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...in the arcade 1978 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade Midway More Than 2 Buttons S Shooting At Enemies Slide & Shoot (i.e. Space Invaders) Taito

Space Invaders

Space InvadersBuy this gameThe Game: It’s quite simple, really. You’re the pilot of a ground-based mobile weapons platform, and there are buttloads of alien meanies headed right for you. Your only defense is a trio of shields which are degraded by any weapons fire – yours or theirs – and a quick trigger finger. Occasionally a mothership zips across the top of the screen. When the screen is cleared of invaders, another wave – faster and more aggressive – appears. When you’re out of “lives,” or when the aliens manage to land on Earth… it’s all over. (Midway [under license from Taito], 1978)

Memories: Three buttons, three colors (if one includes black), all for 25 cents. And thus began the video game boom that made Taito a major manufacturer, with dozens of other companies – Atari, Bally/Midway, Namco, Nintendo, Sega, you name it – riding the large wave launched by Space Invaders. There was indeed an invasion underway…but it didn’t originate from space. It was launched from Japan and Silicon Valley, and for a while…it did take over the world. [read more]

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...in the arcade 1979 4 quarters (4 stars) A Arcade arcade games only Arkadia Retrocade Atari Available In Our Store More Than 2 Buttons Shooting At Enemies Vector Graphics

Asteroids

AsteroidsBuy this gameThe Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of free-floating asteroids, but the job isn’t easy – Newton’s laws of motion must be obeyed, even by asteroids. When you blow a big rock into little chunks, those chunks go zipping off in opposite directions with the speed and force imparted by the amount of energy you used to dispel them. To that screenful of bite-sized chunks o’ death, add an unpredictable hyperspace escape mechanism and a pesky UFO that likes to pop in and shoot at you, and you’re between several large rocks and a hard place. (Atari, 1979)

Memories: Easily the most “physics-correct” space video game ever made, Asteroids was also one of the coolest. It was equally fun to play it real safe or, as in the example animation seen below, to just go nuts and live on the edge. [read more]

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...in the arcade 1 Button 1979 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade Available In Our Store G Joystick Midway Namco Slide & Shoot (i.e. Space Invaders)

Galaxian

1 min read

GalaxianThe Game: In one of the most seminal variations on the Space Invaders format, Galaxian was among the first clones to introduce attacking formations that would break off from the usual rows and columns of Buy this gameinvaders. Though Galaxian‘s use of this innovation was minimal, it was a drastic change from the usual slowly-advancing target gallery. (Bally/Midway [under license from Namco], 1979)

Memories: Galaxian may not be as well remembered as the much more strategically challenging Galaga, but it ultimately added a vital new twist to the Space Invaders-inspired genre, a format which was badly in danger of becoming stale. Galaxian was also the first arcade video game to use a color display instead of a monochrome monitor with translucent colored overlays. [read more]

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...in the arcade 1980 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade C Climbing Nichibutsu Speech Synthesis Taito Two Joysticks Vertical Scrolling

Crazy Climber

Crazy ClimberBuy this gameThe Game: You control a daredevil stunt climber on his trip up the side of the Nichubutsu building, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as a large stork with (apparently flaming) droppings and a large gorilla (perhaps on loan from the Nintendo building) can cause you to plunge to your death several stories below, and even minor things such as annoyed building tenants dropping potted plants at you from above can have the same disastrous effect. When you reach the top – if you reach the top, that is – a helicopter lifts you away to your next challenge. (Taito [under license from Nichibutstu], 1980)

Memories: A bit of a cult favorite that never achieved a major following, Crazy Climber was a staple of many arcades and game rooms in the early 80s. The two-joystick control scheme took a little bit of practice, but once players got used to it, it was a major and unique part of the game’s appeal. [read more]

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...in the arcade 1980 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Available In Our Store Collecting Objects Joystick Maze Midway Namco P

Pac-Man

2 min read

Pac-ManBuy this gameThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots (10 points) and evading four colorful monsters who can eat you on contact. In four corners of the screen, large flashing dots (50 points) enable you to turn the tables and eat the monsters for a brief period for an escalating score (200, 400, 800 and 1600 points). Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (Bally/Midway [under license from Namco], 1981)

Memories: It began in 1979 when a young Namco game designer named Toru Iwitani made his fourth video game. Fascinated with pinball, Iwitani had created a series of games combining pinball physics with Breakout-style brick-busting elements, and while Gee Bee, Bomb Bee and Cutie Q were moderate successes for Namco, enough to keep Iwitani employed and developing new titles, the designer himself was finally ready to move beyond video pinball. Cutie Q was one of the first hints as to Toru Iwitani’s next project, with its colorfully cartoony monsters. With a small team of developers at his disposal, Iwitani – supposedly inspired by the shape of a pizza with one slice removed – set about creating a new game with nearly universal appeal. [read more]

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...in the arcade 1980 2 Buttons 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Available In Our Store Joystick P Publisher / Manufacturer Slide & Shoot (i.e. Space Invaders) Taito

Phoenix

1 min read

PhoenixThe Game: In a heavily armed space fighter, your job is pretty simple – ward off wave after wave of bird-like advance fighters and Phoenix creatures until you get to the mothership, and then try to blow that to smithereens. All of which would be simple if not for the aliens’ unpredictable kamikaze dive-bombing patterns. The Buy this gamePhoenix creatures themselves are notoriously difficult to kill, requiring a direct hit in the center to destroy them – otherwise they’ll grow back whatever wings you managed to pick off of them and come back even stronger. (Taito, 1980)

Memories: Phoenix is one of my two favorite games to emerge from the shooting game genre which emerged from the success of Taito’s own Space Invaders. Most shooter games involve chance, luck, and precious little skill, and very few of them give you the chance to try to work out any kind of strategy. Two exceptions I can think of are Midway’s Galaga and this game. [read more]

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...in the arcade 1980 2 Buttons 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Atari Available In Our Store Paddle / Rotary Knob Shooting At Enemies T Vector Graphics

Tempest

TempestBuy this gameAs a strangely crablike creature, you scuttle along the rim of an abstract, hollow geometric tube, zapping red bow-tie-ish critters and purple diamond-shaped things which carry them. There are also swirly green things (swirly thing alert!!) which spin “spikes” like webs, and by the way, you should avoid spikes. See below. (Atari, 1980)

Memories: Tempest is a bizarre little game to crack. Since you spend your time rolling around a vaguely tubular structure, the game is controlled with a knob only, and surprisingly, the speed with which you move the control is reflected in your onscreen speed. With some practice, Tempest was a truly addictive, engrossing game, one of the arcade’s best. [read more]

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...in the arcade 1 Button 1981 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Climbing D Joystick Jumping Nintendo

Donkey Kong

1 min read

Donkey KongThe Game: An oversized gorilla kidnaps Mario’s girlfriend and hauls her up to the top of a building which is presumably under construction. You are Mario, dodging Donkey Kong’s never-ending hail of rolling barrels and “foxfires” in your attempt to climb to the top of the building and topple Donkey Kong. You can actually do this a number of times, and then the game begins again with the aforementioned girlfriend in captivity once more. (Nintendo, 1981)

Memories: Make no mistake about it, Donkey Kong is the point of origin of one of today’s largest video game empires, both fictional and real. The character of Mario appeared again in numerous arcade games. [read more]

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...in the arcade 1981 4 quarters (4 stars) Arcade arcade games only arcade games only Arkadia Retrocade Available In Our Store F Gremlin Joystick Jumping Konami Sega

Frogger

1 min read

FroggerThe Game: You are a frog. Your task is simple: hop across a busy highway, dodging cars and trucks, until you get the to the edge of a river, where you must keep yourself from drowning by crossing safely to your grotto at the top of the screen by leaping across the backs of turtles and logs. But watch out for snakes and alligators! Buy this game (Sega [under license from Konami], 1981)

Memories: Frogger is a truly ribbeting game, and very addictive. It was one of the handful of cute action games that arrived around the same time as Pac-Man and Donkey Kong, though it was never franchised as heavily as those games were. There was a Frogger sticker set, the occasional T-shirt, and a rockin’ musical tribute from Bucker & Garcia on the Pac-Man Fever album. Frogger also existed very briefly as a Saturday morning cartoon on CBS, in which he and his amphibian pals were reporters on the swamp beat, but this incarnation of Frogger was even shorter-lived than the cartoon based on Pac-Man. [read more]

Categories
...in the arcade 1 Button 1981 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Available In Our Store G Joystick Midway Namco Shooting At Enemies Slide & Shoot (i.e. Space Invaders)

Galaga

GalagaBuy this gameThe Game: Commanding a small fleet of sleek fighter ships, you’re up against an alien invasion, arriving in wave after unfriendly wave. Alien fighters resemble butterflies and bees, but the real prize is the handful of motherships which arrives with each wave. Capable of taking two hits – the first weakens them and turns them dark blue, the second destroys them – the motherships also come equipped with a tractor beam with which to snare your fighters. But if one of your fighters is captured, and you can destroy the mothership which is towing it, your wayward fighter will be returned, doubling your firepower. (Bally/Midway [under license from Namco], 1981)

Memories: Where its predecessor, Galaxian, brought “attack formations” to standard Space Invaders-style shooters, Galaga introduced real strategy, and influenced nearly every shooter that came after it. [read more]