Categories
1996 4 quarters (4 stars) Available In Our Store C Electronic Arts Ground Troops Home Computer System IBM PC Keyboard Military Planes Real Time Strategy Resource Management Tanks

Command & Conquer: Red Alert

Command & Conquer: Red AlertOrder this gameThe Game: It’s the Cold War all over again – but worse. Tampering with the timeline has wreaked immeasurable damage with the development of technology, and the result is a new wave of deadly weapons, including Tesla tanks and turrets (which discharge immense electrical energy at their opponents) and Chrono-tanks (which can shift their position on the map instantly for a brief time). You must build and protect your base, produce units necessary to defend and attack, and orchestrate an invasion of enemy territory – all while accumulating as few casualties as possible. (Electronic Arts [developed by Westwood Studios], 1996)

Memories: Westwood’s real-time strategy classic is a major evolutionary leap from the original Command & Conquer, with vast improvements in the artificial intelligence used by both your soldiers and by computer controlled enemies. And it’s a tough game! It’s pretty common practice for me, despite a couple of years of playing Dune 2000 (a later Westwood game which is built on the same engine as Red Alert), to build up quite a nice base and then get my ass kicked big time. [read more]

Categories
...on computers 1998 5 quarters (5 stars) Available In Our Store D Electronic Arts Home Computer System IBM PC Keyboard Real Time Strategy Resource Management

Dune 2000

Dune 2000Dune 2000Order this gameThe Game: The Padishah Emperor has declared open season on the planet Arrakis – better known as Dune. With no rules and no limits, the Houses of Atreides, Harkonnen and Ordos are cordially invited to mine the precious Spice from Dune’s subsurface strata – and smash each other into smithereens with any and all weapons and technologies available. (Electronic Arts [developed by Westwood Studios], 1998)

Memories: Dune 2000 is an updated version of the Dune 2 computer game that has been around for a few years. I’ll warn you right now, and I’m only doing this because I feel it’s a valid warning…Dune 2000 is extremely addictive. It’s right up there with SimCity and the Ultima games – proving that complex computer games can eat up just as much time as any ultra-simple arcade-style action game. [read more]

Categories
...on computers 1998 3 quarters (3 stars) Available In Our Store Cockpit First-Person Home Computer System IBM PC Interplay Keyboard Resource Management S Shooting At Enemies

Star Trek: Starfleet Academy – Strategic Command

Star Trek: Starfleet Academy - Strategic CommandOrder this gameThe Game: You’ve just embarked on the most challenging field of study at Starfleet Academy: Command College. Your instructor, the recently-promoted Captain Sulu (still two years away from his command of the U.S.S. Excelsior), arrives just a little bit late for his first lecture. Your initial missions include such tasks as destroying minefields, but your assignments soon grow in both complexity and risk. Not only must you battle alien threats in Starfleet’s most advanced simulator, but you must also get your crew to cooperate and learn how to lead them. (Interplay, 1998)

Memories: Though it’s mired in the mid-1990s trend of endless cutscenes and movies, inside Starfleet Academy is actually a fun little game, really more or less a 90s update of the old Star Trek arcade game with much flashier graphics (not the least of which is the full-motion video foreground of your crewmembers at the helm and at other stations) and a slightly different storyline. [read more]

Categories
...on computers 1998 3 quarters (3 stars) Available In Our Store Home Computer System IBM PC Keyboard Resource Management S Simon & Schuster Interactive

Star Trek: Starship Creator

Star Trek: Starship CreatorThe Game: Starfleet is looking for a few good Admirals. Despite the fact that these ubiquitous high-ranking officers are peppered liberally throughout the various Trek series, you’ve been recruited as one too – and your job is to be less Order this gameineffectual than most of the TV Admirals! You get to design, outfit and crew Federation starships to your specifications – within, of course, reasonable budgetary limits. Then dispatch your ships – one at a time, or an entire fleet – to do everything from study stellar anomalies to hold the line at the Cardassian border. The equipment you choose, as well as the interactions of the various crew members’ personalities, will play a part in the outcome of your fleet’s assignments. (Simon & Schuster Interactive, 1998)

Star Trek: Starship CreatorMemories: This sim-style game is almost exactly the same basic concept as the classic Apple II game Project Space Station, but in a science fiction setting. That game, too, put you in charge of designing, budgeting, populating and constructing a spacecraft. The only difference is that Starship Creator only allows you to monitor your ship’s activities from afar, not even able to advise. Project Space Station at least featured arcade-style segments in which you pilot space shuttles and construction pods. But if you give it any thought, Starship Creator is true to the Star Trek universe – you, the Admiral, are helpless to do anything but shake your head as those pesky, willful Captains in your fleet do their own creative rewriting of Starfleet regulations. [read more]

Categories
...at home 2001 3 quarters (3 stars) Available In Our Store Capcom D-Pad Game Systems More Than 2 Buttons O Playstation Resource Management

One Piece Mansion

One Piece MansionOrder this gameThe Game: You control Polpo, the fleet-footed landlord of a bustling apartment building. Tenants come and tenants go, and as new ones move in you have to make sure they’re not getting on the nerves of their neighbors and potentially chasing away other paying tenants. You must also be wary of mischief-makers employed by a rival apartment complex, intruding on your property to drive your renters away. Successful management will lead to expansion of your apartment building, but losing track of what’s going on can leave you with an empty building, no matter how big it is. (Capcom, 2001)

Memories: In this era, where it seems like most new games fall into one of just a handful of popular genres (fighting, driving, first-person shooter, combat sim, etc.), it’s so refreshing to get a completely off-the-wall gem like this Japanese creation, which caught me completely off guard by (A) being translated to the U.S. market in the first place, and (B) being hilariously fun. The One Piece characters have a major cult following all their own in Japan, so this is just one of a series of games in that country. Over here, it’s a one-off oddity, but its simple, strategic, addictive style warrants repeat play. [read more]