Categories
...at home 1978 5 quarters (5 stars) Games Of Chance Keyboard L Magnavox / N.A.P. Odyssey2

Las Vegas Blackjack!

Las Vegas Blackjack!The Game: Place your bets, ditch some cards, or play with the ones you’ve got. The computer offers the usual enticements – double down and insurance – but the odds are firmly in favor of the house. There’s no limit on how big your bet is, so you’re even free to bet an ante that’ll have you screaming “uncle!” if you lose. (Magnavox, 1978)

Memories: I’m not a big fan of card games. In fact, when I got hold of this rather common cartridge recently, the lovely Mrs. PDF actually had to teach me how to play blackjack. I was hopeless. But it’s grown on me. I’ve now had the opportunity to play both this Odyssey 2 version and a Game Boy Color edition which is part of a card game cartridge called Las Vegas Cool Hand. And I have to say I like the Odyssey version better. [read more]

Categories
...in the arcade 1979 3 quarters (3 stars) Action Strategy Arcade arcade games only Atari Available In Our Store L Resource Management Specialized Controller Vector Graphics

Lunar Lander

Lunar LanderBuy this gameThe Game: Gene Kranz isn’t around to give you a go/no-go for landing – in Lunar Lander, you’re on your own, trying to use the least fuel to bring your lander down for a soft touchdown on the safest target area available. You can always scrub the landing by pulling the ABORT handle, or you can opt for nerves of steel and try to keep your ship – valued at 100 megabucks, incidentally – in one piece. Failure, as some associated with the moon program have been known to say, is not an option for making that one small step…but if you do litter your landing pod across the lunar landscape so many times that you run out of fuel, you can always try to salvage the space program’s integrity for another quarter. (Atari, 1979)

Memories: Atari’s first foray into vector graphics was old news by computer mainframe standards. The basic premise of Lunar Lander had been around as a text-only game, blasting craters into college students’ productivity and computer lab time, for years. [read more]

Categories
...in the arcade 1979 2 Buttons 4 quarters (4 stars) Arcade arcade games only Available In Our Store Collecting Objects Joystick L Shooting At Enemies Taito

Lunar Rescue

2 min read

Lunar RescueBuy this gameThe Game: Those pesky Space Invaders are back and this time they’ve got hostages. Your mothership hovers in orbit over the craggy, uninviting surface of the moon, waiting for you to hit the action button and signal the beginning of your mission. The docking back doors open underneath you and your lander begins dropping toward the surface. You can control where you land, and to some extent the speed, and you’ll have to weave through several rotating zones of meteoroids to reach the surface safely. Once landed, you can take on one passenger, and then you have to blast off again to ferry your man back to the mothership. Only this time, the meteors are replaced by several waves of flying saucers who will not only be happy to ram your lander, but shoot at you from above too. If you get your man home – or even if you don’t – the mission begins anew until you run out of ships. Higher difficulty levels add more enemies, such as fireballs streaking through the sky. (Taito, 1979)

Memories: This very obscure Space Invaders sequel takes some of the same basic ideas as Atari’s Lunar Lander (released the same year) and adds some lunar loonies and other more obviously fictional elements; Lunar Lander was good if you wanted a straight-ahead simulation of an Apollo landing, but you get to land your ship and then take off and shoot stuff in Lunar Rescue. It’s challenging and quite a bit of fun, too – I find myself playing this one for a pretty good stretch if I start. [read more]

Categories
...in the arcade 1 Button 1981 3 quarters (3 stars) Arcade Joystick L Maze Universal

Ladybug

1 min read

LadybugThe Game: You control a nice, big, juicy ladybug waddling around a complex maze, gobbling up food and avoiding your nasty fellow insects. Doors in the maze can throw pursuers off your track momentarily – or they can trap you into an even worse situation than whatever you’re trying to escape. (Universal, 1981)

Memories: Like Lock ‘n’ Chase, Ladybug is a fine example of a game which, though clearly inspired by Pac-Man, features enough unique game play elements to make it an individual game. And it’s a rare instance of a game I have to praise for its music and sound effects – they were really rather catchy. [read more]

Categories
...in the arcade 1 Button 1981 4 quarters (4 stars) Arcade Data East / DECO Joystick L Maze

Lock ‘n’ Chase

Lock 'n' ChaseThe Game: You’re in charge of a getaway car loaded with crafty criminals. Your job is to sneak around the maze, avoid four colorful cops who are hot on your trail, and grab all the dough – and, of course, to escape so you can steal again another day. But the cops can trap you with a series of doors that can prevent you from getting away… (Data East, 1981)

Memories: Obviously, Lock ‘n’ Chase was yet another variation on the basic game play of Pac-Man, but in this case, just enough was changed to make it a discernably different new game, instead of just another clone. But even the most open-minded player could be forgiven for looking at the maze full of dots, populated by cutesy “cops,” and walking away, thinking, “Yep, it’s another Pirhana.” [read more]

Categories
...at home 1 Button 1981 4 quarters (4 stars) Activision Atari 2600 VCS Available In Our Store Game Systems Joystick L Shooting At Enemies Side-Scrolling

Laser Blast

Laser BlastBuy this gameThe Game: What a refreshing change of pace. This time, you control a wave of spaceships attacking from the sky, and the computer is stuck on the ground firing at you. It’s payback time! Destroy the ground defense positions and guide your flying saucers into attack position. But apparently the three-lives rule doesn’t apply to the computer: you can never completely get rid of the ground defenses…you only encounter more agile ones. So, being the unfair world that it is, the game continues until you run out of ships. (Activision, 1981)

Memories: This craftily subversive title from Activision turns a lot of scroll-and-shoot conventions on their ear, but at its heart, it’s a little bit of Defender and a little bit of Sky Diver and a whole lot of madness. [read more]

Categories
...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store Cockpit First-Person L Shooting At Enemies Trackball

Liberator

LiberatorBuy this gameThe Game: So, you’ve always wanted to pilot the Liberator? If you’re talking about the Atari Force’s trusty little flotilla of space fighters, you’re in luck. Your four fighters take up positions at the four corners of the screen, and you use a trackball to aim a cursor; hitting the fire button fires the weapons of the ship nearest the cursor. Basically, the “Malagon Army,” according to the introductory screen, has pulled off a strategic (to say nothing of logistical) coup in invading the entire galaxy – and you and your four fighters are supposed to free…well…the entire galaxy. Hopefully you packed a lunch. At the beginning of your mission, you’re trying to pick off Malagon scout ships in deep space. You then move on to a succession of planets where you have to take out missiles (and the ground bases that hurl them at you) and enemy satellites. Letting a missile through can begin to cost you ships quickly, and when all four fighters are fragged, you’re finished. (Atari, 1982)

Memories: An interesting game, Liberator, even if it breaks my heart by teasing me with that name and then having nothing to do with the starship of the same name from the 70s BBC space opera Blake’s 7. (Actually, it would almost make as much sense to adapt this game to that storyline as it did to try to attach it to the Atari Force comic books, which were shipped with numerous Atari VCS cartridges but had no prior presence in the arcade.) [read more]

Categories
...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade arcade games only Centuri Joystick Konami L Maze

Loco Motion

Loco MotionThe Game: A train scoots around a twisty maze of tiles representing overpasses, turns, straightaways and terminals. One portion of the maze is blank, and a train will be lost if it hits that blank tile. Using the joystick, you move the blank tile and one adjacent tile around on the map – even if the train is in transit on that tile – in an effort to keep it moving around the maze, picking up passengers. (Passengers that the train can reach are smiley faces; passengers cut off from the main route are frowning.) If any passengers are cut off for an extended period of time, a monster begins wandering that route, and it’ll cost you a train if it comes in contact with your train. You may have to outrun it with the “speed” button in order to pick up the last passengers and clear the level to move on to a bigger maze. (Centuri (under license from Konami), 1982)

Memories: A very minor star in the constellation of early Konami coin-ops (Konami also being responsible for Frogger, Time Pilot and Gyruss), Loco Motion is actually a variation on a very old theme: the 2-D sliding tile puzzle. [read more]

Categories
...at home 1 Button 1982 4 quarters (4 stars) Coleco Colecovision Joystick L Maze

Ladybug

LadybugThe Game: You’re a hungry ladybug in a maze full of dangers and morsels. Other insects roam the maze trying to eat you, and skulls scattered around the maze are also deadly to the touch. The only advantage you really have is to maneuver skillfully through the revolving doors, slamming them shut behind you and forcing your pursuers to take a different route (they can’t go through the revolving doors). (Coleco, 1982)

Memories: With the rights to mega-hits like Pac-Man taken by the time the ColecoVision hit the stores, Coleco grabbed the rights to a number of somewhat more obscure arcade games, including virtually the entire catalog of Universal games, the makers of such games as Mr. Do, Mr. Do’s Castle, and Ladybug. Coleco’s Ladybug cartridge is a very faithful rendition of its arcade inspiration, and it’s quite a bit of fun. [read more]

Categories
...at home 1 Button 1982 3 quarters (3 stars) Atari 2600 VCS Game Systems Joystick L M Network Mattel Electronics Maze

Lock ‘N’ Chase

Lock 'N' ChaseThe Game: You’re in charge of a getaway car loaded with crafty criminals. Your job is to sneak around the maze, avoid four colorful cops who are hot on your trail, and grab all the dough – and, of course, to escape so you can steal again another day. But the cops can trap you with a series of doors that can prevent you from getting away… (M Network [Mattel Electronics], 1982)

Memories: 1982. The year that everybody – and I do mean everybody – was trying to build a better Pac-Man. Mattel’s Intellivision console was suffering from the perception among mainstream gamers that the new, next-generation machine lacked arcade titles in its library; with titles like Major League Baseball, Mattel owned the video sports market. But this was 1982 and America had yet to sweat off Pac-Man Fever – sports games weren’t “in” at the moment. [read more]