Categories
...at home 1981 2 Buttons 4 quarters (4 stars) A Available In Our Store Intellivision Intellivision Controller Mattel Electronics Slide & Shoot (i.e. Space Invaders)

Astrosmash

AstrosmashThe Game: The end of the world is near: asteroids and meteors are careening toward the surface of your planet at breathtaking speeds. Manning a speedy mobile laser cannon, your job is to take out or dodge the falling fragments from Buy this gamespace. Letting stray impactors past your defenses will actually diminish your score, but blasting them while they’re still incoming can create another dilemma: they split into smaller pieces which are still falling toward the ground. You’ll lose a cannon if debris lands on it, and you’ll lose the game (please note the air of certainty there) when you run out of cannons. Apparently this asteroid apocalypse is no force of nature either, as bombs both large and small fall toward you as well… (Mattel Electronics, 1981)

Memories: As was the case with the Odyssey2, some of the early arcade-style Intellivision offerings were near-beer versions of bigger brand-name hits – to which Atari, more often than not, held the rights. Astrosmash is one of the Intellivision’s signature games, and it’s a beautiful example of making a virtue out of not being able to ape a popular game too closely. [read more]

Categories
...at home 1 Button 1981 4 quarters (4 stars) Atari Atari 2600 VCS B home video games only Joystick Maze Shooting At Enemies

Berzerk

1 min read

BerzerkThe Game: You’re alone in a maze filled with armed, hostile robots who only have one mission – to kill you. If you even so much as touch the walls, you’ll wind up dead. You’re a little bit faster than the robots, and you have human instinct on your side…but even that won’t help you when Evil Otto, a deceptively friendly and completely indestructible smiley face, appears to destroy you if you linger too long in any one part of the maze. The object of the game? Try to stay alive however long you can. (Atari, 1981)

Memories: Despite such atrocities as the Atari 2600 version of Pac-Man, Atari managed to turn out a fantastic version of Stern’s hit arcade game. Almost flicker-free, and lacking only the arcade game’s primitive speech synthesis (not that much of a loss, truth be told), Atari’s Berzerk cartridge was a very good reason to own the 2600. [read more]

Categories
...at home 1 Button 1981 2 quarters (2 stars) Atari Atari 2600 VCS D home video games only Joystick Shooting At Enemies Side-Scrolling

Defender

1 min read

DefenderThe Game: You’re a lone space pilot in very unfriendly territory, trying to stop a seemingly endless attacking fleet of aliens from kidnapping and “mutating” hapless innocents on the ground into new berzerker opponents. (Atari, 1981)

Memories: Though a bit more faithful to its source material than, say, the Atari 2600 version of Pac-Man, this first home edition of Defender suffered from many of the same problems, namely an intensely annoying “flickering” effect that affected virtually everything on the screen, from the scrolling “mountains” to the player’s own ship to the enemy fighters. [read more]

Categories
...at home 1981 4 quarters (4 stars) Activision Atari 2600 VCS Available In Our Store F Game Systems Joystick

Freeway

1 min read

FreewayThe Game: Why the chicken crossed the road is no longer the question. Now the question is will the chicken cross the road? That part is up to you. You are the chicken. You must avoid traffic, but that’s a real challenge when Buy this gameyou’re confined to a straight vertical line from the bottom of the screen to the top. You can’t deviate left or right. You can only charge – or retreat. Getting hit by a car will send you back to your starting position to try again. Getting all the way across the street increases your score by one point. (Activision, 1981)

Memories: An incredibly fun game, and one of a then-dying (well, for that matter, it’s still dying) breed of two-player games, Freeway beat the Atari 2600 version of Frogger to the stores by a year. [read more]

Categories
...at home 1 Button 1981 4 quarters (4 stars) Activision Atari 2600 VCS Available In Our Store Game Systems Hockey I Joystick Sports

Ice Hockey

1 min read

Ice HockeyBuy this gameThe Game: Hit the ice and get the puck outta here. You have control of two players in this scaled-down match: one offensive player and one defensive player who can leave his goalie position (but not without giving the other team a better chance to land a shot). Keep the other team – whether it’s a second player or the “Activision computer” – from getting a goal, while trying to get past their defenses to slam a shot into their net. The holder of the highest score when the clock runs out is the winner. (Activision, 1981)

Memories: Hockey had been a fixture of the video game world long before Activision released Ice Hockey as one of its earliest titles. Early video hockey was essentially Pong with hockey rules, despite attempts to make the players look more like people than paddles (see the Odyssey 500 console). But Ice Hockey flipped the playing field 90 degrees, and made the on-screen characters look and act like human hockey players – right down to being knocked on their butts. [read more]

Categories
...at home 1 Button 1981 4 quarters (4 stars) Activision Atari 2600 VCS Available In Our Store Collecting Objects Game Systems K Paddle / Rotary Knob

Kaboom!

2 min read

Kaboom!Buy this gameThe Game: No manifestos, no political agendas, nothing like that – there’s just a mad bomber at the top of the screen, with a seemingly endless supply of explosives to chuck at you. You, on the other hand, have rather more limited resources – namely, three buckets of water. Your job is to keep those buckets right under the bombs and catch them all. If a bomb gets through, it costs you a bucket. If you lose your last bucket, you’ll be going out with a bang and a whimper. Catching all of the buckets in a given level of the game gives you a brief pause to prepare for the next wave – because your adversary’s using that brief pause to go cook up more bombs. (Activision, 1981)

Memories: Another one of Activision’s early best-sellers, Kaboom! is good, colorful fun – and it’s about as original as the concept of a madman with a bomb. As was typical in these early days before look-and-feel lawsuits became almost routine, the basic game play of Kaboom! was “borrowed” from an early black & white Atari coin-op called Avalanche. In that game, the bombs were falling rocks, and the whole thing was essentially a variation on the theme of Breakout. [read more]

Categories
...at home 1 Button 1981 5 quarters (5 stars) Edit Your Own Levels Joystick K Keyboard Magnavox / N.A.P. Maze Odyssey2

K.C. Munchkin!

K.C. Munchkin!The Game: As a small blue spherical creature whose sole sensory organs consist of two eyes, two antennae and an enormous mouth, you are on a mission to eat twelve dots which are floating around a small maze. Pursuing you are three multicolored jellyfish-like horrors who will gobble you up on contact. (North American Philips, 1981)

Memories: K.C. Munchkin!, for its similarities to Pac-Man, actually got Magnavox sued…by Atari! Huh? Follow me: Bally/Midway were, at the time, the U.S. copyright holders of the concept and code for the arcade Pac-Man…should they not have filed that suit rather than Atari, which was still fuming over the richly-deserved flood of negative reviews for its horrible Atari 2600 Pac-Man adaptation? [read more]

Categories
...at home 1981 3 quarters (3 stars) Creative Educational K Keyboard Magnavox / N.A.P. Odyssey2

Keyboard Creations!

Keyboard Creations!The Game: Well, it’s really not much of a game. It’s more like a home simulation of an early-1980s public access cable channel. You can type up crawls that scroll across the screen, as well as setting an on-screen clock. Events can also be programmed to trigger special messages either at a pre-set time, or at regular intervals. (Magnavox, 1981)

Memories: Magnavox touted Keyboard Creations! as an essential tool for home videos, or anyone throwing parties, but it turned out more like a home version of that one cable channel that always occupied a slot somewhere in the lower 13, usually right below USA Network – you know, that one that had the time, the temperature, and the city trash pickup schedule. [read more]

Categories
...at home 1 Button 1981 4 quarters (4 stars) Activision Atari 2600 VCS Available In Our Store Game Systems Joystick L Shooting At Enemies Side-Scrolling

Laser Blast

Laser BlastBuy this gameThe Game: What a refreshing change of pace. This time, you control a wave of spaceships attacking from the sky, and the computer is stuck on the ground firing at you. It’s payback time! Destroy the ground defense positions and guide your flying saucers into attack position. But apparently the three-lives rule doesn’t apply to the computer: you can never completely get rid of the ground defenses…you only encounter more agile ones. So, being the unfair world that it is, the game continues until you run out of ships. (Activision, 1981)

Memories: This craftily subversive title from Activision turns a lot of scroll-and-shoot conventions on their ear, but at its heart, it’s a little bit of Defender and a little bit of Sky Diver and a whole lot of madness. [read more]

Categories
...at home 1 Button 1981 5 quarters (5 stars) Atari Atari 2600 VCS Available In Our Store Game Systems home video games only Joystick M Shooting At Enemies

Missile Command

1 min read

Missile CommandSee the videoThe Game: Tucked away safely in an underground bunker, you are solely responsible for defending six cities from a relentless, ever-escalating ICBM attack. Your missile base is armed with three banks of nuclear missiles capable of intercepting the incoming enemy nukes, planes and smart bombs. One nuke hit on your base will incapacitate one bank of missiles for the rest of your current turn, but one nuke hit on any of your six cities will destroy it completely. (The only chance you have of rebuilding a city comes when a bonus city is awarded for every 10,000 points scored.) And when all six of your cities have been destroyed, the cataclysmic end of the world proceeds. Game over. (Atari, 1981)

Memories: After the runaway success of the licensed Space Invaders and its own in-house Asteroids translation, Atari started mining its own vaults for new cartridges – and Missile Command, the legendary Cold War video game that had given its designer nightmares about nuclear war, was a prime target. [read more]