Categories
1974 2 Buttons 3 quarters (3 stars) Arcade arcade games only Atari Maze Military T Tanks Two Joysticks

Tank

Tank (Ultra Tank shown)The Game: Two players each control a fearsome armored fighting vehicle on a field of battle littered with obstacles. The two tanks pursue each other around the screen, trying to line up the perfect shot without also presenting a perfect target if they miss. In accordance with the laws of ballistics and mass in the universe of Saturday morning cartoons, a tank hit by enemy fire is bounced around the screen, into nearby wall or mines, spinning at a very silly velocity, and battle begins anew. (Kee Games [Atari], 1974)

Memories: In the early 1970s, arcade distribution was a closely-guarded, exclusive thing. And to an ambitious guy like Atari founder Nolan Bushnell, this represented a problem. Atari wasn’t an old-school pinball outfit like D. Gottlieb & Co. or Bally, and was bucking the system just to land a deal with regional distributors across the country anyway. The distribution system – which allowed one distributor to represent Gottlieb games exclusively in his area, while a competitor would be the only game in town for Bally/Midway fare, for example – was created in the pinball era; many arcade operators would deal exclusively with a single distributor, and of course there were franchise arcades owned by companies like Bally, such as Aladdin’s Castle. It was entirely possible, and not uncommon, to see some manufacturers represented only at one or two arcades in a given area, and their rivals represented only at others. Which was fine with pinball manufacturers, but Bushnell wanted to place Atari’s video games everywhere. [read more]

Categories
...at home 1 Button 1976 3 quarters (3 stars) Fairchild Channel F Fairchild Semiconductor Game Systems Hockey Joystick Paddle / Rotary Knob Sports T Tennis

Tennis / Hockey

TennisThe Game: Activated by leaving a cartridge out of the slot, powering the system up and pressing one of the selector keys, Tennis and Hockey are built into the system. Timed games can be selected, and the traditional rules of each sport apply. (Fairchild, 1976)

Memories: An interesting indicator of how new the idea of interchangeable cartridges were, Channel F featured two built-in games as well. If a Channel F owner bought the machine but never bothered with any of the game cartridges, he could still enjoy the console. It’s really no surprise, then, that Fairchild fell back on some standard-issue video game ideas – nothing obscure for Channel F’s built-in games. [read more]

Categories
...at home 1 Button 1 quarter (1 star) 1979 Joystick Magnavox / N.A.P. Odyssey2 T Video Pinball

Thunderball!

Thunderball!The Game: It’s all the thrills of pinball, minus approximately 75% of the excitement! Use your joystick to control the plunger tension and launch your ball into play. Use the action button to pop the flippers, keeping your ball on the field and out of trouble. The bumpers and spinner score big points…well, relatively speaking. (Magnavox, 1979)

Memories: Ya know, I’ve always thought that video pinball was just a bad idea from start to finish. Thunderball! is very much representative of most early attempts at this doomed genre – it’s not exactly a load of fun, and not even remotely exciting. [read more]

Categories
...in the arcade 1 Button 1980 5 quarters (5 stars) Arcade Exidy Joystick Maze Shooting At Enemies T

Targ

1 min read

Targ - photo courtesy Tim SniderThe Game: You’re trapped in a symmetrical maze with a bevy of robotic target vehicles – “Targs” – which are programmed to do just one thing: collide with your vehicle. You have one advantage on these decidedly mean streets, however – you can fire missiles ahead of your car (but the Targs are capable of dodging your projectiles too, so don’t get too cocky). Every once in a while, one of the impregnable blocks in the maze will disgorge a new enemy which is just a little bit faster and deadlier than the rest. Clearing the screen of Targs advances you to a new level with faster enemies – and eventually they’ll put the brakes on your attempts to survive. (Exidy, 1980)

Memories: This is one of those games that’s just emblematic of what was great about the early 80s heyday of the arcade – the graphics did what was required without a lot of embellishment, and the emphasis was on the breakneck speed of the thing. And Targ moved fast. Really fast. [read more]

Categories
...in the arcade 1980 2 Buttons 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Atari Available In Our Store Paddle / Rotary Knob Shooting At Enemies T Vector Graphics

Tempest

TempestBuy this gameAs a strangely crablike creature, you scuttle along the rim of an abstract, hollow geometric tube, zapping red bow-tie-ish critters and purple diamond-shaped things which carry them. There are also swirly green things (swirly thing alert!!) which spin “spikes” like webs, and by the way, you should avoid spikes. See below. (Atari, 1980)

Memories: Tempest is a bizarre little game to crack. Since you spend your time rolling around a vaguely tubular structure, the game is controlled with a knob only, and surprisingly, the speed with which you move the control is reflected in your onscreen speed. With some practice, Tempest was a truly addictive, engrossing game, one of the arcade’s best. [read more]

Categories
...at home 1 Button 1980 2 quarters (2 stars) Educational Joystick Magnavox / N.A.P. Math Maze Odyssey2 T

Take The Money And Run!

Take The Money And Run!The Game: Two little white robots represent assorted economic woes, and they drain your cash rapidly if they catch up with you. The object of the game is to come out with the most money left at the end of the two-player game.

You couldn’t really do anything about the robots. (Magnavox, 1980)

Memories: A bizarre little maze game purporting to be a somewhat educational game about economics, Take The Money And Run! really only managed to be a bit confusing. Sometimes it seemed as though Magnavox’s game group couldn’t really figure out if it wanted to come down on the “edu” or the “tainment” side of edutainment. [read more]

Categories
...in the arcade 1981 3 quarters (3 stars) Arcade Joystick Maze Pacific Novelty T

Thief

2 min read

ThiefThe Game: You’re on the run from the long arm of the law, and the police radio dispatchers have put an an APB out for you. Money lines the city streets, and you must evade the cop cars and stash away all the cash until the screen is cleared. Four special items in the corners of the screen enable you to turn the table on your pursuers and temporarily eliminate them from the screen – but they’ll be back. If the police cars catch you, you have the right to remain silent; if they catch your last getaway car, you have the right to see “game over” on the screen. (Pacific Novelty, 1981)

Memories: 1981 was the summer of Pac-Man Fever in the United States. Midway, who licensed the game from Namco, had to contend with any number of challenges to its sovereignty as the sole distributor of Pac-Man, from bootlegged rip-off ROMs such as Pirhana to games like Thief which, while they didn’t pirate the actual game code of Pac-Man, certainly lifted its basic game play concept wholesale. These were the days before the video game industry was bogged down by lawsuits for every day of the week. It was a wild frontier, and it seems somehow appropriate that Thief fits in that genre. [read more]

Categories
...in the arcade 1 Button 1981 3 quarters (3 stars) Arcade arcade games only Paddle / Rotary Knob Sega Shooting At Enemies T Vector Graphics Vertical Scrolling

Tac-Scan

Tac-ScanThe Game: Commanding a fleet of ships, you use their combined firepower to wipe out an onslaught of alien ships (which, perhaps not at all surprisingly, are firing back at you). It only takes one hit to lose one of your own fleet, and when your fleet is completely wiped out, the game is over. Until then, do as much damage to the enemy armada as you can. (Sega/Gremlin, 1981)

Memories: I always admired games with novel ways of counting down how many “lives” a player had left until his quarter was declared a total loss. Moon Cresta had a three-stage rocket which could be destroyed stage-by-stage, and Lock ‘n’ Chase featured a getaway car full of extra crooks that could be deployed one-by-one into its Pac-Man-like maze. Tac-Scan gave the player one fleet – and only one fleet – of ships that would be wiped out as the game progressed. When the entire fleet was wiped out, thus ended the game. [read more]

Categories
...in the arcade 1981 3 quarters (3 stars) Arcade arcade games only Arkadia Retrocade Driving First-Person Racing Sega Sports Steering Wheel T

Turbo

1 min read

TurboThe Game: It’s pretty straightforward…you’re zipping along in your Formula One race car, trying to avoid other drivers and obstacles along the way while hauling a sufficient quantity of butt to win the race. (Sega, 1981)

Memories: Ah, the driving game wars of the early 1980s. Remember when everyone was ga-ga over this game and Pole Position, which were both essentially very pretty remakes of Atari’s old Night Driver game? Though, to be quite honest, both of the early 80’s driving game staples were graphically impressive. Turbo reached the checkered flag first, though – Pole Position was released the following year in the U.S. [read more]

Categories
...at home 1 Button 1981 4 quarters (4 stars) Activision Atari 2600 VCS Available In Our Store Game Systems Isometric View Joystick Sports T Tennis

Tennis

1 min read

TennisBuy this gameThe Game: Is it Pong anthropomorphized, or is it tennis rehumanized? Two people dash back and fourth across a court, making every attempt to intercept the incoming ball and slap it back into their opponent’s side of the net. As with so many other things in life, he who drops the ball suffers severely. (Activision, 1981)

Memories: Doesn’t really matter how you dress it up: it’s all tennis. Only Activision‘s Tennis cartridge, programmed by Alan Miller, was the first time someone had tried to make the tennis players look like…well, tennis players, at least on the VCS. As one of the very first titles released by Activision, Tennis broke graphical ground, but kept game play simple, often simulating an existing sport or activity – the salad days of innovation with games like Pitfall! were still to come. [read more]