Categories
...on computers 1982 3 quarters (3 stars) Apple II Keyboard Role Playing Game Sierra U

Ultima II: Revenge Of The Enchantress

Ultima IIThe Game: Not happy with her consort’s defeat at your hands (assuming, of course, that you won Ultima I, the enchantress Minax tracks you down to your home planet of Earth and begins the test anew, sending legions of daemons and other hellspawn to strike you down before you can gain enough power to challenge her. This time, you have intercontinental and even interplanetary travel at your disposal via the moongates, which appear and disappear based on the phases of the moon. Each destination has unique challenges that help to prepare you for the showdown with Minax herself. (Sierra On-Line, 1982)

Memories: The second in the seminal Ultima role-playing game series, Ultima II has always managed to elicit little excitement from me. [read more]

Categories
...on computers 1982 5 quarters (5 stars) Apple II Infocom Keyboard Text Adventure Z

Zork I: The Great Underground Empire

1 min read

Zork I: The Great Underground EmpireThe Game: You are standing in an open field west of a white house, with a boarded front door. There is a mailbox here. (Infocom, 1982)

Memories: A direct descendant of the Dungeons & Dragons-inspired all-text mainframe adventure games of the 1970s, only with a parser that can pick what it needs out of a sentence typed in plain English. In truth, Zork‘s command structure still utilized the Tarzan-English structure of the 70s game (i.e. “get sword,” “fight monster”), but the parser was there to filter out all of the player’s extraneous parts of speech – anything that wasn’t a noun or a verb, the game had no use for. Many a player just went the “N” (north), “U” (up), “I” (inventory) route anyway. [read more]

Categories
...in your pocket 1 Button 1 quarter (1 star) 1982 Climbing Coleco D Handheld / Portable Games Joystick Jumping LED Mini-Arcades

Donkey Kong

Coleco Donkey KongThe Game: An oversized gorilla kidnaps Mario’s girlfriend and hauls her up to the top of a building which is presumably under construction. You are Mario, dodging Donkey Kong’s never-ending hail of rolling barrels and “foxfires” in your attempt to climb to the top of the building and topple Donkey Kong. You can actually do this a number of times, and then the game begins again with the aforementioned girlfriend in captivity once more. (Coleco, 1982)

Memories: Almost every line of games has one: a clunker that tanks so hard that it leaves a crater, and serves as the nadir of its entire genre. But given that Coleco was banking its entire video game empire – whether on the Colecovision or on cartridges for the Atari VCS and Intellivision – on Donkey Kong, you’d figure that this would be the one game they would make sure to get right. [read more]

Categories
...in your pocket 1982 5 quarters (5 stars) Coleco F Handheld / Portable Games Jumping LED Mini-Arcades

Frogger

FroggerThe Game: You are a frog. Your task is simple: hop across a busy highway, dodging cars and trucks, until you get the to the edge of a river, where you must keep yourself from drowning by crossing safely to your grotto at the top of the screen by leaping across the backs of turtles and logs. But watch out for snakes and alligators! (Coleco, 1982)

Memories: Possibly the best of Coleco’s fixed-matrix LED mini-arcade games, Frogger is actually fun and reasonably faithful to its inspiration, while adding cute touches that are unique to this version of the game. [read more]

Categories
...in the arcade 1982 Arcade arcade games only C Controller Driving First-Person Publisher / Manufacturer Steering Wheel Style Taito Title Begins With Year

Change Lanes

Change LanesThe Game: The future! A dystopia of fast driving! Players are behind the wheel of a multi-terrain vehicle that can switch from fast handling on solid surfaces to amphibious speedboat in the blink of an eye. The currency of this violent future is fuel for this vehicle, and enemies in similar vehicles and in airborne vehicles will stop at nothing to claim fuel for themselves, regardless of the player’s safety. Grey highways and rivers are the usual modes of travel, though brown highways offer faster travel. Checkpoints must be reached in the correct order to rack up bonus points (players who arrive at the wrong checkpoint will be greeted with a checkerboard pattern instead of a number), but all checkpoints, even the wrong ones, grant players extra fuel. Surface enemies can be rammed out of the way, but there’s no honor lost in surviving by throwing the vehicle into reverse gear. Whoever survives the longest and scores the highest is crowned the Supreme King of the World. (Taito America, 1982)

Memories: Before there was RoadBlasters, before the first-person-driving-and-combat genre became a fleeting fixture on the arcade landscape, there was Taito‘s Change Lanes, an aggressive novelty in an increasingly crowded field of first-person racers. Sure, games like Pole Position and Turbo offered us the chance to race with an unprecedented view…but Change Lanes changed the venue, setting it in a kind of genteel Mad Max-inspired world: sure, fuel is a precious commodity, and in-game enemies will kill to keep the player from acquiring it…and yet someone’s maintaining the infrastructure. Good job on those frictionless brown lanes, infrastructure people. [read more]