Categories
...in the arcade 1980 4 quarters (4 stars) A Arcade Cinematronics Maze Military More Than 2 Buttons Shooting At Enemies Tanks Vector Graphics

Armor Attack

The Game: One or two players are at the controls of speedy ground assault vehicles which can zip around an enclosed maze of open areas and buildings with almost mouse-like speed. Heavy tanks and armed helicopters routinely appear in this maze, attempting to shoot any player vehicles they spot; the player(s) can, in turn, fire back at both of these vehicles. Caution: a damaged tank may still be able to draw a bead, so it’s best to keep firing until the tanks are completely destroyed. (Cinematronics, 1980)

Memories: However popular Atari’s vector graphics games were, the real rock-solid workhorse of that genre of gaming was the comparitively small Cinematronics. Armor Attack (whose marquee cryptically punctuates the title as “Armor… …Attack“) was no household name like Asteroids, and it may have been a mere sleeper without being a sleeper hit; the game play, for the most part, dated back to Kee Games’ Tank! from several years earlier. But it’s fondly remembered today – and made enough of a mark for a unique home version. [read more]

Categories
...in the arcade 1 Button 1980 3 quarters (3 stars) A Arcade Joystick Slide & Shoot (i.e. Space Invaders) Stern

Astro Invader

Astro InvaderThe Game: Those pesky invaders from space are back, and this time they’ve devised a handy delivery system that drops entire columns of kamikaze invaders and motherships through a series of airborne chutes from an orbiting Stern command ship. Players can try to intercept invaders as they plummet toward Earth, but as their impact sends a cloud of debris spreading outward which can also destroy the player’s cannon, avoidance is a perfectly acceptable (if not exactly high-scoring) survival strategy. (Stern [under license from Union Denshi Kogyo Company], 1980)

Memories: As with numerous other big names in the industry at the end of the 1970s and the dawn of 1980, pinball maker Stern‘s angle of entry into the burgeoning video game business was a remix of Taito‘s Space Invaders. Yes, even the company who brought us Berzerk and Frenzy – as well as numerous licensed imports from Konami, among others – rode Taito’s coattails into the video game business. [read more]

Categories
...in the arcade 1980 3 quarters (3 stars) A Arcade arcade games only Atari Available In Our Store More Than 2 Buttons Shooting At Enemies Vector Graphics

Asteroids Deluxe

Asteroids DeluxeThe Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of free-floating (and yet somehow deluxe) asteroids, but the job isn’t easy – Newton’s laws of motion must be obeyed, even by asteroids. When you blow a big rock into little chunks, those chunks go Buy this gamezipping off in opposite directions with the speed and force imparted by the amount of energy you used to dispel them. To that screenful of bite-sized chunks o’ death, add an unpredictable hyperspace escape mechanism and a pesky UFO that likes to pop in and shoot at you, and you’re between several large rocks and a hard place. Only this time you have shields. (Atari, 1980)

Memories: As an unspoken, unwritten internal rule, Atari’s coin-op division just didn’t do sequels. While other companies were happy to keep turning out endless variations on the same basic themes and attaching a number to the title each time, or some extra designation like “plus” or “deluxe,” Atari’s arcade designers reasoned that they had so many good ideas that they didn’t need to do sequels. The surprise success of Asteroids, however, was one case where Atari realized it could cash in if only it could ignore that rule. [read more]

Categories
...in the arcade 1980 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store B Cockpit First-Person Shooting At Enemies Specialized Controller Tanks Two Joysticks Vector Graphics

Battlezone

BattlezoneBuy this gameThe Game: As the pilot of a heavy tank, you wander the desolate battlefield, trying to wipe out enemy tanks and landing vehicles. (Atari, 1980)

Memories: Though the above description is exceedingly simple, Battlezone was another pillar of Atari’s stable of outstanding vector graphics games (which also included Tempest and Asteroids). With its two-stick control system, mimicking a real tank’s controls, its slowly lumbering game play, and its periscope-like screen, Battlezone was, for its day, an incredibly cool and realistic game (with a huge cabinet too). [read more]

Categories
...in the arcade 1 Button 1980 3 quarters (3 stars) Arcade arcade games only B Joystick Slide & Shoot (i.e. Space Invaders) Taito

Balloon Bomber

Balloon BomberThe Game: Why worry about space invaders when there are more pressing earthly threats? Players guide a mobile cannon at the bottom of the screen, trying to take out a constant barrage of balloon bombers dropping live bombs. A direct hit to the cannon costs the player a “life,” but if the player allows a bomb to hit bottom, the results can be almost as dangerous: bombs crater the surface that the player’s cannon moves across, and allowing those pits to collect on the surface can severely limit the player’s movements, to the point of leaving the cannon a motionless sitting duck for the next round of balloon bombs, or a plane that periodically drops cluster bombs from overhead. (Taito, 1980)

Memories: One of the more obscure exponents of the same basic hardware platform that brought us Space Invaders Part II, Balloon Bomber is an interesting twist in the slide-and-shoot genre that’s based on a real (and very strange) footnote in history. [read more]

Categories
...in the arcade 1 Button 1980 4 quarters (4 stars) Arcade B Joystick Maze Seeburg Shooting At Enemies Speech Synthesis Stern Valadon Automation

Berzerk

BerzerkThe Game: You’re alone in a maze filled with armed, hostile robots who only have one mission – to kill you. If you even so much as touch the walls, you’ll wind up dead. You’re a little bit faster than the robots, and you have human instinct on your side…but even that won’t help you when Evil Otto, a deceptively friendly and completely indestructible smiley face, appears to destroy you if you linger too long in any one part of the maze. The object of the game? Try to stay alive however long you can. (Stern, 1980)

Memories: If Berzerk sounds a little bit familiar, it’s no coincidence. To some extent, the running-alone-through-an-enemy-filled-maze premise had been mined by Midway’s Wizard Of Wor (a game released around the same time), which even looked somewhat similar. Unlike the glut of Pac-Man clones, it’s probably not so much a question of plagiarism as a question of several game designers arriving at the same good idea at the same time. [read more]

Categories
...in the arcade 1 Button 1980 3 quarters (3 stars) Arcade arcade games only C Joystick Sega Shooting At Enemies Slide & Shoot (i.e. Space Invaders)

Carnival

1 min read

CarnivalThe Game: Step right up, put your quarter on the table (well, okay, technically in the slot), and take your best shot. There are plenty of targets to hit, but no big plush bears to win. If you don’t take out the ducks before they reach the bottom row, they don’t cycle back to the top like the other targets – they start flying and can take serious amounts of ammo off your hands and end the game early! (1980, Sega)

Memories: In the wake of virtual shooting gallery games like Space Invaders, Carnival arrived on the scene to make the shooting gallery metaphor more literal. Well, more or less – killer ammo-grabbing ducks aren’t exactly standard issue at the state fair. (But seeing how much finesse they add to Carnival, they should be!) [read more]

Categories
...in the arcade 1980 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store C Slide & Shoot (i.e. Space Invaders) Trackball

Centipede

CentipedeBuy this gameThe Game: Apparently, the exterminating business is getting more dangerous. In the course of trying to wipe out some vermin, you find yourself on the defensive – any of them can kill you simply by touching you. Fleas drop from the top of the screen, leaving bothersome mushrooms in their way. Scorpions periodically poison the mushrooms, making them impossible to destroy. And a pesky spider is always dancing around the screen. (Atari, 1980)

Memories: I was never that hot on Centipede, but this is mainly due to the fact that its trakball controller pretty much ensured that I sucked at this game. But many people just loved it. With the benefit of hindsight, and slightly better hand-eye coordination, I can now see why. [read more]

Categories
...in the arcade 1 Button 1980 3 quarters (3 stars) Arcade C Joystick Slide & Shoot (i.e. Space Invaders) Universal

Cosmic Guerilla

Cosmic GuerillaThe Game: The invaders are back, and this time they plan on making quick work of Earth’s defenses. Columns of alien invaders descend from space, staying safely outside of the range of the player’s cannon. A few aliens at a time break formation and attempt to reach the player’s floating stockpiles of ordnance and extra ships floating in the center of the screen; if the aliens are able to reach these items, the player will lose a life. The only option is to take out the invaders before they succeed. (Universal, 1980)

Memories: In the beginning, some of the most respectable future names in the video game business got their start cranking out clones of Pong. The ubiquitous success of Space Invaders had a similar effect; some of the earliest arcade efforts from some surprising names (including Nintendo) either remixed Taito‘s quarter-grabbing mega-hit, or copied it outright. Universal, the future makers of Mr. Do! and Ladybug, was not immune to Space Invaders fever either. [read more]

Categories
...in the arcade 1980 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade C Climbing Nichibutsu Speech Synthesis Taito Two Joysticks Vertical Scrolling

Crazy Climber

Crazy ClimberBuy this gameThe Game: You control a daredevil stunt climber on his trip up the side of the Nichubutsu building, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as a large stork with (apparently flaming) droppings and a large gorilla (perhaps on loan from the Nintendo building) can cause you to plunge to your death several stories below, and even minor things such as annoyed building tenants dropping potted plants at you from above can have the same disastrous effect. When you reach the top – if you reach the top, that is – a helicopter lifts you away to your next challenge. (Taito [under license from Nichibutstu], 1980)

Memories: A bit of a cult favorite that never achieved a major following, Crazy Climber was a staple of many arcades and game rooms in the early 80s. The two-joystick control scheme took a little bit of practice, but once players got used to it, it was a major and unique part of the game’s appeal. [read more]