Categories
...at home 1 Button 1983 5 quarters (5 stars) Action Strategy Activision Atari 2600 VCS Available In Our Store Game Systems Joystick P Resource Management

Pressure Cooker

Pressure CookerBuy this gameThe Game: The orders are flying fast and furious. The customers are waiting. The clock is ticking. And you’re the only short-order cook in the kitchen. Your job is simple: arrange a series of hamburgers with ingredients indicated by the symbols at the bottom of the screen. Don’t waste any condiments if you can help it, and whatever you do, don’t make a burger with toppings and condiments and then drop it into the wrong delivery chute. If you fill all the orders correctly in the time allotted, you might just get promoted to manager…but chances are, you’ll have to do it all again, only faster this time. (Activision, 1983)

Memories: This jewel of a game was the second Activision release for Garry Kitchen, who would later bring himself – and Activision – acclaim for a computer program called Game Maker. But for now, Kitchen had recently signed up, along with his brother, as the east coast branch of a company who – along with any other video game company that expected to stay in business – was decidedly located on the west coast. He already had a solid pedigree in the form of a slightly obscure shoot-’em-up, Space Jockey, published by Vidtec (later known as U.S. Games), and a little best-seller called Donkey Kong. He had also been one of the engineers responsible for the very popular miniature electronic pinball game, Wildfire. [read more]

Categories
...at home 1983 4 quarters (4 stars) Activision Atari 2600 VCS Available In Our Store Cockpit Educational First-Person Game Systems Joystick More Than 2 Buttons Resource Management S Science

Space Shuttle: A Journey Into Orbit

Space ShuttleBuy this gameThe Game: You’re the pilot of the space shuttle. And the mission specialist too, apparently. (Hey, everyone’s making staffing cutbacks these days.) You must keep the orbiter on target during launch, not allowing it to drift off course, and then you must retrieve, repair and re-deploy a satellite. Then augur the shuttle in for a smooth landing – and then get in line for your next mission, which begins almost immediately after your previous one. (Did we mention that, in this game’s universe, you’re NASA’s only shuttle pilot and mission specialist?) (Activision, 1983)

Memories: Activision‘s excessively cool shuttle flight sim piqued my interest just as a later Apple II resource-management game, Project Space Station, did. I’ve always liked the idea of a modern-day (or five-minutes-into-the-future, as was the case with Project) space sim that doesn’t involve blowing stuff up. [read more]

Categories
...at home 1 Button 1983 4 quarters (4 stars) Atari 2600 VCS Avalon Hill Collecting Objects Game Systems Joystick Resource Management S Side-Scrolling

Shuttle Orbiter

Shuttle OrbiterThe Game: Piloting the space shuttle, you must navigate your way from a low orbit to a high one, stopping at a refueling satellite and ferrying modules to a space station under construction. While gaining altitude, you may run through fields of space debris; allowing them to hit the shuttle costs you precious fuel. (Avalon Hill, 1983)

Memories: Ah…simpler times. Truth be told, I love space exploration games – no alien encounters, no blasting doomsday asteroids out of a collision course with Earth, none of that. Just get the job done and get home safely. [read more]

Categories
...at home 1 Button 1983 4 quarters (4 stars) Atari 2600 VCS Cockpit First-Person Game Systems home video games only Joystick Resource Management S Sega Shooting At Enemies

Star Trek

Star TrekThe Game: Welcome to the bridge. Your mission is to travel from sector to sector, eliminating Klingon incursions into Federation space without getting your ship and crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power… (Sega, 1983)

See the TV adMemories: Sega‘s own adaptation of its arcade game wasn’t bad. Though the Atari VCS, by its very nature, tends to force programmers to make trade-offs for game play that rob arcade adaptations of some of their luster, this one actually came out okay. If anything, this version of Star Trek was simpler than its arcade forebear – and since “bear” is the operative word for the coin-op, for once this isn’t a bad thing. [read more]

Categories
...at home 1 quarter (1 star) 1984 Colecovision Game Systems I Joystick K-Tel Keypad Resource Management Xonox

It’s Only Rock ‘N’ Roll

It's Only Rock 'N' RollThe Game: You control the destiny of a pixellated rock band. A menu presents you with options to write songs, play concerts, go on tour, or even sign witha record company if you’ve racked up the money and the popularity (and the band still has the energy and drive to work a crowd). You can ask your manager to try to work out some special deals for you, but even success has its dark side – and what’s worse, now the dark side of stardom is randomly generated! (Xonox / K-Tel, 1984)

Memories: This game isn’t Dark Side Of The Moon or Sgt. Pepper. This game isn’t even up to Dr. Demento standards. This game isn’t even “Achy Breaky Heart” and it’s not even the Macarena. Because at least those flash-in-the-pan hits were catchy and compelling on some level, and people came back to them again and again for a feel-good fix. I can’t say the same for It’s Only Rock ‘N’ Roll for the Colecovision. [read more]

Categories
...at home 1984 2 Buttons 2 quarters (2 stars) Atari 5200 Cockpit First-Person home video games only Joystick Resource Management S Sega Shooting At Enemies

Star Trek: Strategic Operations Simulator

Star Trek: Strategic Operations SimulatorThe Game: Your mission is to travel from sector to sector, eliminating Klingon incursions into Federation space without getting your ship and crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power… (Sega, 1984)

Memories: Some of the games ported to the Atari 5200 are a bit perplexing when they’re hardly a step above the same title as released for the Atari 2600. Sega’s 5200 edition of its own arcade game doesn’t improve much on the graphics of the 2600 version, and doesn’t even take advantage of the 5200’s controller keypad to control things like shields and warp power (that’s actually a bit disappointing there). [read more]

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...at home 1984 2 Buttons 4 quarters (4 stars) Cockpit Coleco Colecovision First-Person Joystick Resource Management S Shooting At Enemies

Star Trek: Strategic Operations Simulator

Star Trek: Strategic Operations SimulatorThe Game: Welcome aboard, Captain. Your mission is to travel from sector to sector, eliminating Klingon incursions into Federation space without getting your Constitution-class starship and her crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power. Periodically you’ll even have to navigate a minefield laid by the murderous Nomad probe while trying to catch a fleeting glimpse of Nomad itself so you can destroy it. (Coleco [under license from Sega], 1984)

Memories: One of the better home versions of Sega’s vector arcade game, the ColecoVision edition of Strategic Operations Simulator pulls off the neat trick of very nearly delivering more authentic Star Trek atmosphere than its inspiration. Each game kicks off with the familiar strains of Alexander Courage’s opening fanfare for the Enterprise (replacing the rather non-specific opening music of the arcade game), and even the game-ending “simulation complete” message is accompanied by another passage from the Star Trek theme. [read more]

Categories
...on computers 1 Button 1985 4 quarters (4 stars) Apple II Educational HES Joystick Keyboard P Resource Management Science

Project Space Station

Project Space StationThe Game: You are the administrator of NASA. Your goal? To launch the necessary components of a full-scale space station, assemble them in orbit, and initiate and maintain any number of commercial or medical research projects aboard your orbital laboratory. You will also be in charge of launching satellites for commercial and military clients. As fun as all of these activities may sound, they don’t come without a price tag. The cost for everything from necessary space hardware, to time spent in the planning stages, to launches and landings, to maintaining the bare essentials of survival in orbit, will reach into the billions of dollars…if you’re good at this game. (HESware, 1985)

Memories: An incredibly fun and very complex game, Project Space Station is a SimCity-style simulation with elements that appeal to almost anyone, including arcade-style action screens. But there are also aspects of the game – such as the budgeting screen (left) – that can best be appreciated by older players. [read more]

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1991 4 quarters (4 stars) D-Pad Game Systems home video games only Maxis More Than 2 Buttons Nintendo Real Time Strategy Resource Management S Super Nintendo

SimCity

SimCityThe Game: Players start with a blank slate of a land mass, a budget, and their hopes and dreams. The building of a city begins (usually with a power plant of some kind), a delicate attempt to balance residential, commercial, and industrial space, transportation systems, demands from the public, and tax rates. The city will flourish, stagnate, or empty out and completely fail depending upon the player’s mayoral choices. (Nintendo/Maxis, 1991)

Memories: SimCity started out as a computer game, with all that implies – mouse control, keystroke commands, and complexity that shouldn’t be that easy to boil down into console form. This console port for the SNES, published just a few years after the original DOS PC game’s popularity explosion, is more faithful to its source material than anyone had any reasonable chance to expect. [read more]

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1993 5 quarters (5 stars) D D-Pad Game Systems More Than 2 Buttons Real Time Strategy Resource Management Sega Genesis Virgin Interactive

Dune II: Battle On Arrakis

Dune IIThe Game: Three Houses – Atreides, Harkonnen and Ordos – converge on the planet Dune, intending to consolidate their power and eliminate one another from the business of mining the spice melange from the planet’s sandy surface. Players pick a House and then take command of both the mining and military efforts, directing and managing each, and facing stiff opposition from the other Houses. As long as spice is being extracted from Dune, the player can summon or build whatever resources are needed to continue the mission and crush the opposing forces. The only path to victory is the destruction of the other Houses and complete control of the planet. (1993, Westwood Studios / Virgin Interactive)

Memories: The first console adaptation of Westwood’s genre-defining point-and-click real time strategy game released in 1992, Dune II has a strong game as its inspiration and, on the Genesis, a decent platform to bring it to life. The only way Westwood could screw it up would be in the execution – mainly the user interface. [read more]