Categories
...in the arcade 1 Button 1981 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Available In Our Store G Joystick Midway Namco Shooting At Enemies Slide & Shoot (i.e. Space Invaders)

Galaga

GalagaBuy this gameThe Game: Commanding a small fleet of sleek fighter ships, you’re up against an alien invasion, arriving in wave after unfriendly wave. Alien fighters resemble butterflies and bees, but the real prize is the handful of motherships which arrives with each wave. Capable of taking two hits – the first weakens them and turns them dark blue, the second destroys them – the motherships also come equipped with a tractor beam with which to snare your fighters. But if one of your fighters is captured, and you can destroy the mothership which is towing it, your wayward fighter will be returned, doubling your firepower. (Bally/Midway [under license from Namco], 1981)

Memories: Where its predecessor, Galaxian, brought “attack formations” to standard Space Invaders-style shooters, Galaga introduced real strategy, and influenced nearly every shooter that came after it. [read more]

Categories
...in the arcade 1 Button 1981 4 quarters (4 stars) Arcade Flight Stick G Midway Slide & Shoot (i.e. Space Invaders) Speech Synthesis

Gorf

GorfThe Game: The evil Gorfian Empire is attacking, and for only a quarter, you can enlist and defend Earth against the vicious (yet strangely cute) little critter with a robotic voice. In the first stage, Astro Battle, you have a defesive shield which is weakened with each shot the aliens fire at you – and every shot you fire back at them. (Truth be told, it’s a very thinly disguised take on the Space Invaders formula.) Then, in the Laser Attack level, the aliens break out heavier, nastier artillery that you have to dodge…if you can. Stage 3 sees a guest star from an earlier Midway game in the Galaxians stage, which is a sort of scaled-down version of the Galaxian game itself. Stage 4 is the hardest, with the Gorfian menace repeatedly spiraling out of a Space Warp, defying you to get so much as a single good shot fired off at it. Finally, if you survive the fourth stage, the Flagship level awaits. The flagship can fire any number of projectiles in your direction through your shield, and you have to not only dodge incoming fire, but try to get your own shot to hit just the right place on the flagship to destroy it. (Bally/Midway, 1981)

Memories: Gorf was a minor hit in its time, though this latest attempt to turn the Galaxian format into a franchise fell through the cracks. It didn’t help that the first stage seen in the attract mode was a Space Invaders clone. [read more]

Categories
...in the arcade 1981 2 quarters (2 stars) Arcade H Joystick Maze Unauthorized Bootlegs

Hangly Man

Hangly ManThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots (10 points) and evading four colorful monsters who can eat you on contact. In four corners of the screen, large flashing dots (50 points) enable you to turn the tables and eat the monsters for a brief period for an escalating score (200, 400, 800 and 1600 points). Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (Nittoh, 1981)

Memories: Journey back with us now to the first two years of the eighties, when Pac-Man ruled the coin-op video game roost, where arcade owners’ demand for the prized Pac-Man machines was high, where players’ skill at winning was increasing and their repeat business was proportionately dwindling, and everyone wanted a piece of that little yellow pie. [read more]

Categories
...in the arcade 1 Button 1981 4 quarters (4 stars) Arcade Collecting Objects K Midway Trackball

Kick / Kickman

1 min read

KickThe Game: In an addictive little number from the height of Midway’s post-Pac-Man arcade empire, you are a unicycle-riding clown who occasionally wears a spiked hat. Your job is to keep any of the balloons falling from overhead from hitting the ground. You can bounce the balloons back into the air – temporarily – by kicking them, but the only way to remove a balloon from play permanently is to catch or pop it on your head. In later stages, other objects fall from the sky, including special guest stars Pac-Man and those darn ghost monsters, and also including bombs which are the only thing you must avoid. (Bally/Midway, 1981)

Memories: A wonderfully addictive game with intensely aggravating controls, Kickman has gone down in video game history with unjust obscurity. But perhaps this lack of bona fide “hit” status can be blamed on that wacky lateral trakball control – it was such a pain in the butt until you’d gotten sufficient practice in. [read more]

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...in the arcade 1 Button 1981 3 quarters (3 stars) Arcade Joystick L Maze Universal

Ladybug

1 min read

LadybugThe Game: You control a nice, big, juicy ladybug waddling around a complex maze, gobbling up food and avoiding your nasty fellow insects. Doors in the maze can throw pursuers off your track momentarily – or they can trap you into an even worse situation than whatever you’re trying to escape. (Universal, 1981)

Memories: Like Lock ‘n’ Chase, Ladybug is a fine example of a game which, though clearly inspired by Pac-Man, features enough unique game play elements to make it an individual game. And it’s a rare instance of a game I have to praise for its music and sound effects – they were really rather catchy. [read more]

Categories
...in the arcade 1 Button 1981 4 quarters (4 stars) Arcade Data East / DECO Joystick L Maze

Lock ‘n’ Chase

Lock 'n' ChaseThe Game: You’re in charge of a getaway car loaded with crafty criminals. Your job is to sneak around the maze, avoid four colorful cops who are hot on your trail, and grab all the dough – and, of course, to escape so you can steal again another day. But the cops can trap you with a series of doors that can prevent you from getting away… (Data East, 1981)

Memories: Obviously, Lock ‘n’ Chase was yet another variation on the basic game play of Pac-Man, but in this case, just enough was changed to make it a discernably different new game, instead of just another clone. But even the most open-minded player could be forgiven for looking at the maze full of dots, populated by cutesy “cops,” and walking away, thinking, “Yep, it’s another Pirhana.” [read more]

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...in the arcade 1981 4 quarters (4 stars) Arcade Joystick Kural Electric M Maze Williams Electronics

Make Trax

Make TraxThe Game: You play the part of a free-roaming paintbrush, trying to fill an entire maze with color. Unfortunately, a couple of equally free-roaming (and, apparently, amphibious) fish are out to stop you. You must avoid them at all costs. There are two rollers you can use to squish the fish, but they’re only found in two parts of the maze – and you can only roll them so far. Periodically, such things as kittens, cars, and mice will run through the maze, leaving tracks in your fresh paint which you must then cover up. You can also stop them dead in their tracks by running over them. (Don’t ask me why two fish are a threat to you when your paintbrush can ice a whole car.) Fill the maze with the pigment of your imagination, and you’re off to the next level. (Williams Electronics [licensed from Kural Electric], 1981)

Memories: One of Williams’ only non-shooter entries (and one of its few games licensed from Japan), it’s easy to see that Make Trax is inspired by Pac-Man, even though the connection is very cleverly covered. Instead of clearing a maze by eating everything in it, you clear the maze by painting it. This makes things a little harder than you might expect – every pixel of the maze has to be filled. In Pac-Man terms, this would be equivalent to the yellow one leaving crumbs in corners of the maze that have to be cleaned up. Messy eating metaphors aside, it makes Make Trax very challenging. [read more]

Categories
...in the arcade 1981 2 quarters (2 stars) Arcade Exidy Joystick M Maze More Than 2 Buttons

Mouse Trap

Mouse TrapThe Game: In this munching-maze game (one of the dozens of such games which popped up in the wake of Pac-Man), you control a cartoonish mouse who scurries around a cheese-filled maze which can only be navigated by strategically opening and closing yellow, red and blue doors with their color-coded buttons. Occasionally a big chunk o’ cheese can be gobbled for extra points. Is it that easy? No. There is also a herd of hungry kitties who would love a mousy morsel. But you’re not defenseless. By eating a bone (the equivalent of Pac-Man‘s power pellets), you can transform into a dog, capable of eating the cats. But each bone’s effects only last for a little while, after which you revert to a defenseless mouse. (Exidy, 1981)

Memories: Though its seemingly Tom & Jerry-inspired food chain made a cat vs. mouse variation of Pac-Man virtually inevitable, Mouse Trap frustrated that potential with a complex control system – too complex, actually. [read more]

Categories
...in the arcade 1 Button 1981 3 quarters (3 stars) Arcade arcade games only Available In Our Store Joystick Maze Midway N Namco Publisher / Manufacturer Racing Sports

New Rally-X

New Rally-XBuy this gameThe Game: As the driver of a high-powered race car, you rocket around corners and down straightaways, trying to pick up every yellow flag in the maze-like course and avoiding deadly collisions with pursuing red cars. Special flags (marked with an “S”, of course) offer big points bonuses, while Lucky flags (“L”) give you bonus points based on how much fuel remains in your car’s gas tank, so it’s best to find them as quickly as possible. Watch out for rocks, and use your smokescreen only when necessary to distance yourself from the red cars. (1981, Namco)

Memories: Not even really a sequel to Rally-X, which hit the arcades at roughly the same time as Pac-Man, New Rally-X was an attempt by Namco to give its cutesy overhead racing game a little more “oomph” to Rally-X in the hope that it might pick up steam during the arcade boom that Pac-Man spawned. [read more]

Categories
...in the arcade 1981 2 quarters (2 stars) Arcade Joystick Maze P Unauthorized Bootlegs

Piranha

PiranhaThe Game: As a butt-ugly fish, you maneuver around a simple undersea maze, gobbling small dots (10 points) and evading four colorful squids who can eat you on contact. In four corners of the screen, large flashing dots (50 points) enable you to turn the tables and eat the monsters for a brief period for an escalating score (200, 400, 800 and 1600 points). Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The squids, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (“GL”, 1981)

Memories: Journey back with us now to the first two years of the eighties, when Pac-Man ruled the coin-op video game roost, where arcade owners’ demand for the prized Pac-Man machines was high, where players’ skill at winning was increasing and their repeat business was proportionately dwindling, and everyone wanted a piece of that little yellow pie. [read more]