Categories
...in the arcade 1 Button 1987 4 quarters (4 stars) Arcade arcade games only G Joystick Namco Retro Remakes Slide & Shoot (i.e. Space Invaders) Speech Synthesis

Galaga ’88

Galaga '88The Game: Commanding a small fleet of sleek fighter ships, you’re up against an alien invasion, arriving in wave after unfriendly wave. Alien fighters resemble butterflies and bees, but the real prize is the handful of motherships which arriveswith each wave. Capable of taking two hits – the first weakens them and turns them dark blue, the second destroys them – the motherships also come equipped with a tractor beam with which to snare your fighters. But if one of your fighters is captured, and you can destroy the mothership which is towing it, your wayward fighter will be returned, doubling your firepower. (Namco, 1987)

Memories: Where the Galaga sequel Gaplus turned some elements of the game play around, Galaga ’88 returns to the original rules and adds a lot of visual flair. [read more]

Categories
...on computers 1987 3 quarters (3 stars) Apple II Home Computer System Keyboard O Penguin Software Polarware Retro Remakes Text Adventure

Oo-Topos (Apple II)

Oo-ToposThe Game: A prisoner awakens in a cell aboard an alien spaceship, parked on an unknown world. with nothing more than the meal that’s been provided and his wits, the prisoner has to escape his cell, overcome guards and automatic defense system , collect items that could help him escape his captors. The guards always seem to be just around the corner, always helpfully prepared to escort you back to your cell to start again… after a little bit of needless brutality, of course. (Polarware, 1987)

Memories: A former Infocom designer and programmer (Infidel, Suspended) who stuck around just long enough after Infocom’s acquisition by Activision to design Tass Times In Tonetown, Michael Berlyn became a freelancer after the slow-motion debacle that was the Activision/Infocom merger. One of his final Apple II games took him to Polarware (which had started out the 1980s as Penguin Software, makers of a nearly-ubiquitous Apple graphics toolkit called Graphics Magician), where he proceeded to remake one of his earliest pre-Infocom games. [read more]

Categories
...in your pocket 1989 2 Buttons 3 quarters (3 stars) Bandai Climbing Collecting Objects D-Pad Game Boy (original) H Handheld / Portable Games Jumping Retro Remakes

Hyper Lode Runner

Hyper Lode RunnerThe Game: Cavernous rooms are loaded with gold, just ripe for the picking. But before you celebrate hitting the mother lode, look again – there are other gold-diggers homing in on the treasure. What do you have that they don’t? A drill gun that can blast a hole in the floors, into which your opponents will jump blindly. Eventually, the holes will reseal themselves, and that process will swallow your enemies (and you, if you happen to be clumsy enough to wander into the hole yourself). Grabbing all of the gold will reveal a passage to the next level of the game. (Bandai, 1989)

Memories: A nifty revival of the computer classic, Hyper Lode Runner actually manages to pack in a surprising amount of what made the original game so addictive – right down to the “edit mode” that allows players to build their own levels. [read more]

Categories
1991 3 quarters (3 stars) Action Strategy Arcade arcade games only Joystick Jumping R Retro Remakes Sega

Ribbit!

Ribbit!The Game: Two frogs, Bull and Pip, set out on a hazardous journey…to find some flies to eat. They must grab yummy flies while avoiding several lanes of poisonous spider “traffic”, and they also have to cross the occasional river on the backs of turtles and logs, snatching more flies out of the air without falling into the water. Each screen is cleared by the frogs eating the required number of flies. (Sega, 1991)

Memories: It’s not Frogger. It’s not even officially a sequel to Frogger (by this time, Konami, the originators of that game, had reasserted their ownership rights). But I’ll be croaked if Ribbit! isn’t at least “inspired by” Frogger – how that one didn’t get the lawyers suited up for an amphibious mission, we may never know. [read more]

Categories
1992 2 Buttons 3 quarters (3 stars) Available In Our Store D D-Pad Game Boy (original) Handheld / Portable Games home video games only Namco Retro Remakes

Dig Dug

Dig DugBuy this gameThe Game: You are Dig Dug, an intrepid gardener whose soil is infested with pesky Pookas and fire-breathing Fygars. You’re armed with your trusty pump, which you can use to inflate your enemies until, finally, they blow up. But both the Pookas and Fygars can crawl through the ground and can pop out into your tunnels, and if a Fygar sneaks up behind you, he can toast you if you’re not careful. In New Dig Dug, you guide Dig on a series of subterranean adventures, trying to unlock buried doors by finding some equally buried keys. Pookas and Fygars still stalk the underground tunnels in the new game, only each one that Dig dispatches is replaced by a new Pooka or Fygar from above. (Namco, 1992)

Memories: Okay, so we’ve got arcade-quality Dig Dug on the Game Boy Advance thanks to Namco Museum. But I thought it’d be fun to go back and revisit the original monochrome Game Boy version of Dig Dug to see how close it was to the arcade game. And the answer is…well, not very. [read more]

Categories
1992 4 quarters (4 stars) Claiming Territory D-Pad Game Systems Isometric View Jumping NTVIC Q Retro Remakes Super Nintendo

Q*Bert 3

Q*Bert 3The Game: Q*Bert, a nosey little guy with a propensity for hopping, spends his time hopping around a three-dimensional pyramid of cubes, avoiding Coily the Snake and other assorted purple and red creatures, including a few who operate on a slightly different plane (i.e., they move down the pyramid as if it were rotated one-third). Changing the colors of the top of every cube in the pyramid to the target color indicated at the top left of the screen will clear the pyramid and start the craziness all over again. If Q*Bert is hit by an enemy or falls off the pyramid, he hits bottom with a resounding, arcade- cabinet-shaking splat and a burst of incomprehensible obscenity! (NTVIC, 1992)

Memories: Released a full decade after the original game, Q*Bert 3 for the SNES seems to draw its inspiration in equal measure from the 1982 arcade classic and the Game Boy version by Jaleco, which broke the arcade game’s “pyramid of cubes” mold and brought newer, more challenging shapes to the table to confound long-timers who thought they had the game licked. [read more]

Categories
...in the arcade 1995 2 Buttons 3 quarters (3 stars) Arcade Collecting Objects H Joystick Maze Retro Remakes Semicom

Hyper Pacman

Hyper PacmanThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots and evading colorful monsters who can eat you on contact. Large red dots enable you to turn the tables and eat the monsters for a brief period. Periodically, assorted items appear in the maze, and you can consume these for additional points and power-ups. (Semicom, 1995)

Memories: Take Pac-Man, add a Lode Runner-style “only one way to solve this maze correctly” puzzle mentality, add NES-era power-ups, boss battles and vaguely 3D graphics, and the result is Hyper Pacman (note the spelling/punctuation there – a complete divergence from any of Namco’s first-party output). [read more]

Categories
...at home 1995 2 Buttons 4 quarters (4 stars) Cockpit D-Pad First-Person G Game Systems home video games only Japanese Import Namco Playstation Retro Remakes Shooting At Enemies

Galaxian3

Galaxian3The Game: An alien war fleet is closing in on Earth, armed with a powerful weapon that can eradicate the entire planet. You (and, if you happen to have some fellow gunners, four others) man the artillery batteries of an armed-to-the-teeth ship on a mission to take the fight to the aliens before they can bring it to Earth. If you successfully complete that mission, you can also move on to a second mission to defend the planet Gourb from the Galaxian fleet. (Namco, 1995)

Memories: This is the home adaptation of Namco’s theatrical walk-in video experience which appeared in arcades and amusement centers around 1990. How theatrical is it? The game’s literally in widescreen, with scoring information and statistics appearing outside of the letterbox area. [read more]

Categories
...at home 1996 4 quarters (4 stars) Climbing D-Pad Game Systems H Japanese Import More Than 2 Buttons Nichibutsu Playstation Retro Remakes

Hyper Crazy Climber

Hyper Crazy ClimberThe Game: You’re crazy-climbing the inner city no more. As one of a party of three adventurers, your mission is to scale mystic mountain peaks, Big Ben-style clock towers, and even enormous beanstalks, all to gather various items and move on to the next stop on your quest. Obstacles such as an avalanche of killer boulders and monkeys tossing bananas at you could send you plummeting to your death. The three characters along for the adventure have different rates of speed and endurance (as in endurance for things falling on their heads, though nothing will save you from a huge boulder). Watch out for falling rocks! (Nichibutsu, 1996)

Memories: This is one fiendishly difficult game. Normally, when I put together a Phosphor Dot Fossil, I play to get as far as I can in the game so you can get a glimpse of as many levels as possible. Not everyone reading this has all of these games, so I try to show you everything that I can. [read more]

Categories
...at home 1996 3 quarters (3 stars) D-Pad Game Systems More Than 2 Buttons Playstation Retro Remakes Shooting At Enemies T

Tempest X3

Tempest X3Buy this gameThe Game: As in the original Tempest, you scuttle along the rim of an abstract, hollow geometric tube as a strangely crablike creature, zapping red bow-tie-ish critters and purple diamond-shaped things which carry them. There are also swirly green things (swirly thing alert!!) which spin “spikes” like webs, and by the way, you should still avoid spikes. (Interplay, 1996)

Memories: My first reaction to Tempest X3 was “DUDE!” And that’s not even a “Dude! It sucks!” or “Dude! It rules!” Nope, it’s just a “Dude! What gnarly graphics!” This is kind of like the original Tempest, except psychedelically tie-dyed. To put it mildly, it’s a very…colorful updating of the game. The tube walls now have colorful (if subtle) patterns, and power-ups are hailed by more lens flares than an early episode of Babylon 5. [read more]