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...at home 1 Button 1 quarter (1 star) 1979 Joystick Magnavox / N.A.P. Odyssey2 S Shooting At Enemies

Showdown In 2100 A.D.!

Showdown in 2100 A.D.!The Game: Get out there and draw! Your cowboy faces off against another player, or the computer, in a fight to see who can draw their gun the fastest – and who can run away the fastest! (Magnavox, 1979)

Memories: This strange, slow-moving slice of the wild west seems eerily similar, in a few respects, to War Of Nerves. Take away the robot armies, add a couple of six-shooters, and you’ve got Showdown in 2100 A.D. (a title derived from Magnavox’s attempt to make the gunfighting game family-friendly by explaining that the combatants are, in fact, robots – welcome to Westworld!). It’s also the Odyssey2 edition of the classic arcade shootout game, Gun Fight. [read more]

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...at home 1 Button 1 quarter (1 star) 1979 Joystick Magnavox / N.A.P. Odyssey2 T Video Pinball

Thunderball!

Thunderball!The Game: It’s all the thrills of pinball, minus approximately 75% of the excitement! Use your joystick to control the plunger tension and launch your ball into play. Use the action button to pop the flippers, keeping your ball on the field and out of trouble. The bumpers and spinner score big points…well, relatively speaking. (Magnavox, 1979)

Memories: Ya know, I’ve always thought that video pinball was just a bad idea from start to finish. Thunderball! is very much representative of most early attempts at this doomed genre – it’s not exactly a load of fun, and not even remotely exciting. [read more]

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...in the arcade 1 Button 1 quarter (1 star) 1982 Arcade Claiming Territory Exidy Joystick P

Pepper II

3-D computer rendering of Pepper II cabinetThe Game: You’re a little angel (of sorts). You run around a maze consisting of zippers which close or open, depending upon whether or not you’ve already gone over that section of the maze. Zipping up one square of the maze scores points for you, but it gets trickier. Little devils chase you around the maze, trying to kill you before you can zip up the entire screen. If you zip up enough of the maze and grab a power-pellet-like object, you can dispatch some of your pursuers. Clear the screen and the fun begins anew. (Exidy, 1982)

Memories: Once again, the gang at Exidy tries a new twist on the maze game. Sometimes they rock (as with the adventure game Venture – starring Winky! TM, pat. pend.), and sometimes they reek (Mouse Trap, anyone?). This one…this one’s just weird. It’s Amidar weird, and truthfully, the two games are exceedingly similar. There’s not much rationale for the whole thing – angels and devils trying to zip or unzip a maze made out of zippers? Ooooooookay! [read more]

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...in the arcade 1 Button 1 quarter (1 star) 1982 Arcade Joystick P Publisher / Manufacturer Rock-Ola SNK

Pioneer Balloon

Pioneer BalloonThe Game: This is a game about the rough-and-tumble history of the taming of the North American continent, as told by someone who’s never been allowed access to any kind of reading material at all. You pilot a balloon across a scrolling landscape, avoiding (or blasting) birds and bombing a convoy of covered wagons. After conquering this level, you move on to a village of boomerang-throwing natives (and hey, early America was just thick with those puppies, wasn’t it?), followed by coconut-hurling gorillas (another prominent feature on the landscape of the early United States). A brief stage follows in which you must evade a series of random tornadoes, and then you have more wagons to bomb. At least they got something right – there are tornadoes in the U.S. (Rock-Ola [under license from SNK], 1982)

Memories: Before I launch into my tirade on this game, let me just remind you that the team of Rock-Ola and SNK was responsible for my all-time favorite coin-op, Fantasy. [read more]

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...at home 1 Button 1 quarter (1 star) 1982 Arcadia 2001 Emerson Game Systems J Joystick Maze Shooting At Enemies

Jungler

The Game: Players control a segmented, centipede-like creature as it wanders through an open maze inhabited by similar creatures. The player’s creature can shoot segments off of the opponent creatures, but the opponents can also turn around and eat their own segments to get out of a corner, which won’t score any points for the player. To clear a level, the player must eliminate the other creatures from the maze. (Emerson [under license from Konami], 1982)

Memories: 1982 had the dubious distinction of being both the peak year for video gaming, and – arguably – the beginning of the end. That end didn’t play out until the industry crash of 1983 and ’84, but the seeds were planted at least as early as 1982, when the arcade license ruled the home video game roost. Even modest or completely unknown games could command top dollar for home console ports, often in advance of their arcade release, just on the off chance that the licensee was hitching its wagon to the next Pac-Man. Hence… Nibbler. [read more]

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...at home 1 Button 1 quarter (1 star) 1982 Atari Atari 2600 VCS Available In Our Store Controller Educational Game Systems home video games only Joystick M Math Racing Sports

Math Gran Prix

Math Gran PrixBuy this gameThe Game: This race is a numbers game. For each turn, players have to decide how many spaces they want to move (overdoing it can result in going off-track and crashing), and then have to answer a math question (math functions and difficulty depend on game settings). Answering correctly will allow the player to move forward the desired number of spaces. A few spots on the track offer the chance to pick a random number for an additional jump forward in the race. (Atari, 1982)

Memories: Few equations have proven as impossible in the video game industry as the still-ongoing quest to make educational games not just fun, but something that anyone would actually want to fork over money for and play. Hint: Math Gran Prix, despite its noble intentions, did not solve that equation. [read more]

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...in your pocket 1 Button 1 quarter (1 star) 1982 Climbing Coleco D Handheld / Portable Games Joystick Jumping LED Mini-Arcades

Donkey Kong

Coleco Donkey KongThe Game: An oversized gorilla kidnaps Mario’s girlfriend and hauls her up to the top of a building which is presumably under construction. You are Mario, dodging Donkey Kong’s never-ending hail of rolling barrels and “foxfires” in your attempt to climb to the top of the building and topple Donkey Kong. You can actually do this a number of times, and then the game begins again with the aforementioned girlfriend in captivity once more. (Coleco, 1982)

Memories: Almost every line of games has one: a clunker that tanks so hard that it leaves a crater, and serves as the nadir of its entire genre. But given that Coleco was banking its entire video game empire – whether on the Colecovision or on cartridges for the Atari VCS and Intellivision – on Donkey Kong, you’d figure that this would be the one game they would make sure to get right. [read more]

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...at home 1 Button 1 quarter (1 star) 1983 A Atari 2600 VCS Game Systems Joystick Men-A-Vision Slide & Shoot (i.e. Space Invaders)

Air Raid

1 min read

Air RaidThe Game: Players fly a fighter jet that can somehow maintain perfect altitude and lateral control despite constantly flying with its nose pointed straight up. Oncoming invaders, resembling UFOs, upside-down houses, upside-down stick figures (presumably the residents of the upside-down houses) and other airplanes appear; the player can either shoot them down, let them pass (with no apparent damage to the structures that the player’s jet is apparently protecting) or be blown to bits. (Men-A-Vision, 1983)

Memories: This game is not renowned for its compelling, must-hit-the-reset-switch-and-do-it-all-again game play. It’s not memorable for its searingly colorful graphics or amazing, how-did-they-get-that-sound-out-of-that-chip audio. Air Raid has none of these things. What Air Raid does have, however, is the dubious distinction of being the rarest commercially released game made for the Atari VCS, while simultaneously being one of the worst. [read more]

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...at home 1 Button 1 quarter (1 star) 1983 Atari 2600 VCS C Joystick Maze Purina

Chase The Chuckwagon

1 min read

Chase The ChuckwagonThe Game: You control a dog trapped in a maze. Find your way out of the maze without being snared by a dogcatcher, and work your way toward the PurinaTM ChuckwagonTM for some kibbles ‘n’ bits. Chasing the Chuckwagon is only part of the fun, though, for then you have to time things just right to help the dog eat. (Ralston Purina Corp., 1983)

Memories: Long considered a must-have in the game library of any hardcore Atari 2600 collector, Chase The Chuckwagon is hard to come by due to its unique distribution method: it could only be obtained with proofs of purchase from Purina dog food as a premium promotion, and was never sold outright through normal game distribution channels. [read more]

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...at home 1 Button 1 quarter (1 star) 1983 Atari 2600 VCS C Climbing home video games only Isometric View Joystick Jumping Sega

Congo Bongo

1 min read

Congo BongoThe Game: You’re a jungle explorer hot on the trail of Bongo the Ape. The first level in your quest is a hazardous assortment of ramps and levels and a waterfall to jump across. Be careful of pesky little monkeys who can weigh you down so you move slower (and jump lower). And watch out for snakes. Then you have to hop across a river using lily pads, the backs of hippos, and other floating objects – just try not to miss! (Sega, 1983)

Memories: Egads. Didn’t Sega learn the lesson from Coleco’s horrid VCS version of Zaxxon? Guess not, because their in-house attempt to translate the equally elaborate Congo Bongo arcade game for the 2600, while a bit less of a graphical and game play train wreck than Zaxxon, is still a train wreck. [read more]