Star Trek: Starfleet Command
The Game: As the captain of one of Starfleet’s ships of the line, your assignments range from routine patrol duty to full-on combat with Klingons, Romulans, Hydrans, Lyrans or Gorn. You may eventually even attain control of a small fleet, issuing orders to each ship in turn to accomplish your mission. Standard 23rd century armaments like phasers and photon torpedoes are at your disposal, as are other offensive measures as sensor decoys and suicide shuttles. But remember, since Starfleet’s the good guys, the enemy will always have more wicked weapons than you. Stay on your toes, Captain. (Interplay, 1999)
Memories: How close did this game come to being classified as a Retro Revival? It’s based on a pencil-paper-and-dice turn-based tactical game that’s older than even Pac-Man. We’re talking, of course, about Star Fleet Battles, which served as the inspiration for this really snazzy bit of Trek gaming. Who doesn’t remember the 20-sided dice, the hex-grid maps, and the starship markers and miniatures with the hexagonal bases? I’d go so far as to say that Star Fleet Battles kept the Trek franchise alive in the minds of fans the same way that Kenner’s action figures kept the faithful adhered to the Star Wars saga, even after the third movie passed with no signs of a seuqel or prequel to come. [read more]