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...in the arcade 1 Button 1978 4 quarters (4 stars) Arcade F Gremlin Joystick Jumping

Frogs

FrogsThe Game: Long before Frogger and Frog Bog, there were simply Frogs, the original arcade amphibians. One or two frogs hop along a lily pad at the bottom of the screen, scoping out tasty flies to eat. When you’ve got a morsel in your frog’s reach, jump and try to activate your frog’s tongue at just the right time. (You’ll know if you’ve snared a meal because your frog will seem to ascend the screen in heavenly bliss.) Whoever has the most points at the end of the timed game is the supreme frog. (Gremlin, 1978)

Memories: Though the game concept would be more widely popularized by Frog Bog several years later on the Intellivision, this is where the two-frogs-catching-flies game began. If you’re wowed by the amazing graphics on this early game, don’t be – the colorful background was a piece of artwork set into the arcade cabinet, onto which the game’s graphics were “projected” by laying the monitor flat on its back and reflecting the computer-generated graphics of the frogs and flies toward the player via a mirror at a 45-degree angle. (The game’s graphics were actually generated and shown backward, so the mirror reflection would show letters and numbers properly.) [read more]

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...in the arcade 1 Button 1978 4 quarters (4 stars) Arcade arcade games only Available In Our Store Breaking Through Walls G Namco Paddle / Rotary Knob Video Pinball

Gee Bee

1 min read

Gee BeeThe Game: It’s like pinball, but not quite. Not only are the bouncing-ball physics and bumpers of pinball present, but so are walls of bricks which, when destroyed, add to your score and sometimes redirect your ball in unpredictable directions. Pinball meets Breakout. (Namco, 1978)

Memories: If you’re wracking your brain trying to remember this game, don’t spend too much time – not that many gamers actually got to play it first-hand. It is, in fact, only in retrospect that Gee Bee‘s true historical significance has been revealed. [read more]

Categories
...in the arcade 1978 4 quarters (4 stars) Arcade Cinematronics More Than 2 Buttons S Shooting At Enemies Vector Graphics

Space Wars

Space WarsThe Game: Two ships are locked in deadly deep-space combat, firing interplanetary ordnance at each other. Some variations include a sun whose gravity well will draw the immobile or the unwary to their destruction, or a roaming asteroid which can be a handy shield one moment and a killer obstacle the next. Whoever survives the most confrontations within a set amount of time is the victor. (Cinematronics, 1978)

Memories: Packaged in a mammoth, industrial-fridge-sized cabinet, Space Wars may be imposing, but it’s hardly original. Larry Rosenthal, creator of the so-called “Vectorbeam” technology, picked a well-worn computer gaming icon that was fun, strategic…and in the public domain. [read more]

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...in the arcade 1978 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade Midway More Than 2 Buttons S Shooting At Enemies Slide & Shoot (i.e. Space Invaders) Taito

Space Invaders

Space InvadersBuy this gameThe Game: It’s quite simple, really. You’re the pilot of a ground-based mobile weapons platform, and there are buttloads of alien meanies headed right for you. Your only defense is a trio of shields which are degraded by any weapons fire – yours or theirs – and a quick trigger finger. Occasionally a mothership zips across the top of the screen. When the screen is cleared of invaders, another wave – faster and more aggressive – appears. When you’re out of “lives,” or when the aliens manage to land on Earth… it’s all over. (Midway [under license from Taito], 1978)

Memories: Three buttons, three colors (if one includes black), all for 25 cents. And thus began the video game boom that made Taito a major manufacturer, with dozens of other companies – Atari, Bally/Midway, Namco, Nintendo, Sega, you name it – riding the large wave launched by Space Invaders. There was indeed an invasion underway…but it didn’t originate from space. It was launched from Japan and Silicon Valley, and for a while…it did take over the world. [read more]

Categories
...in the arcade 1978 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store Breaking Through Walls Paddle / Rotary Knob S

Super Breakout

2 min read

Super Breakout4 quarters!The Game: You’ve got a mobile paddle and – well, frankly, balls. But you don’t have a lot of balls at your disposal (am I the only one becoming a little bit uncomfortable discussing this?), so you have to make the best use of them that you can to knock down the rows of colorful bricks overhead. In some games, there may be other, free-floating balls trapped in “cavities” in the bricks, and setting them loose will mean you’ll have several balls – and not all of them necessarily yours, disturbingly enough – to handle. Missing one of your balls – and we all know how painful that can be – forces you to call another ball into play. Losing all of your balls, as you’ve probably guessed by now, ends the game. So, in essence, Super Breakout is a metaphor for life from the masculine perspective. (Atari, 1978)

Memories: The sequel to Atari’s original Breakout coin-op, which actually enjoyed greater success at home on the Atari VCS than in the arcades, Super Breakout added some minor innovations to the original game, including the cavities (and their rogue balls) and the double-paddle (and the paddle length shortening by half when you knock a ball into the top of the playing field). Still fundamentally a black & white game, Super Breakout’s colorful bricks were achieved the old Magnavox Odyssey way: colored overlays on the screen itself. [read more]

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...at home 0-9 1 Button 1978 4 quarters (4 stars) Atari Atari 2600 VCS Available In Our Store Claiming Territory Game Systems home video games only Isometric View Joystick

3-D Tic-Tac-Toe

1 min read

3-D Tic-Tac-ToeBuy this gameThe Game: If you’re not quite up to the challenge of playing 3-D chess with Mr. Spock, you can always try playing 3-D tic-tac-toe against the Atari 2600. Using your joystick, you position your pieces in an ongoing battle with the computer. But be careful – the machine is very wily about placing its pieces, and can often force you to head it off at one pass, only to leave yourself wide open for a complete vertical row. This game is much more challenging than it looks, despite the age of the technology involved. (Atari, 1978)

Memories: Clever little game, this, and among the earliest batch of Atari cartridges released. And considering that its contemporaries in that batch included such titles as Breakout, Space War and Combat, 3-D Tic-Tac-Toe is probably the most graphically refined of the early VCS games. [read more]

Categories
...at home 1 Button 1978 4 quarters (4 stars) B Baseball Joystick Magnavox / N.A.P. Odyssey2 Sports

Baseball!

Baseball!The Game: In Baseball!, you are, quite simply, one of two teams playing the great American game. If you’re up at bat, your joystick and button control the man at the plate and any players on base. If you’re pitching, your button and joystick control how wild or straight your pitches are, and you also control the outfielders – you can catch a ball on the fly, or pick it up and try to catch the other player away from his bases. (Magnavox, 1978)

Memories: Why exactly do I like the Odyssey2 baseball game? What the hell do I care for this stripped-down, ultra-simple, painfully two-dimensional version of baseball? Precisely because it is simple. Modern computer sports games are just too damned complex. Baseball! didn’t force you to pick existing players based on their RBI or average score per game, nor did it make you struggle to make sense of a vaguely three-dimensional display trying to ape ESPN game coverage. [read more]

Categories
...at home 1 Button 1978 4 quarters (4 stars) Atari Atari 2600 VCS Available In Our Store B Breaking Through Walls home video games only Paddle / Rotary Knob

Breakout

1 min read

BreakoutBuy this gameThe Game: You’ve got a mobile paddle and – well, frankly, balls. But you don’t have a lot of balls at your disposal (am I the only one becoming a little bit uncomfortable discussing this?), so you have to make the best use of them that you can to knock down the rows of colorful bricks overhead. Missing one of your precious balls – and we all know how painful that can be – forces you to call another ball into play. Losing all of your balls, as you’ve probably guessed by now, ends the game. So, in essence, Breakout is a metaphor for life from the masculine perspective. (Atari, 1978)

See the original TV adMemories: Breakout is a fine adaptation of the game created by a one-time early Atari employee named Steve Jobs (who got a lot of help from his friend Steve Wozniak; these two later founded a computer company named after a common fruit). As the original arcade game wasn’t all that complex, the VCS version doesn’t need to overcome any technical hurdles. And yet it does! [read more]

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...at home 1 Button 1978 4 quarters (4 stars) C Game Systems Golf Joystick Magnavox / N.A.P. Odyssey2 Sports

Computer Golf!

Computer Golf!The Game: As man eked out his existence in the dark ages with only his animal cunning and the brutal power of the club, so do you in this golf simulation, in which you putter around nine different courses in an attempt to make a hole in one – or simply to stay under par. (Magnavox, 1978)

Memories: Though Baseball! was a better-playing game, Computer Golf! must be, quite simply, the most memorable Odyssey2 sports game there was. [read more]

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...in the arcade 1979 4 quarters (4 stars) A Arcade arcade games only Arkadia Retrocade Atari Available In Our Store More Than 2 Buttons Shooting At Enemies Vector Graphics

Asteroids

AsteroidsBuy this gameThe Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of free-floating asteroids, but the job isn’t easy – Newton’s laws of motion must be obeyed, even by asteroids. When you blow a big rock into little chunks, those chunks go zipping off in opposite directions with the speed and force imparted by the amount of energy you used to dispel them. To that screenful of bite-sized chunks o’ death, add an unpredictable hyperspace escape mechanism and a pesky UFO that likes to pop in and shoot at you, and you’re between several large rocks and a hard place. (Atari, 1979)

Memories: Easily the most “physics-correct” space video game ever made, Asteroids was also one of the coolest. It was equally fun to play it real safe or, as in the example animation seen below, to just go nuts and live on the edge. [read more]