Categories
...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade B Climbing Collecting Objects Joystick Jumping Seeburg Speech Synthesis Stern Valadon Automation

Bagman

1 min read

BagmanThe Game: You’re a thief trying to make away with all the loot buried in a complex maze of interconnected mines and shafts, and you’d get away with it if it weren’t for some pesky cops who are hot on your trail. You can drop bags of money on them from a level above, or temporarily brain them with a pick, and they’ll occasionally also bumble into open mine shafts of their own accord. In any of these events, they vanish for a little while to recover before reappearing. But any of these things will do you in too! (Stern/Seeburg [under license from Valadon Automation], 1982)

Memories: Bagman was a very addictive and fun variation on the ladder-climing format that had become familiar in the space of just one year. Despite putting the player in the role of a crook, the worst behavior this game could possibly encourage would be slapstick, Keystone Kops-type violence (wouldn’t it be great if there were a bunch of comically clumsy cops, and wouldn’t it be great if they brought beer – really good beer?). It’s a very cute and playable game. [read more]

Categories
...in the arcade 1 Button 1982 3 quarters (3 stars) Arcade Arkadia Retrocade Available In Our Store B Climbing Collecting Objects Data East / DECO Joystick Midway

BurgerTime

2 min read

BurgerTimeBuy this gameThe Game: As Chef Peter Pepper, you climb around a multi-level factory whose sole function is to make some really big burgers. We’re talking about some BIG burgers here. But your ingredients aren’t exactly cooperating with you. Mr. Hot Dog, Mr. Egg and Mr. Pickle are doing their best to keep you from making those big burgers, but you can turn the tables on them and put them in your edible creations! You have a limited supply of pepper which you can use to stun your tasty stalkers (and keep in mind, this was years before Mace). Or you can simply lead them across one of the yummy ingredients, and they’ll become part of the burger. (Which is a rather disturbing thought when it comes to to hot dogs and eggs in a hamburger.) Also, you can walk across a bun or a slab of meat on the level above them, and the falling ingredients will squash them on the way down. (Bally/Midway [under license from Data East], 1982)

Memories: BurgerTime was a cool twist on the climbing genre, but it had one main problem – oh, boy, was it ever slow! I t took forever to climb ladders, and on those later levels where there were huge, dangerous stretches of ladders, this slowed the game down to an annoyingly slow pace. Other than this, though, it was a nifty little game, and just playing it and writing about it has made me hungry for something from Burger King… [read more]

Categories
...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade Climbing D Joystick Jumping Nintendo

Donkey Kong Junior

Donkey Kong JuniorThe Game: Mario, in his second-ever videogame appearance, has Donkey Kong in captivity, and it’s up to Donkey Kong Jr. to rescue his dad by scaling vines and chains, avoiding nasty-toothed traps and pesky birds, and reaching the key to free the great ape from Mario’s clutches. (Nintendo, 1982)

Memories: Donkey Kong Junior was a really cool game, because it added new ideas to the same general concept as Donkey Kong, resulting in a game that those proficient at the original game wouldn’t find difficult to learn. It was also unique in that the character that you played in Donkey Kong – the hero – was suddenly the villain in this game, and you were out to defeat him. [read more]

Categories
1 Button 4 quarters (4 stars) Arcade arcade games only Atari Climbing Joystick Jumping K Sun Electronics

Kangaroo

KangarooThe Game: As a mama marsupial trying to save your baby from many malignant marauding monkeys, you go on a rescue mission that involves climbing through many, many levels of the monkeys’ treehouse village, punching primates, dodging airborne apples, grabbing various fruit items along the way (considering the abundance of apples, strawberries, cherries and bananas, one can only assume these are Pac-Man’s table leavings), and avoiding the big, purple boxing-glove-stealing ape. (Atari [under license from Sun], 1982)

Memories: While some American coin-op game companies jumped on the license-from-Japan bandwagon and scored big early on, such as Midway (who imported Space Invaders and Pac-Man from two different Japanese game makers), Atari was a long-time holdout. Atari’s internal coin-op division was its own internal hit machine, and that simplified things when the consumer division needed hot new arcade titles to translate to the company’s home game consoles. [read more]

Categories
...in the arcade 1982 3 quarters (3 stars) Arcade arcade games only Climbing Collecting Objects Joystick S Taito

Super Mouse

Super MouseThe Game: Super Mouse is on the case. He’s trying to grab all the food from every level of the screen. While he’s on the case, cats are on the chase, trying to catch Super Mouse. Two blocks of cheese on the top levels of the screen can be dropped on top of the cats, or the cats can be tricked into chasing Super Mouse over a trap door that’ll dump them in a water tank. But the cats don’t stay gone for long. Super Mouse advances to a new level when he takes every piece of food back to his secret hideout. (Taito, 1982)

Memories: Barely remembered by anyone, Super Mouse was one of the hundreds of games that heralded the 1982 arcade “boom,” when no idea was too strange or too derivative. Super Mouse combines elements of Donkey Kong and Turtles (not exactly two games that one hears mentioned in the same breath a lot) to create something intriguingly unique. But it’s not all that and a piece of cheese. [read more]

Categories
...in the arcade 1 Button 1982 3 quarters (3 stars) Arcade Breaking Through Walls Cinematronics Climbing Collecting Objects Joystick Z

Zzyzzyxx

ZzyzzyxxThe Game: You control a hapless creature who can jump between rows of moving bricks and even temporarily build a brick around himself. You’re trying to help him gather gifts for Lola, the object of his desires, at the opposite end of the screen; she won’t even pay attention to you until you’ve accumulated a certain number of gifts for her. (Demanding, isn’t she? I can hear Dr. Phil screaming “Stay away from her! She’s bad for you!” already.) Other than Lola’s curiously materialistic outlook on life, your biggest obstacles are colorful critters who would happily jump on you and end your quest. You can hide from them temporarily by building a brick around yourself, but if they catch you, it’s time to start over again. (Cinematronics, 1982)

Memories: First off, I have no idea what’s up with the title of this game. I really don’t. It’s like someone’s trying to make sure they’re absolutely the last thing in the white pages. Other than that, though, it’s strangely fun and frustrating, with the rows and rows of moving blocks providing you with more stuff than you can hope to keep track of. [read more]

Categories
...at home 1 Button 1982 3 quarters (3 stars) A Atari 2600 VCS Climbing Joystick Jumping M Network Mattel Electronics

Adventures Of Tron

1 min read

Adventure Of TronThe Game: As video warrior Tron, you scale the heights of the MCP’s domain, avoiding Tanks, Recognizers and Grid Bugs, and trying to collect Bits. You can occasionally hitch a brief ride on a perpetually airborne Solar Sailer on one level, allowing you to fly over your opponents’ heads for a few seconds. (M Network [Mattel], 1982)

Memories: Though formatted like one of the numerous platform adventure games that would one day become associated with Mario, Adventures Of Tron, while quite challenging, is frustrating since there seems to be no actual goal to reach. After a few levels, it becomes extremely repetitious. [read more]

Categories
...at home 1982 5 quarters (5 stars) B Climbing Imagic Intellivision Intellivision Controller Jumping

Beauty & The Beast

Beauty & The BeastThe Game: You control Bashful Buford, apparently a redneck cousin to Mario. You’re trying to reach the top of the Mutton Building to rescue your ladyfriend, Tiny Mabel, from huge Horrible Hank, who’s chucking boulders at you. You can jump over these, and use open windows to get a leg up on the next floor of the building. Avoid bats and birds – and try to catch any floating hearts Mabel sends down, because they make Buford invincible for a short time. If you reach Hank and Mabel, you advance to the next few floors, which get increasingly cramped since the Mutton Building tapers off to a point. If you can reach Hank and Mabel at the top level of the building, you can clobber Hank right off the side of the structure and rescue Mabel – but not for long, since it all starts again a moment later, only faster. (Imagic, 1982)

Memories: Remember the hideous mutant of a game Coleco made for the Intellivision under the name of Donkey Kong? Not only did it bear only the most superficial resemblance to the arcade game of the same name, but it was even more inadequate than the legendarily bad version Coleco turned out for the Atari 2600. [read more]

Categories
...at home 1 Button 1982 3 quarters (3 stars) Atari 2600 VCS B Climbing Joystick M Network Mattel Electronics

Burgertime

1 min read

BurgertimeThe Game: As Chef Peter Pepper, you climb around a multi-level factory whose sole function is to make some really big burgers. We’re talking about some BIG burgers here. But your ingredients aren’t exactly cooperating with you… (M Network [Mattel, under license from Data East], 1982)

Memories: In an ambitious bid to exploit their Burgertime license on systems other than the Intellivision, Mattel did their best to bring Chef Peter Pepper and that pack of pesky pickles to the 2600, and while the end result fell a little bit short, it also racked up its share of good selling points. And perhaps by virtue of its name alone, Burgertime was one of the best selling M Network titles. [read more]

Categories
...at home 1 Button 1982 3 quarters (3 stars) B Climbing Intellivision Intellivision Controller Mattel Electronics

Burgertime

BurgertimeThe Game: As a trundling chef, you’re simply trying to make four nicely-stacked burgers, but there’s one little obstacle – the ingredients are coming to life and stalking you! If the walking pickles, eggs, and hot dogs catch up with you, they’ll make a meal of your chef. You have a limited number of pepper shakers you can use to repel your enemies (talk about pepper spray!), but the only way to do away with them permanently is to squash them by dropping a layer of your burger-under-construction on top of them. (Mattel [under license from Data East], 1982)

Memories: Burgertime was one of Mattel’s biggest arcade game licensing coups, and the arcade game is usually fondly remembered. The best feature of the Intellivision edition of Burgertime may, in fact, be its calliope-like music – after a few minutes, it grates on the nerves, but it’s a very close match to the arcade game. The graphics are a bit blocky, but the game is still recognizable as Burgertime. [read more]