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1974 2 Buttons 3 quarters (3 stars) Arcade arcade games only Atari Maze Military T Tanks Two Joysticks

Tank

Tank (Ultra Tank shown)The Game: Two players each control a fearsome armored fighting vehicle on a field of battle littered with obstacles. The two tanks pursue each other around the screen, trying to line up the perfect shot without also presenting a perfect target if they miss. In accordance with the laws of ballistics and mass in the universe of Saturday morning cartoons, a tank hit by enemy fire is bounced around the screen, into nearby wall or mines, spinning at a very silly velocity, and battle begins anew. (Kee Games [Atari], 1974)

Memories: In the early 1970s, arcade distribution was a closely-guarded, exclusive thing. And to an ambitious guy like Atari founder Nolan Bushnell, this represented a problem. Atari wasn’t an old-school pinball outfit like D. Gottlieb & Co. or Bally, and was bucking the system just to land a deal with regional distributors across the country anyway. The distribution system – which allowed one distributor to represent Gottlieb games exclusively in his area, while a competitor would be the only game in town for Bally/Midway fare, for example – was created in the pinball era; many arcade operators would deal exclusively with a single distributor, and of course there were franchise arcades owned by companies like Bally, such as Aladdin’s Castle. It was entirely possible, and not uncommon, to see some manufacturers represented only at one or two arcades in a given area, and their rivals represented only at others. Which was fine with pinball manufacturers, but Bushnell wanted to place Atari’s video games everywhere. [read more]

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...in the arcade 1979 2 Buttons 4 quarters (4 stars) Arcade arcade games only Available In Our Store Collecting Objects Joystick L Shooting At Enemies Taito

Lunar Rescue

2 min read

Lunar RescueBuy this gameThe Game: Those pesky Space Invaders are back and this time they’ve got hostages. Your mothership hovers in orbit over the craggy, uninviting surface of the moon, waiting for you to hit the action button and signal the beginning of your mission. The docking back doors open underneath you and your lander begins dropping toward the surface. You can control where you land, and to some extent the speed, and you’ll have to weave through several rotating zones of meteoroids to reach the surface safely. Once landed, you can take on one passenger, and then you have to blast off again to ferry your man back to the mothership. Only this time, the meteors are replaced by several waves of flying saucers who will not only be happy to ram your lander, but shoot at you from above too. If you get your man home – or even if you don’t – the mission begins anew until you run out of ships. Higher difficulty levels add more enemies, such as fireballs streaking through the sky. (Taito, 1979)

Memories: This very obscure Space Invaders sequel takes some of the same basic ideas as Atari’s Lunar Lander (released the same year) and adds some lunar loonies and other more obviously fictional elements; Lunar Lander was good if you wanted a straight-ahead simulation of an Apollo landing, but you get to land your ship and then take off and shoot stuff in Lunar Rescue. It’s challenging and quite a bit of fun, too – I find myself playing this one for a pretty good stretch if I start. [read more]

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...in the arcade 1979 2 Buttons 2 quarters (2 stars) Arcade arcade games only Atari V Video Pinball

Video Pinball

Video PinballThe Game: Pull the plunger back and fire the ball into play. The more bumpers it hits, the more points you rack up. But don’t let the ball leave the table – doing so three times ends the game. (Atari, 1979)

Memories: Having done Basketball and Football as successful video games, Atari turned its attention to other sports and other balls…so to speak. One such experiment was the not-quite-successful Video Pinball, the company’s attempt to bring the excitement and physics of pinball to the video screen.

The game’s dazzling disco-era look was the result of the video display being generated backward by a monitor laying flat inside the cabinet. The monitor’s display was then reflected toward the player by way of a half-silvered mirror with the overlay decal attached. The result was that the video display now magically shined through the artwork. (The animation seen here shows a rough approximation of the screen as seen in the arcades, the actual video display, and the artwork overlay that made things a bit more colorful.) This was actually a very common trick in early arcade games: Space Invaders used it, and so did many others right into the 1980s…until processing power increased enough for most games to generate their own backgrounds. [read more]

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...at home 1979 2 Buttons 4 quarters (4 stars) Available In Our Store Baseball Intellivision Intellivision Controller Keypad M Mattel Electronics Sports

Major League Baseball

Major League BaseballThe Game: Play ball! Two teams play until they each accumulate three “outs” per inning. Try to hit the ball out of the park, or confound the outfielders with a well-placed hit none of them can catch. Steal a base if you’re feeling really brave – and then try to cover your bases as best you can when the other player tries all of these same strategies on you. (Mattel Electronics, 1979)

Memories: After Atari’s barely-there VCS baseball title Home Run, and the much better but still graphically simple Baseball! cartridge for the Odyssey2, Major League Baseball was a revelation. This was the moment, for many of us, when video sports games started to look like the sport they represented on home consoles. It almost redefined sports game sound too: the Intellivision has a good swipe at emulating the phrase “You’re out!” at the appropriate moment, an innovation which was nipped in the bud quickly by Mattel Electronics. Why? [read more]

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...in the arcade 1980 2 Buttons 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Available In Our Store Joystick P Publisher / Manufacturer Slide & Shoot (i.e. Space Invaders) Taito

Phoenix

1 min read

PhoenixThe Game: In a heavily armed space fighter, your job is pretty simple – ward off wave after wave of bird-like advance fighters and Phoenix creatures until you get to the mothership, and then try to blow that to smithereens. All of which would be simple if not for the aliens’ unpredictable kamikaze dive-bombing patterns. The Buy this gamePhoenix creatures themselves are notoriously difficult to kill, requiring a direct hit in the center to destroy them – otherwise they’ll grow back whatever wings you managed to pick off of them and come back even stronger. (Taito, 1980)

Memories: Phoenix is one of my two favorite games to emerge from the shooting game genre which emerged from the success of Taito’s own Space Invaders. Most shooter games involve chance, luck, and precious little skill, and very few of them give you the chance to try to work out any kind of strategy. Two exceptions I can think of are Midway’s Galaga and this game. [read more]

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...in the arcade 1980 2 Buttons 4 quarters (4 stars) Action Strategy Arcade Climbing Joystick S Universal

Space Panic

Space PanicThe Game: An astronaut is trapped in an enclosed, vertical space with aliens who have a taste for human flesh. With his oxygen supply running out, he must dig holes in the floors of the multi-level structure and lure the aliens into those holes, which gives him mere seconds to dispose of the trapped aliens by filling the holes in. Clearing a level of aliens replenishes the oxygen tank and deposits the player on a new screen full of aliens, some of whom require extra effort – namely, the carefully-planned digging of an entire vertical shaft to fall through – to kill. (Universal, 1980)

Memories: A fiendishly hard and oft-copied game (particularly in the home computer arena, where it inspired such games as Apple Panic and Lode Runner), Space Panic may well be the first game of its kind: a game in which the player controls someone climbing up and down vertical levels on the screen. [read more]

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...in the arcade 1980 2 Buttons 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Atari Available In Our Store Paddle / Rotary Knob Shooting At Enemies T Vector Graphics

Tempest

TempestBuy this gameAs a strangely crablike creature, you scuttle along the rim of an abstract, hollow geometric tube, zapping red bow-tie-ish critters and purple diamond-shaped things which carry them. There are also swirly green things (swirly thing alert!!) which spin “spikes” like webs, and by the way, you should avoid spikes. See below. (Atari, 1980)

Memories: Tempest is a bizarre little game to crack. Since you spend your time rolling around a vaguely tubular structure, the game is controlled with a knob only, and surprisingly, the speed with which you move the control is reflected in your onscreen speed. With some practice, Tempest was a truly addictive, engrossing game, one of the arcade’s best. [read more]

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...at home 1980 2 Buttons 4 quarters (4 stars) Available In Our Store Bowling Game Systems Intellivision Intellivision Controller Mattel Electronics P Sports

PBA Bowling

The Game: Your own digital ten-pin alley awaits by way of the Intellivision. Line up your shots on two axes, and then let it fly; you still havepportunity to exert a certain amount of control on the ball as it rolls down the alley, presumably by Intellivision psychokinesis, and a split-screen view allows you to see the result of your play. You even get to see the ball return bring you ball back to you for the next play. (Mattel Electronics, 1980)

Memories: Before the Intellivision Bowling cartridge came along, video bowling games all seemed to be cut from the same cloth: an overhead view of the alley, and very minimal control of your bowling ball. The thing is, even with a horizontally-oriented display, this resulted in a lot of wasted screen space, and nothing that was in any danger of being a satisfying gaming experience. Mattel‘s in-house team took their cues not from those earlier games, but from television bowling coverage. [read more]

Categories
...in the arcade 1981 2 Buttons 3 quarters (3 stars) Arcade C Joystick Shooting At Enemies Side-Scrolling Universal

Cosmic Avenger

Cosmic AvengerThe Game: You pilot a space fighter, bombing and blasting away at enemy ground installations, ships, and missiles. Strafe away! (Universal, 1981)

Memories: Okay…it doesn’t take a rocket scientist to figure out what Universal was copying here. Cosmic Avenger is a somewhat more colorful ripoff of Williams’ 1980 hit Defender, and Universal wasn’t entirely nuts for trying to copy that game – Defender was raking in huge amounts of dough. There were also numerous elements which were strikingly similar to Vanguard. [read more]

Categories
...in the arcade 1981 2 Buttons 5 quarters (5 stars) Arcade arcade games only Available In Our Store Claiming Territory Joystick Publisher / Manufacturer Q Taito

Qix

QixThe Game: In an exceedingly abstract and addictive game, you are a marker, trying to claim as much of the playing field as you can by enclosing areas of it. Drawing your boundaries faster is safer, but yields fewer points. A slower draw, which leaves you vulnerable to attack from the Qix and the Sparx, gives you many more points Buy this gameupon the completion of an enclosed area. If the ever-shifting Qix touches your marker or an uncompleted boundary you are drawing, you lose a “life” and start again. And the Sparx, which travel only along the edges of the playing field and along the boundaries of areas of the screen you’ve already enclosed, can destroy you by touching your marker. And if you linger too long, a fuse will begin burning at the beginning of your unfinished boundary, and will eventually catch up with you. (Taito, 1981)

Memories: Possibly the single most abstract thing to hit the arcade until Tetris, Qix was an underground arcade hit. Its bizarre game play, which defies any attempt to attach a narrative element or even define the Qix and sparx as anything other than “your opponents,” is enormously addictive. To this day, it’s still one of my favorites, but it’s nearly impossible to explain the game to anyone who wasn’t there to see it for themselves. [read more]