Categories
...in the arcade 1 Button 1983 3 quarters (3 stars) A Arcade arcade games only Atari Climbing Joystick Jumping

Arabian

ArabianThe Game: Bring your turban up to speed! As you’re serenaded with a monophonic rendition of Rimsky Korsakov’s “Scheherazade”, you climb and jump and kick your way to collecting all the letters on the screen. If you collect them in the correct order to spell ARABIAN, you get a bonus before moving on to the next screen. And watch out for the big genie… (Atari, 1983)

Memories: This is a rather cute and simplistic game, but it’s not a pushover. I can’t tell you how many quarters Arabian relieved me of. And even while playing it in MAME to grab screen stills for this page, it kicked my scrawny little pixellated butt. [read more]

Categories
...in the arcade 1 Button 1983 3 quarters (3 stars) A Arcade arcade games only Cockpit First-Person Flight Stick Laserdisc Midway Sega Shooting At Enemies

Astron Belt

3-D computer rendering of Astron Belt cabinetThe Game: You’re a lone space pilot on patrol in the middle of an intergalactic war. In deep space, on craggy hazardous planet surfaces and at all points in between, you’re a target for enemy forces, and while you can defend yourself, danger comes from all sides without warning: enemy fire, collisions with the landscape or enemy ships, and that old standby, pilot error. The video footage in the background comes from Toei Studios’ 1979 opus Message From Earth and, somewhat surprisingly, Star Trek II. (Sega / Bally/Midway, 1983)

Memories: In 1983, several companies seemed to simultaneously roll out arcade games based on the engineering principle that some or all of the game’s graphics would be played by a videodisc player. In the age of videotape, videodisc technology wasn’t perfect, but it presented something that was absolutely vital for bringing pre-recorded video to a game environment: random access. Without that, any game using pre-recorded video would’ve been forced to show the same sequence of visuals no matter what the player did. [read more]

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...in the arcade 1 Button 1983 3 quarters (3 stars) Arcade Available In Our Store B Cockpit First-Person Flight Stick Shooting At Enemies Williams Electronics

Blaster

BlasterBuy this gameThe Game: The human race narrowly escapes the conquering of Earth by the merciless Robotrons. The last surviving remnants of mankind scatter as they leave the planet, heading for a distant world known as Paradise. Your job? Make sure they get there – by blasting away at anything and everything along the perilous journey. (Williams Electronics, 1983)

Memories: In the continuation of the Defender / Stargate / Robotron story cycle, Blaster builds nicely on the nearly-movie-worthy saga by picking up from the inevitable conclusion of Robotron (i.e., the protagonist’s death). Now humanity is on the run, and there are all kinds of nasty creatures waiting to finish the human race off, including the Masterminds, which look a lot like Robotron‘s Brains, only more hideous (imagine a large brain wearing a Darth Vader faceplate, and you’ll get the idea.) [read more]

Categories
...in the arcade 1 Button 1983 4 quarters (4 stars) Arcade B European Import Iti S.A. Joystick Maze Valadon Automation

Botanic

BotanicThe Game: Players control a caterpillar, hungrily navigating a twisty maze of twigs and branches to eat leaves. Sometimes the player’s caterpillar will have reached a dead end, but this is not revealed until the leaf covering that dead end is consumed. Other insects swarm around the caterpillar, trying to catch and eat it for themselves. At the beginning of each “life” the player can press a button, giving the caterpillar a brief bug-zerker rage, allowing it to eat its enemies for a change, but this change is short-lived; special flowers must be consumed to regain the ability. Once all of the leaves have been eaten in an entire maze (which takes up more than a single interlinked screen), a “home” appears, into which the caterpillar must be successfully guided for transformation into a butterfly. Then the player is given a new caterpillar to guide and a new maze to navigate. (Valadon Automation [under license to Iti S.A.], 1983)

Memories: If you remember playing Botanic in your local arcade, your local arcade must have been in France or Spain, since Botanic did not receive worldwide distribution. Valadon Automation, the originators of Bagman (a game which did receive worldwide distribution), licensed Botanic from Palamos, Spain-based game maker Iti S.A. [read more]

Categories
...in the arcade 1983 4 quarters (4 stars) B Collecting Objects Controller Joystick Williams Electronics

Bubbles

BubblesBuy this gameThe Game: This is an interactive documentary about the life of a Scrubbing Bubble. As a small bubble, your job is to scoot around the sink, soaking up smaller bubbles, bits of dirt, and any ants that wander into your path. As you accrete more common kitchen debris, your bubble grows bigger and begins to form a face. When your bubble is big enough to sport a big ant-eating grin, you can start to do real damage. Razor blades are always deadly; roving brushes are deadly until your bubble has a mouth, and roaches are deadly unless you can dispatch them with a broom that periodically appears. When the drain at the center of the sink flashes green, you can slide down the drain and advance a level – something which you can only otherwise accomplish by clearing the sink of “edible” items. (Williams Electronics, 1983)

Memories: Okay, and the designers at Williams were smoking what, exactly, when they dreamed this one up?

But I kid Bubbles. It’s actually a pretty cool game, and a rare example of a cutesy game from Williams, a company which usually turned out such macho, kill-’em-all shooters as Defender, Sinistar and Robotron. Williams’ only other entry in the cute game genre was Make Trax (which almost doesn’t count, since it was licensed from an obscure Japanese manufacturer). [read more]

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...in the arcade 1983 2 Buttons 3 quarters (3 stars) Arcade C Interactive Movie Joystick Laserdisc Stern

Cliff Hanger

Cliff HangerThe Game: You’re Cliff, a lovable rogue who’s just pulled off a major heist. But as you’re high-tailing it for your hideout via your getaway car, you encounter another crime even more heinous – a carload of armed thugs pursuing a young woman. You have to rescue her as soon as possible – and since she already has mobsters and other villains after her, the danger just piles on from there. (Stern, 1983)

Memories: Another exponent of the laserdisc genre that begat Dragon’s Lair and Space Ace, Cliff Hanger was Stern’s entry into the then-crowded field. But rather than create new animation from the ground up – a costly endeavour for those aforementioned games created by Don Bluth – Stern simply licensed footage from a couple of classic animè movies from the Lupin III series, drawing primarily from The Castle Of Cagliostro (whose DVD these screen captures are from). [read more]

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...in the arcade 1 Button 1983 3 quarters (3 stars) Arcade arcade games only Arkadia Retrocade C Climbing Isometric View Joystick Jumping Sega

Congo Bongo

2 min read

Congo BongoThe Game: Bongo the Ape, presumably Donkey Kong’s third cousin, sets your toes on fire while you’re asleep during a jungle expedition. So naturally, you drop everything to take revenge on the goofy gorilla. But first you have to reach him. The first level is a hazardous assortment of ramps and levels and a waterfall to jump across. Be careful of pesky little monkeys who can weigh you down so you move slower (and jump lower). And watch out for snakes. Then you have to hop across various islands and dodge more snakes as you try to get across a river. The most difficult level is the third, where you must try to dodge charging rhinos (and I don’t mean they have credit cards), occasionally ducking out of sight in little sinkholes where you get to squash other critters. The fourth level is very Frogger-like, consisting of riding across another river on the backs of hippos, fish, and lily pads. When you complete this screen, you set Bongo’s toes on fire as he sleeps…and then the whole thing starts again. (Sega, 1983)

Memories: Congo Bongo was entertaining enough, though it suffered from some of the same frustrations caused by the overhead 3-D graphic scheme that originated with Sega’s own Zaxxon. In some ways, Congo Bongo was nothing more than a 3-D version of Donkey Kong, right down to the pesky primate. [read more]

Categories
...in the arcade 1983 3 quarters (3 stars) Arcade C Exidy First-Person Light Gun Shooter Speech Synthesis

Crossbow

CrossbowThe Game: Your friends (wait a minute, I’ve never seen these people before in my life!) are venturing through treacherous deserts, unfriendly villages, and a variety of other inhospitable settings. Armed with a crossbow – controlled with a fancy light gun mounted on the arcade cabinet – your job is to pick off any threats, be they nasty critters, falling projectiles, snipers, or what have you, and allow your friends to pass safely. (Exidy, 1983)

Memories: Y’know, I had to play Crossbow on MAME to remember what the heck the game was about…but once I did, I remembered that it was a very influential game on me at the time it was released. The novel concept of picking which game screen you’d explore next by shooting a representative icon on a menu-style screen was very cool, as was the watered-down, vaguely-D&D-ish atmosphere of the whole thing. [read more]

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...in the arcade 1 Button 1983 3 quarters (3 stars) Arcade arcade games only Atari Available In Our Store C Collecting Objects Isometric View Jumping Maze Trackball

Crystal Castles

Crystal CastlesBuy this gameThe Game: You are Bentley the Bear, cuddly defender of a vaguely 3-D fairy tale realm just loaded with ruby-like crystals. While this would seem like an idyllic existence for many sentient stuffed animals, it is, of course, not that easy. Berthilda the Witch has sent her evil minions to seize the crystals for her. Walking trees, upright centipedes, and animated skeletons prowl the geometric vistas to keep Bentley from claiming the crystals. Finding the wizard hat will briefly give Bentley the power to dispose of Berthilda if and when she makes an appearance. Bentley also has a weakness for the pot of honey that appears on each level – and if he grabs the honey, a swarm of bees suddenly has a problem with him. Clearing each screen of crystals advances to the next level. Keep in mind that the enemies can also consume crystals, so they may actually clear the level – Bentley gets a bonus if he’s the one who nabs the last gem on the screen. (Atari, 1983)

Memories: A bizarre little game with play elements of Pac-Man set in an almost Q*Bert-like perspective, Crystal Castles was actually quite the quantum leap forward for graphics back in ’83. (It would later be blown out of the water by Atari’s own Marble Madness not long afterward.) It was also one of the earliest games to utilize Atari’s System 1 hardware. [read more]

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...in the arcade 1983 2 Buttons 5 quarters (5 stars) Action Strategy Arcade Arkadia Retrocade Available In Our Store D Joystick Jumping Midway Paddle / Rotary Knob Shooting At Enemies Speech Synthesis

Discs Of Tron

Discs Of TronBuy this gameThe Game: It’s the final confrontation between good and evil in the digital world! As video warrior Tron, you unleash up to three deadly discs in the direction of your arch-enemy Sark, who can return the favor in kind – with interest, since he has a larger arsenal at his disposal. All the while, you must also avoid falling off of the floating platforms, and try to keep a good aim on your opponent. (Bally/Midway, 1983)

Memories: Midway’s second salute to Tron, that 1982 cult-classic film favorite among computer users and video game enthusiasts alike, took the form of a positively enormous “stand-in” wraparound cabinet with a large screen. (Not seen in the ubiquitous MAME-generated series of screen shots is the colorful background artwork, which was a scene from the movie.) [read more]