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1972 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store P Paddle / Rotary Knob Sports Tennis

Pong

1 min read

PongBuy this gameThe Game: Avoid missing ball for high score.

(No, really!) (Atari, 1972)

Memories: Which came first, the chicken or the egg? And who hatched that egg (or fried that chicken) first – Atari founder Nolan Bushnell or inventor Ralph Baer, who licensed to Magnavox his concept for a dedicated video tennis game that could be hooked up to a TV set? [read more]

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...under development 1 Button 1978 3 quarters (3 stars) Baer, Ralph Game Systems Magnavox / N.A.P. Odyssey2 P Two Joysticks Unreleased Prototypes Video Pinball

Pinball

Odyssey2 Pinball cartridge signed by Ralph BaerThe Game: A virtual pinball machine is presented, complete with flippers, bumpers, and the ability to physically “bump” the table to influence the motion of the ball. Per standard pinball rules, the object of the game is to keep the ball in play as long as possible. (Ralph Baer, 1978 – unreleased prototype)

Memories: Ralph Baer’s Pinball, released to the public on cartridge at the 2001 Classic Gaming Expo, was never intended to be a commercially released title. Instead, it’s a tech demo of sorts, a “rough sketch” example of what kind of games Magnavox’s still-in-development Odyssey2 system would be capable of. There are no special graphics to represent the various elements of the game; the bumpers are simply the letter O, and the flippers are forward and backward slashes. [read more]

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...under development 1 Button 1978 2 quarters (2 stars) Atari Atari 2600 VCS Game Systems home video games only Joystick P Sports Unreleased Prototypes

Polo

PoloThe Game: Climb onto your trusty four-legged ride for a good old fashioned game of horse hockey. Try to knock the ball into your opponent’s goal, but don’t put yourself in a position where you can’t defend your own. (Atari, 1978)

Memories: One of the earliest Atari VCS games to go unreleased, Polo was never intended for general release as its own game; rather, plans were apparently afoot within Atari to offer the game as a premium giveaway item to buyers of Ralph Lauren’s recently-introduced Polo cologne. (If that sounds a little difficult to believe, keep in mind that, in its early heyday, the $200 VCS was very much a high-end luxury item – not unlike Ralph Lauren’s products.) [read more]

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...at home 1 Button 1979 3 quarters (3 stars) Games Of Chance Joystick Magnavox / N.A.P. Odyssey2 P

Pachinko!

Pachinko!The Game: In a game that bears some slight resemblence to a Japanese offshoot of pinball, you control – for lack of a better description – a man stuck in a gigantic Pachinko playing field. You attempt to keep your ball in play, scoring points as often as possible by landing the ball in one of five cups marked with a point value – some targets can score zero points, others as high as ten. The other player – either a human being or the computer – can temporarily take over your ball by touching it, just as you can with theirs. (There’s nothing quite like making someone else’s balls work for you.) And a third man roams the playing field as well, grabbing your…well, let’s start that again. If the computer-controlled third man grabs a ball in mid-flight, he’ll relaunch it in a random direction, maybe to you, maybe to your opponent. Whoever accumulates 100 points first wins. (Magnavox, 1980)

Memories: Hey, we do requests here at Phosphor Dot Fossils, and this one’s overdue. A reader recently wrote to remind me that the Pachinko! review has been “coming soon” for a dog’s age, and wanted to know if “soon” was getting any sooner. I’m glad he wrote in, for I discovered that I had never actually played this game. I’ve had the cartridge sitting on my shelf forever, but I hadn’t plugged it in until now. [read more]

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...in the arcade 1980 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Available In Our Store Collecting Objects Joystick Maze Midway Namco P

Pac-Man

2 min read

Pac-ManBuy this gameThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots (10 points) and evading four colorful monsters who can eat you on contact. In four corners of the screen, large flashing dots (50 points) enable you to turn the tables and eat the monsters for a brief period for an escalating score (200, 400, 800 and 1600 points). Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (Bally/Midway [under license from Namco], 1981)

Memories: It began in 1979 when a young Namco game designer named Toru Iwitani made his fourth video game. Fascinated with pinball, Iwitani had created a series of games combining pinball physics with Breakout-style brick-busting elements, and while Gee Bee, Bomb Bee and Cutie Q were moderate successes for Namco, enough to keep Iwitani employed and developing new titles, the designer himself was finally ready to move beyond video pinball. Cutie Q was one of the first hints as to Toru Iwitani’s next project, with its colorfully cartoony monsters. With a small team of developers at his disposal, Iwitani – supposedly inspired by the shape of a pizza with one slice removed – set about creating a new game with nearly universal appeal. [read more]

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...in the arcade 1980 2 Buttons 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Available In Our Store Joystick P Publisher / Manufacturer Slide & Shoot (i.e. Space Invaders) Taito

Phoenix

1 min read

PhoenixThe Game: In a heavily armed space fighter, your job is pretty simple – ward off wave after wave of bird-like advance fighters and Phoenix creatures until you get to the mothership, and then try to blow that to smithereens. All of which would be simple if not for the aliens’ unpredictable kamikaze dive-bombing patterns. The Buy this gamePhoenix creatures themselves are notoriously difficult to kill, requiring a direct hit in the center to destroy them – otherwise they’ll grow back whatever wings you managed to pick off of them and come back even stronger. (Taito, 1980)

Memories: Phoenix is one of my two favorite games to emerge from the shooting game genre which emerged from the success of Taito’s own Space Invaders. Most shooter games involve chance, luck, and precious little skill, and very few of them give you the chance to try to work out any kind of strategy. Two exceptions I can think of are Midway’s Galaga and this game. [read more]

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...in the arcade 1980 2 quarters (2 stars) Arcade Joystick Maze P Special Unauthorized Bootlegs

“Popeye” Pac-Man

1 min read

Popeye Pac-ManThe Game: As a yellow sailor man consisting of a head and nothing else (jaundice was really bad in those days), you maneuver around a relatively simple maze, gobbling small dots and evading four colorful monsters who can eat you on contact. In four corners of the screen, large flashing dots enable you to turn the tables and eat the monsters for a brief period for an escalating score. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (unknown bootleg manufacturer, 1980)

Memories: When Pac-Man took off into the stratosphere, there were two ways that everyone who happened to not be licensed to distribute Pac-Man coped: they made games that played, if not looked, very similar (Lock ‘n’ Chase, Thief, Mouse Trap), or they just flat out copied Pac-Man, making ridiculously insignificant cosmetic changes (Hangly Man, Piranha, and this game). The bootleggers of the latter category, in skipping that pesky development and R&D process involved in creating something original, cashed in by getting their games on the street first. [read more]

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...at home 1980 2 Buttons 4 quarters (4 stars) Available In Our Store Bowling Game Systems Intellivision Intellivision Controller Mattel Electronics P Sports

PBA Bowling

The Game: Your own digital ten-pin alley awaits by way of the Intellivision. Line up your shots on two axes, and then let it fly; you still havepportunity to exert a certain amount of control on the ball as it rolls down the alley, presumably by Intellivision psychokinesis, and a split-screen view allows you to see the result of your play. You even get to see the ball return bring you ball back to you for the next play. (Mattel Electronics, 1980)

Memories: Before the Intellivision Bowling cartridge came along, video bowling games all seemed to be cut from the same cloth: an overhead view of the alley, and very minimal control of your bowling ball. The thing is, even with a horizontally-oriented display, this resulted in a lot of wasted screen space, and nothing that was in any danger of being a satisfying gaming experience. Mattel‘s in-house team took their cues not from those earlier games, but from television bowling coverage. [read more]

Categories
...at home 1 Button 1980 2 quarters (2 stars) Joystick Magnavox / N.A.P. Odyssey2 P Sports

Pocket Billiards!

Pocket Billiards!The Game: You’ve gotta have balls if you’re going to play this game – lots of ’em. Multicolored ones too. The game is pool, and you use the joystick to rotate your stick around the cue ball, trying to angle for the perfect shot. Whatever you do, don’t sink the cue ball! (Magnavox, 1980)

Memories: Sometimes I feel the same way about simulating pool in a video game as I feel about trying to simulate pinball in a video game. The physics aren’t impossible to simulate, but there’s something about them here that just isn’t right – be prepared for some randomness as you watch your balls go careening around the table (that doesn’t sound right either, come to think of it). [read more]

Categories
...in the arcade 1981 2 quarters (2 stars) Arcade Joystick Maze P Unauthorized Bootlegs

Piranha

PiranhaThe Game: As a butt-ugly fish, you maneuver around a simple undersea maze, gobbling small dots (10 points) and evading four colorful squids who can eat you on contact. In four corners of the screen, large flashing dots (50 points) enable you to turn the tables and eat the monsters for a brief period for an escalating score (200, 400, 800 and 1600 points). Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The squids, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (“GL”, 1981)

Memories: Journey back with us now to the first two years of the eighties, when Pac-Man ruled the coin-op video game roost, where arcade owners’ demand for the prized Pac-Man machines was high, where players’ skill at winning was increasing and their repeat business was proportionately dwindling, and everyone wanted a piece of that little yellow pie. [read more]