Telengard
The Game: Using primitive text-based graphics, Telengard books for you a no-expenses-paid vacation through dungeons and hallways full of orcs and other nasties. If you can map the twisty passages, you might just make it back to the Adventurers’ Inn to claim your newfound experience points and heal from your many battles…and if you get lost? There are other inns out there – and many painful ends as well. (Avalon Hill, 1982)
Memories: Telengard was my introduction to computer-based adventure RPGs. I was already one foot into the Dungeons & Dragons world at the time, though truthfully some of the people I played those pencil-and-paper-and-dice RPGs with scared me. Some of them – not all of them, by any means, but a few – tackled these games with enough intensity to make a kid nervous. [read more]