses to climb up these platforms, but it’s not as easy as simply reaching the top: to advance to the next level, Spike has to grab a key. Beastly henchmen scoot along the platforms to bump Spike off to his death, but Spike can kick them away momentarily. (GCE, 1983)

Memories: The first voice-synthesis game for GCE‘s already wildly innovative Vectrex console, Spike missed being the first home video game to produce voice synthesis without additional hardware by mere months (wait for it, wait for it… “Darnit!”). (The prize, if anyone’s counting, went to Atari‘s RealSports Baseball for the Atari 5200.) But that’s not the only neat trick Spike! brought to the table. [read more]

Categories
...on computers 1 Button 1983 4 quarters (4 stars) Action Strategy Atari 8-Bit Computers Claiming Territory Home Computer System Isometric View J Joystick Maze Tronix

Juice!

Juice!The Game: You’re the circuit maker, and they’re the circuit breakers. You hop around a maze-like structure, dropping circuitry patterns in your wake, as a variety of adversaries try to stop you from completing a circuit leading from the power source at your starting point to the receptacle across the maze from you. Colliding with any of them will cost you a life, but you can entice them to try to chase you off the maze and into oblivion while you escape safely. Completing the circuit advances you to the next maze – just on’t get too caught up in your power trip. (Tronix, 1983)

Memories: A neat combination of some well-worn game play elements, Juice is an eminently playable example of taking elements from different games and combining them into a new one. Bits of Pac-Man and Q*Bert, with a hint of Zaxxon‘s 3-D isometric perspective, combine to make Juice! unique and fun. [read more]