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...at home 1982 4 quarters (4 stars) A Action Adventure Game Systems Intellivision Intellivision Controller Keypad Mattel Electronics Maze Role Playing Game Shooting At Enemies

Advanced Dungeons & Dragons Cartridge

Advanced Dungeons & Dragons CartridgeThe Game: Your quest begins as you set out from the safety of home to look for adventure in mountainous caverns. When you wander into the dungeons and caverns, your view zooms in to the maze your adventurer is exploring, complete with treasures to collect and deadly dangers to duel. (Mattel Electronics, 1982)

Memories: Combining sword-and-sorcery – traditionally the territory of paper-and-dice role playing games – with video game action has been one of the more inspired mash-ups to come from the golden age of video games. As combinations go, it was almost inevitable – with Dungeons & Dragons being more geeky than mainstream in the 1970s, it was an activity with which game programmers – another geeky crowd – were likely to be acquainted. With all of that crossover going on, it was therefore inevitable that someone, presumably whoever had deep enough pockets to license the title and game elements, would eventually produce an official video game. [read more]

Categories
...at home 1 Button 1982 3 quarters (3 stars) A Atari 2600 VCS Climbing Joystick Jumping M Network Mattel Electronics

Adventures Of Tron

1 min read

Adventure Of TronThe Game: As video warrior Tron, you scale the heights of the MCP’s domain, avoiding Tanks, Recognizers and Grid Bugs, and trying to collect Bits. You can occasionally hitch a brief ride on a perpetually airborne Solar Sailer on one level, allowing you to fly over your opponents’ heads for a few seconds. (M Network [Mattel], 1982)

Memories: Though formatted like one of the numerous platform adventure games that would one day become associated with Mario, Adventures Of Tron, while quite challenging, is frustrating since there seems to be no actual goal to reach. After a few levels, it becomes extremely repetitious. [read more]

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...at home 1 Button 1982 2 quarters (2 stars) A Atari 2600 VCS Game Systems M Network Mattel Electronics Paddle / Rotary Knob Slide & Shoot (i.e. Space Invaders)

Astrosmash

1 min read

AstroblastThe Game: Your planet is under siege by an unending hail of asteroids, bombs, and space debris. Your simple mission? Blast all of this stuff, or dodge it. But you’re toast if a bomb hits the ground. (M Network [Mattel], 1982)

Memories: Not one of Mattel’s finest titles for the 2600, Astroblast is a loose adaptation of Astrosmash, a game originally released for Mattel’s Intellivision console. The graphics are clunky even compared to such bottom-of-the-barrel entries like Atari’s Pac-Man and Combat. [read more]

Categories
...at home 1 Button 1982 4 quarters (4 stars) A Joystick Magnavox / N.A.P. Odyssey2 Slide & Shoot (i.e. Space Invaders) with Voice

Attack Of The Timelord!

Attack Of The Timelord!The Game: The game begins as the skull-like face of Spyruss the Deathless (the Timelord of Chaos, no less!) taunts you (well, only if you had the Voice), and then a bunch of pesky spaceships pops out of a vortex to shoot at you. They shoot at you rather a lot. Fortunately, you can shoot back with reckless abandon, but their ammunition – as you ascend into the higher levels of the game – can track you and even, if you don’t destroy their shots in mid-air, crawl along the ground briefly while you head for the opposite side of the screen, neatly trapped for their next volley. (North American Philips, 1982)

Memories: One of the last few games to be made for the Odyssey 2, this gem of addictive shooting-gallery fun is obviously heavily derived from the all-time arcade classic Galaga. [read more]

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...at home 1 Button 1982 4 quarters (4 stars) A Atari 2600 VCS Available In Our Store Imagic Joystick Shooting At Enemies

Atlantis

1 min read

AtlantisThe Game: In a conceptually simple but occasionally very difficult game, you man three fixed artillery batteries defending the advanced underwater city of Atlantis. Alien spaceships pass overhead, and you have to choose your target – and which Buy this gameof the three guns you’re firing – carefully in order to knock them out. Any ships which survive one pass will drop down one level and make another pass. At the lowest level, the ships will begin bombing the city, knocking out habitation domes, power generators, and even your artillery nests. When the final destruction of Atlantis comes at last, one tiny ship escapes into the sky… (Imagic, 1982)

See the original TV adMemories: A pretty simple variation on the Missile Command format, Atlantis starts out exceedingly simple, luring you into a false sense of security. After a while, the game is just about unbeatable. Second only to Activision in its wonderfully crafted games, Imagic made its games extremely colorful, with distinctive graphics and sounds that became an Imagic signature. [read more]

Categories
...at home 1982 5 quarters (5 stars) A Imagic Intellivision Intellivision Controller Keypad Shooting At Enemies

Atlantis

AtlantisThe Game: You man three fixed artillery batteries defending the advanced underwater city of Atlantis. Alien spaceships pass overhead, and you have to choose your target – and which of the three guns you’re firing – carefully in order to knock them out. Any ships which survive one pass will drop down one level and make another pass. At the lowest level, the ships will begin bombing the city, knocking out habitation domes, power generators, and even your artillery nests. When the final destruction of Atlantis comes at last, one tiny ship escapes into the sky… (Imagic, 1982)

Memories: Sometimes it just takes a slight advance in hardware to make the same game a whole different game. Atlantis is the proof in the pixellated pudding, for the Intellivision edition not only has you defending the city under the ocean in broad daylight, it demands that you defend it in the dead of night, with only sweeping spotlights panning across the sky to pick out your approaching foes. And that is a whole different game – not being able to see the buggers is tough. [read more]

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...at home 1 Button 1982 3 quarters (3 stars) Activision Atari 2600 VCS Available In Our Store B Joystick Side-Scrolling

Barnstorming

1 min read

BarnstormingBuy this gameThe Game: Players climb into a biplane to race against time to fly through barns and try to avoid geese, who have a habit of finding their way into one’s propellers. Other obstacles include windmills and, well, the broad side of a barn; collisions are a mere setback, not a fiery death. (Activision, 1982)

Memories: As one of the best-remembered early Activision titles, Barnstorming is actually a very simple game: most, if not all, of the game is based on easily memorized patterns, and the rest is down to reflexes. One element of the game, however, has a surprisingly checkered history. [read more]

Categories
...at home 1982 5 quarters (5 stars) B Climbing Imagic Intellivision Intellivision Controller Jumping

Beauty & The Beast

Beauty & The BeastThe Game: You control Bashful Buford, apparently a redneck cousin to Mario. You’re trying to reach the top of the Mutton Building to rescue your ladyfriend, Tiny Mabel, from huge Horrible Hank, who’s chucking boulders at you. You can jump over these, and use open windows to get a leg up on the next floor of the building. Avoid bats and birds – and try to catch any floating hearts Mabel sends down, because they make Buford invincible for a short time. If you reach Hank and Mabel, you advance to the next few floors, which get increasingly cramped since the Mutton Building tapers off to a point. If you can reach Hank and Mabel at the top level of the building, you can clobber Hank right off the side of the structure and rescue Mabel – but not for long, since it all starts again a moment later, only faster. (Imagic, 1982)

Memories: Remember the hideous mutant of a game Coleco made for the Intellivision under the name of Donkey Kong? Not only did it bear only the most superficial resemblance to the arcade game of the same name, but it was even more inadequate than the legendarily bad version Coleco turned out for the Atari 2600. [read more]

Categories
...at home 1 Button 1982 3 quarters (3 stars) Atari 2600 VCS B Climbing Joystick M Network Mattel Electronics

Burgertime

1 min read

BurgertimeThe Game: As Chef Peter Pepper, you climb around a multi-level factory whose sole function is to make some really big burgers. We’re talking about some BIG burgers here. But your ingredients aren’t exactly cooperating with you… (M Network [Mattel, under license from Data East], 1982)

Memories: In an ambitious bid to exploit their Burgertime license on systems other than the Intellivision, Mattel did their best to bring Chef Peter Pepper and that pack of pesky pickles to the 2600, and while the end result fell a little bit short, it also racked up its share of good selling points. And perhaps by virtue of its name alone, Burgertime was one of the best selling M Network titles. [read more]

Categories
...at home 1 Button 1982 3 quarters (3 stars) B Climbing Intellivision Intellivision Controller Mattel Electronics

Burgertime

BurgertimeThe Game: As a trundling chef, you’re simply trying to make four nicely-stacked burgers, but there’s one little obstacle – the ingredients are coming to life and stalking you! If the walking pickles, eggs, and hot dogs catch up with you, they’ll make a meal of your chef. You have a limited number of pepper shakers you can use to repel your enemies (talk about pepper spray!), but the only way to do away with them permanently is to squash them by dropping a layer of your burger-under-construction on top of them. (Mattel [under license from Data East], 1982)

Memories: Burgertime was one of Mattel’s biggest arcade game licensing coups, and the arcade game is usually fondly remembered. The best feature of the Intellivision edition of Burgertime may, in fact, be its calliope-like music – after a few minutes, it grates on the nerves, but it’s a very close match to the arcade game. The graphics are a bit blocky, but the game is still recognizable as Burgertime. [read more]