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...at home 1 Button 1983 5 quarters (5 stars) Collecting Objects Joystick Magnavox / N.A.P. Maze Odyssey2 T with Voice

Turtles!

Turtles!The Game: As the mama turtle, you trundle around a simple maze, pursued by nasty bugs which are lethal to the touch. You can drop bombs in their path, which will reduce their speed (and this device really does beg all sorts of biological double-entendres, doesn’t it?). Your mission is to visit the isolated cul-de-sacs in the maze – which in itself can lead to your turtle getting trapped – to retrieve your eggs and take them to safe houses dotted around the maze. If you visit the wrong place at the wrong time, you’ll wind up with not an egg, but a new bug hot on your heels. Getting all your turtle eggs to safety takes you to the next level, and eventually everything winds up moving so fast, you haven’t got a chance. (North American Philips [under license from Stern], 1983)

Memories: This simple rendition of an extremely obscure Stern arcade game has to rank as one of the most addictive Odyssey 2 games ever made, and it quickly puts the lie to the common misconception that the Odyssey would have been useless for home versions of arcade games anyway. [read more]

Categories
...at home 1983 5 quarters (5 stars) Colecovision ColecoVision Super Action Collecting Objects Game Systems Maze Parker Brothers Shooting At Enemies Side-Scrolling T

Tutankham

TutankhamThe Game: As an intrepid, pith-helmeted explorer, you’re exploring King Tut’s catacombs, which are populated by a variety of killer bugs, birds, and other nasties. You’re capable of firing left and right, but not vertically – so any oncoming threats from above or below must be outrun or avoided. Warp portals will instantly whisk you away to other parts of the maze (though this doesn’t necessarily mean safer). Gathering all of the treasures and keys will allow you to open the vault at the end of each level…which leads to the next, and even more difficult level. (Parker Brothers, 1983)

Memories: If there was a better home version of this arcade sleeper hit to emerge during the 1980s, I haven’t seen it yet. Parker Brothers’ Colecovision edition of Tutankham does everything a good console port of a coin-op should do – it brings the game play, as well as the audiovisual elements, home – and this version does it in spades. It looks like it, it sounds like it, and it plays like it. [read more]

Categories
...at home 1983 2 Buttons 5 quarters (5 stars) Action Strategy Activision Collecting Objects Controller Game Systems H Intellivision Intellivision Controller Style

Happy Trails

Happy TrailsThe Game: Players control a lawman hot on the trail of a notorious bank robber – a notoriously messy one, it should be noted, since his loot is scattered all over the place. Using the controller, pieces of the maze can be shifted (even while one of the characters is on it) to allow the sheriff to recover the money and capture the bad guy, but while leaving a character going in circles momentarily, letting him wander into the open gap in the maze will cost a precious life. Clearing the maze will restart the chase anew, on a bigger and more complex maze. (Activision, 1983)

Memories: The first Activision title for Intellivision that wasn’t simply an Intellivision version of an Atari 2600 game, Happy Trails raised some serious hackles with the makers of the machine it on which it was designed to run. [read more]

Categories
...at home 1983 2 Buttons 4 quarters (4 stars) Activision D Intellivision Intellivision Controller Shooting At Enemies Side-Scrolling

The Dreadnaught Factor

The Dreadnaught FactorThe Game: Piloting a series of solo space fighters, you’re humanity’s last hope against a fleet of gigantic, triangular wedge-shaped battle cruisers bearing down on Earth. Launching from a staging area equipped with a hyperspace gate to fling your fighters into the void at top speed, you must strafe these cruisers in your fighter, bombing and blasting their gun emplacements, engines, and an assortment of weak spots on their ship. The enemy cruisers also have defensive fighters that they’ll launch to keep you from getting the job done, and of course the cruisers themselves are bristling with enormous laser cannons. Hitting all of the guns, engines and other “soft targets” on a cruiser will destroy it, giving you a momentary reprieve until the next cruiser arrives. If you run out of ships or fail to stop the enemy, they’ll wipe out your planet – game over, indeed. (Activision, 1982)

Memories: Further proof that long before Lucasfilm ever entered the video gaming arena, George Lucas was having a massive ripple effect on the medium: the dreadnaughts in Dreadnaught Factor are – and let’s not kid ourselves here – clearly Star Destroyers. They’re shaped and laid out like them, right down to the control tower. If you ever wanted to see what would’ve happened if Han really had taken the Millennium Falcon into a head-to-head battle with a Star Destroyer, or if that poor sap in the A-Wing hadn’t been out of control, this is your game. [read more]