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2 quarters (2 stars) Arcade D Driving First-Person Midway Racing Sports Steering Wheel

Datsun 280 ZZZAP!

1 min read

The Game: Get behind the wheel for a late-night drive – at high speeds! The only visual clues about the road ahead are the reflectors zooming past. Avoid going off the road and go the distance. (Midway, 1976)

Memories: In the wake of Nolan Bushnell’s gambit to topple the exclusive arcade distribution system (see the Phosphor Dot Fossils entry for Tank!), a clever move that would turn modern antitrust lawyers into a pack of baying wolves, direct copying of other companies’ arcade code and circuitry was off the table. Now the competition merely duplicated Atari‘s game concepts rather than every line of code. [read more]

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...in the arcade 1976 3 quarters (3 stars) Arcade D Exidy Publisher / Manufacturer Ramming Enemies Steering Wheel

Death Race

Death RaceThe Game: Two players control one car each, careening freely around an arena filled with zombies. Faced with zombie-fication at the pedestrian crossing of the undead, the drivers have only one option: run over their opponents! Each zombie that’s squashed leaves a grave marker behind that becomes an unmovable obstacle to zombies and cars alike. Whoever has run over the most zombies by the end of the timed game wins. (Exidy, 1976)

Memories: Death Race, which didn’t even come within shouting distance of having anything to do with the movie of the same name, was the arcade game that sparked the very first protests about violence in video games. Those protests go on to this very day, with games like the latest iteration of Grand Theft Auto and Bully drawing fire for depicting various kinds of real world violence. Compared to those much more recent games, it’s almost laughable to think that the abstraction of Death Race was where some parents first drew the line. Why? Because Death Race was the first person to put stick figures – a representation of a human being – on the screen and let you do something nasty to them. [read more]

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...in the arcade 1976 4 quarters (4 stars) Arcade arcade games only Atari Isometric View N Publisher / Manufacturer Racing Sports Steering Wheel

Night Driver

Night DriverThe Game: You’re racing the Formula One circuit by the glow of your headlights alone – avoid the markers along the side of the road and other passing obstacles…if you can see them in time. (Atari, 1976)

Memories: Aside from the very cool cockpit cabinet of the sit-down version of Night Driver, there’s a reason why it earns a spot in video game history. Go ahead and see if you can guess what it is. Give up? It’s the first time that a representation of depth appeared in the graphics of a video game. Until this point, home and arcade video games had presented their playing fields as strictly two-dimensional spaces: they were seen from straight overhead, or from a side-on view. [read more]

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...in the arcade 1 Button 1976 3 quarters (3 stars) Arcade arcade games only Atari Cockpit First-Person Flight Stick S Shooting At Enemies

Starship 1

1 min read

The Game: Climb into the cockpit of Starship Atari for deep space combat duty. Your mission is simple: wipe out every alien ship you see, as quick as possible, while taking as little incoming fire as possible. Take too much damage, and your fighting days are over. (Atari, 1976)

Memories: Housed in an imposing cabinet whose top half was a futuristic, vacuformed plastic hood containing the game’s monitor, Starship 1 was the first first-person space cockpit shooter, putting players in the hotseat of their own space fighter two years before Space Invaders came along. It’s innovative, but Starship 1 had its share of weaknesses, including a display with the kind of on-screen flicker that would become more familiar to players of Atari’s VCS console. [read more]

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...in the arcade 1977 4 quarters (4 stars) Arcade C Claiming Territory Joystick Midway

Checkmate

1 min read

CheckmateThe Game: Up to four players control markers that leave a solid “wall” in their wake. The object of the game is to trap the other players by building a wall around them that they can’t avoid crashing into – or forcing them to crash into their own walls. Run into a wall, either your own or someone else’s, ends your turn and erases your trail from the screen (potentially eliminating an obstacle for the remaining players). The player still standing at the end of the round wins. (Midway, 1977)

Memories: Any classic gamer worth his weight in pixels will recognize Checkmate as one of the inspirations for the Light Cycle sequence in both the movie and the game adaptation of Tron – but that doesn’t mean that Tron had to be behind the wheel for this concept to be a lot of fun. [read more]

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...in the arcade 1977 3 quarters (3 stars) Arcade arcade games only Atari Claiming Territory D Joystick

Dominos

1 min read

DominosThe Game: Up to two players control markers that leave a trail of dominos in their wake. The object of the game is to trap the other players by laying a wall of dominos around them that they can’t avoid crashing into – or forcing them to run into their own walls. Coming into contact with a line of dominos, either you own or someone else’s, collapses your own trail and ends your turn. The player still standing at the end of the round wins. (Atari, 1977)

Memories: Another variation on the game concept that the movie (and game) Tron would later popularize as Light Cycles, Dominos is one of the few attempts anyone made to try to couch the concept in non-abstract, real-world terms (well, real-world if you can imagine someone having an infinite number of dominos to build a wall, but that’s neither here nor there). [read more]

Categories
...in the arcade 1 Button 1978 4 quarters (4 stars) A Action Strategy Arcade arcade games only Atari Paddle / Rotary Knob

Avalanche

1 min read

AvalancheThe Game: Watch for falling rocks – because it’s your job to catch them. You control a series of containers arranged in a vertical row, and your task is to catch all of the rocks, without fail, not letting a single one of them hit the ground. The more rocks you catch, the more containers you’ll fill, and you’ll be left with fewer, and smaller, containers. If you let a rock through your defenses too many times, the game’s over. And you’ll probably be hit in the head with a lot of rocks. Neither outcome is really a good thing. (Atari, 1978)

Memories: Avalanche is a relic of the early days of videogaming, where no idea was left untried. It’s a fiendishly simple and surprisingly tense little number for what appears to be such a simple game. [read more]

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...in the arcade 1 Button 1978 4 quarters (4 stars) Action Strategy Arcade B Gremlin Joystick

Blasto

1 min read

BlastoThe Game: Piloting a mobile cannon around a cluttered playfield, you have but one task: clear the screen of mines, without blowing yourself up, in the time allotted. If you don’t clear the screen, or you manage to detonate a mine so close to yourself that it takes you out, the game is over. If you do clear all the mines, you get a free chance to try it again. Two players can also try to clear the minefield simultaneously. (Gremlin, 1978)

Memories: It may not look terribly entertaining if you’re accustomed to graphics even on the Atari 2600’s level, but Blasto is quite addictively entertaining when you get right down to it, and its decidedly lo-fi graphics are just part of its charm. [read more]

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Arcade arcade games only Atari F Maze Steering Wheel

Fire Truck

1 min read

The Game: Two players take the twin steering wheels of a fire truck racing through obstacle-cluttered streets en route to a fire. The player in front steers the front of the truck, while the rear of the fire truck is steered independently by the player in back (one player sits and the other stands, affording both a clear view of the screen). If both players aren’t well-coordinated, the rear of the fire truck will smack into parked cars, trees and other obstacles that the front of the truck may have cleared successfully. (Atari, 1978)

Memories: A wickedly fun (and funny) cooperative game, Fire Truck isn’t so much a racing game as it is an avoid-everything game. It’s rather unforgiving in that it demands that both players be virtually joined in lockstep as to where the fire truck is pointed – anything less is begging for disaster. [read more]

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...in the arcade 1978 4 quarters (4 stars) Arcade arcade games only Atari F Football More Than 2 Buttons Sports Trackball

Football

1 min read

FootballThe Game: Trade those pads in for pixels and get ready to hit the gridiron. Each player controls a football team represented by Xs or Os, and uses a keypad to select offensive and defensive maneuvers – and the trakball to tear across the turf as fast as the player can move it. Additional quarters buy additional playing time (each quarter gets two minutes of play). Whoever has the highest score at the end of the game is the winner; later four-player variations sported additional trakballs so the offensive player could control his team’s quarterback and another could control the receiver for passing plays, while there were now two independent players on the defensive team. (Atari, 1978)

Memories: The only serious rival for Space Invaders‘ arcade affection in 1978, Atari’s Football almost beat those crafty aliens to the punch by a couple of years. [read more]