Qix Adventure
The Game: A boy named Speedy ventures through a mystical land, taunted by cute animals. Somehow this quest is expressed through a series of challenges in which the player tries to claim as much of the playing field as possible by enclosing areas of it. If the ever-shifting Qix touches Speedy’s marker or an uncompleted boundary, a life is lost and the boundary must be built again. Sparx, which travel only along the edges of the playing field and along the boundaries of already-enclosed areas of the screen, can also cost Speedy a life. (Taito, 2000)
Memories: In 2000, two trends collided within this one game. Trend #1 was the fading glow of a few years’ worth of retro video gaming nostalgia, a trend that brought of lots of arcade compilations and lots of “remakes” of classic arcade games, especially on the then-ubiquitous Playstation. Trend #2 was simple and obvious: jumping on the Pokemon bandwagon. [read more]