Spy’s Demise (Apple II)
The Game: Players control a spy sneaking through a building looking for secret information. High-speed elevators zoom up and down their cables throughout each floor at random intervals, making it difficult to accomplish the goal of crossing to the other side of the screen (the only way to ascend to the next floor). It takes skill, timing and nerves of steel to keep one’s spies from their demise. (Penguin Software, 1982)
Memories: An addictively fun and frustrating early entry on the Apple II computer, Alan Zeldin’s Spy’s Demise gave players some real elevator action. [read more]