Categories
...in the arcade 1980 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store B Cockpit First-Person Shooting At Enemies Specialized Controller Tanks Two Joysticks Vector Graphics

Battlezone

BattlezoneBuy this gameThe Game: As the pilot of a heavy tank, you wander the desolate battlefield, trying to wipe out enemy tanks and landing vehicles. (Atari, 1980)

Memories: Though the above description is exceedingly simple, Battlezone was another pillar of Atari’s stable of outstanding vector graphics games (which also included Tempest and Asteroids). With its two-stick control system, mimicking a real tank’s controls, its slowly lumbering game play, and its periscope-like screen, Battlezone was, for its day, an incredibly cool and realistic game (with a huge cabinet too). [read more]

Categories
...in the arcade 1 Button 1980 3 quarters (3 stars) Arcade arcade games only B Joystick Slide & Shoot (i.e. Space Invaders) Taito

Balloon Bomber

Balloon BomberThe Game: Why worry about space invaders when there are more pressing earthly threats? Players guide a mobile cannon at the bottom of the screen, trying to take out a constant barrage of balloon bombers dropping live bombs. A direct hit to the cannon costs the player a “life,” but if the player allows a bomb to hit bottom, the results can be almost as dangerous: bombs crater the surface that the player’s cannon moves across, and allowing those pits to collect on the surface can severely limit the player’s movements, to the point of leaving the cannon a motionless sitting duck for the next round of balloon bombs, or a plane that periodically drops cluster bombs from overhead. (Taito, 1980)

Memories: One of the more obscure exponents of the same basic hardware platform that brought us Space Invaders Part II, Balloon Bomber is an interesting twist in the slide-and-shoot genre that’s based on a real (and very strange) footnote in history. [read more]

Categories
...in the arcade 1 Button 1980 4 quarters (4 stars) Arcade B Joystick Maze Seeburg Shooting At Enemies Speech Synthesis Stern Valadon Automation

Berzerk

BerzerkThe Game: You’re alone in a maze filled with armed, hostile robots who only have one mission – to kill you. If you even so much as touch the walls, you’ll wind up dead. You’re a little bit faster than the robots, and you have human instinct on your side…but even that won’t help you when Evil Otto, a deceptively friendly and completely indestructible smiley face, appears to destroy you if you linger too long in any one part of the maze. The object of the game? Try to stay alive however long you can. (Stern, 1980)

Memories: If Berzerk sounds a little bit familiar, it’s no coincidence. To some extent, the running-alone-through-an-enemy-filled-maze premise had been mined by Midway’s Wizard Of Wor (a game released around the same time), which even looked somewhat similar. Unlike the glut of Pac-Man clones, it’s probably not so much a question of plagiarism as a question of several game designers arriving at the same good idea at the same time. [read more]

Categories
...at home 1 Button 1980 4 quarters (4 stars) B Breaking Through Walls Joystick Magnavox / N.A.P. Odyssey2

Blockout! / Breakdown!

Blockout! / Breakdown!The Game: In this bizarre and uniquely Odyssey2 take on Atari’s Breakout, you battle either the computer or a second player in your attempts to blast through a wall – or repair it. You take alternating turns with your opponent; one round, you’re playing the game the more traditional way and controlling the paddle at the bottom of the screen, trying to bounce the ball toward four layers of colorful blocks. But in the next round, you’re controlling the four androids within those layers of blocks whose duty is to repair damage done by your opponent’s paddle. (Magnavox, 1980)

Memories: This is one of those examples of a well-worn arcade theme given a new twist by the Odyssey2 game designers. Some of you reading this are probably shaking your heads and thinking, “There they go, ripping off Atari again,” but the repair ‘droids make this a whole new game. [read more]

Categories
...at home 1 Button 1980 4 quarters (4 stars) Activision Atari 2600 VCS Available In Our Store B Boxing Game Systems Joystick Sports

Boxing

1 min read

BoxingBuy this gameThe Game: The sweet science of bruising is brought down to the pixellated level, as one or two players take control of a boxer seen from a view directly above the ring. The object is simple: knock your opponent out without letting him do the same to you. (Activision, 1980)

Memories: One of a handful of Activision‘s first releases, Boxing was one of those early sports video games that raised the bar on that entire genre by looking reasonably like the sport it was portraying, rather than something which could be described as an abstract representation at best. It also had the knack of being very easy to pick up and learn – there are no complicated combo moves here. [read more]

Categories
...on computers 1980 4 quarters (4 stars) Action Strategy B Home Computer System Keyboard Milton Bradley Shooting At Enemies Texas Instruments TI 99/4a

Blasto

BlastoThe Game: Piloting your mobile cannon around a cluttered playfield, you have but one task: clear the screen of mines, without blowing yourself up, in the time allotted. If you don’t clear the screen, or manage to detonate a mine so close to yourself that it takes you out, the game is over. If you do clear all the mines, you get a free chance to try it again. Two players can also try to clear the minefield simultaneously. (Texas Instruments, 1980)

Memories: Programmed for TI by Milton Bradley‘s in-house video game group under contract, Blasto is an adaptation of an oscure 1978 B&W arcade game, and while the TI 99/4a has no problem replicating the game play, it has virtually no choice but to improve on the arcade Blasto‘s almost-nonexistent graphics and sound. [read more]

Categories
...in the arcade 1 Button 1981 4 quarters (4 stars) Arcade arcade games only Available In Our Store B Joystick Midway Namco Shooting At Enemies Speech Synthesis

Bosconian

2 min read

BosconianBuy this gameThe Game: As the pilot of a well-armed spacecraft (which appears to have been borrowed from Galaga), you weave through an unending barrage of support craft, asteroids, and hunter ships, all of which can kill you. And somewhere on the screen – as indicated by your radar – are several large Bosconian star destroyers (what, did they lease these from Lord Vader or something?). You can blast away at the destroyers’ six outer pods, or you can go for a shot right into the heart of a destroyer, taking the whole thing out by blasting its central pod. A piece of advice: don’t be too close to a Bosconian when you do this…the large explosion can end your space traveling days too. (Bally/Midway [under license from Namco], 1981)

Memories: Wow – a game with big killer space stations surrounded by lots of hostile patrol ships? They must be building Sinistar in the next sector over. But seriously, Bosconian is another game which meets the qualifications of a bona fide classic – easy to learn, hard to master – and, given the shape of the player’s ship (plus the fact that both games were licensed from Namco), I’ve always wondered if Bosconian was intended to be a sequel to Galaga. [read more]

Categories
...at home 1 Button 1981 4 quarters (4 stars) Atari Atari 2600 VCS B home video games only Joystick Maze Shooting At Enemies

Berzerk

1 min read

BerzerkThe Game: You’re alone in a maze filled with armed, hostile robots who only have one mission – to kill you. If you even so much as touch the walls, you’ll wind up dead. You’re a little bit faster than the robots, and you have human instinct on your side…but even that won’t help you when Evil Otto, a deceptively friendly and completely indestructible smiley face, appears to destroy you if you linger too long in any one part of the maze. The object of the game? Try to stay alive however long you can. (Atari, 1981)

Memories: Despite such atrocities as the Atari 2600 version of Pac-Man, Atari managed to turn out a fantastic version of Stern’s hit arcade game. Almost flicker-free, and lacking only the arcade game’s primitive speech synthesis (not that much of a loss, truth be told), Atari’s Berzerk cartridge was a very good reason to own the 2600. [read more]

Categories
...under development 1981 Arcade Atari B Cockpit First-Person No Rating other Specialized Controller Tanks Unreleased Prototypes Vector Graphics

Bradley Trainer (a.k.a. “Military Battlezone”)

Atari Bradley TrainerThe Game: As the pilot of a Bradley infantry fighting vehicle, you wander the desolate battlefield, trying to wipe out enemy tanks and helictopers without accidentally firing on your own allies. (Atari, under special contract for the United States Army, 1981)

Memories: You’d be hard-pressed to find anyone in the arcade business who’d complain that a game was too good. But Ed Rotberg, designer of Atari’s original 3-D vector graphics tank hit Battlezone, would be the exception. His revolutionary first-person fighting game was impressive enough to attract the attention of the United States Army, and this landed him a very special job he did not want: retooling the game to the Army’s exacting specifications to turn it into a real training simulation. [read more]

Categories
...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade B Climbing Collecting Objects Joystick Jumping Seeburg Speech Synthesis Stern Valadon Automation

Bagman

1 min read

BagmanThe Game: You’re a thief trying to make away with all the loot buried in a complex maze of interconnected mines and shafts, and you’d get away with it if it weren’t for some pesky cops who are hot on your trail. You can drop bags of money on them from a level above, or temporarily brain them with a pick, and they’ll occasionally also bumble into open mine shafts of their own accord. In any of these events, they vanish for a little while to recover before reappearing. But any of these things will do you in too! (Stern/Seeburg [under license from Valadon Automation], 1982)

Memories: Bagman was a very addictive and fun variation on the ladder-climing format that had become familiar in the space of just one year. Despite putting the player in the role of a crook, the worst behavior this game could possibly encourage would be slapstick, Keystone Kops-type violence (wouldn’t it be great if there were a bunch of comically clumsy cops, and wouldn’t it be great if they brought beer – really good beer?). It’s a very cute and playable game. [read more]