Categories
...in the arcade 1 Button 1987 4 quarters (4 stars) Arcade arcade games only G Joystick Namco Retro Remakes Slide & Shoot (i.e. Space Invaders) Speech Synthesis

Galaga ’88

Galaga '88The Game: Commanding a small fleet of sleek fighter ships, you’re up against an alien invasion, arriving in wave after unfriendly wave. Alien fighters resemble butterflies and bees, but the real prize is the handful of motherships which arriveswith each wave. Capable of taking two hits – the first weakens them and turns them dark blue, the second destroys them – the motherships also come equipped with a tractor beam with which to snare your fighters. But if one of your fighters is captured, and you can destroy the mothership which is towing it, your wayward fighter will be returned, doubling your firepower. (Namco, 1987)

Memories: Where the Galaga sequel Gaplus turned some elements of the game play around, Galaga ’88 returns to the original rules and adds a lot of visual flair. [read more]

Categories
...in the arcade 1987 2 Buttons 4 quarters (4 stars) Arcade arcade games only arcade games only Atari Available In Our Store Isometric View Joystick Maze Namco P Publisher / Manufacturer

Pac-Mania

2 min read

Pac-ManiaThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around relatively simple mazes, gobbling small dots and evading five colorful monsters who can eat you on contact. In four corners of the screen, Buy this gamelarger dots enable you to turn the tables and eat the monsters for a brief period. Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If you clear the maze of dots, you advance to a new maze and the game starts again, but just a little bit faster… (Atari Games [under license from Namco], 1987)

Memories: I still refer to this game, only half-jokingly, as Paxxon. It resembles nothing so much as classic Pac-Man played from Zaxxon‘s three-quarter overhead view. The only real game play innovation brought about by this vaguely 3-D perspective is Pac’s new ability to jump over monsters, though even this escape method has some bizarre physics: if Pac takes to the air as he’s going around a corner, he will still go around the corner, only airborne. Don’t ask me how that works! [read more]

Categories
...in the arcade 1987 2 Buttons 2 quarters (2 stars) Arcade arcade games only Claiming Territory Joystick S Taito

Super Qix

Super QixThe Game: You are a marker, trying to claim as much of the playing field as you can by enclosing areas of it. Drawing your boundaries faster is safer, but yields fewer points. A slower draw, which leaves you vulnerable to attack from the Qix Dragon and the Sparx, gives you many more points upon the completion of an enclosed area. If the jumpy Qix Dragon touches your marker or an uncompleted boundary you are drawing, you lose a “life” and start again. And the Sparx, which travel only along the edges of the playing field and along the boundaries of areas of the screen you’ve already enclosed, can destroy you by touching your marker. And if you linger too long, a fuse will begin burning at the beginning of your unfinished boundary, and will eventually catch up with you. (Taito, 1987)

Memories: The beauty of the original Qix was that it was a simple-but-difficult, instinctive puzzle game, and it was gloriously abstract. No motives were assigned to anything or anyone; the helix-like Qix was automatically your antagonist because it would stop you from drawing your stix (in essence, as Daily Variety might say, nixing your stix pix). Simple as that. [read more]