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...at home 1982 4 quarters (4 stars) A Action Adventure Game Systems Intellivision Intellivision Controller Keypad Mattel Electronics Maze Role Playing Game Shooting At Enemies

Advanced Dungeons & Dragons Cartridge

Advanced Dungeons & Dragons CartridgeThe Game: Your quest begins as you set out from the safety of home to look for adventure in mountainous caverns. When you wander into the dungeons and caverns, your view zooms in to the maze your adventurer is exploring, complete with treasures to collect and deadly dangers to duel. (Mattel Electronics, 1982)

Memories: Combining sword-and-sorcery – traditionally the territory of paper-and-dice role playing games – with video game action has been one of the more inspired mash-ups to come from the golden age of video games. As combinations go, it was almost inevitable – with Dungeons & Dragons being more geeky than mainstream in the 1970s, it was an activity with which game programmers – another geeky crowd – were likely to be acquainted. With all of that crossover going on, it was therefore inevitable that someone, presumably whoever had deep enough pockets to license the title and game elements, would eventually produce an official video game. [read more]

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...at home 1982 5 quarters (5 stars) A Imagic Intellivision Intellivision Controller Keypad Shooting At Enemies

Atlantis

AtlantisThe Game: You man three fixed artillery batteries defending the advanced underwater city of Atlantis. Alien spaceships pass overhead, and you have to choose your target – and which of the three guns you’re firing – carefully in order to knock them out. Any ships which survive one pass will drop down one level and make another pass. At the lowest level, the ships will begin bombing the city, knocking out habitation domes, power generators, and even your artillery nests. When the final destruction of Atlantis comes at last, one tiny ship escapes into the sky… (Imagic, 1982)

Memories: Sometimes it just takes a slight advance in hardware to make the same game a whole different game. Atlantis is the proof in the pixellated pudding, for the Intellivision edition not only has you defending the city under the ocean in broad daylight, it demands that you defend it in the dead of night, with only sweeping spotlights panning across the sky to pick out your approaching foes. And that is a whole different game – not being able to see the buggers is tough. [read more]

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...at home 1982 5 quarters (5 stars) B Climbing Imagic Intellivision Intellivision Controller Jumping

Beauty & The Beast

Beauty & The BeastThe Game: You control Bashful Buford, apparently a redneck cousin to Mario. You’re trying to reach the top of the Mutton Building to rescue your ladyfriend, Tiny Mabel, from huge Horrible Hank, who’s chucking boulders at you. You can jump over these, and use open windows to get a leg up on the next floor of the building. Avoid bats and birds – and try to catch any floating hearts Mabel sends down, because they make Buford invincible for a short time. If you reach Hank and Mabel, you advance to the next few floors, which get increasingly cramped since the Mutton Building tapers off to a point. If you can reach Hank and Mabel at the top level of the building, you can clobber Hank right off the side of the structure and rescue Mabel – but not for long, since it all starts again a moment later, only faster. (Imagic, 1982)

Memories: Remember the hideous mutant of a game Coleco made for the Intellivision under the name of Donkey Kong? Not only did it bear only the most superficial resemblance to the arcade game of the same name, but it was even more inadequate than the legendarily bad version Coleco turned out for the Atari 2600. [read more]

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...at home 1 Button 1982 3 quarters (3 stars) B Climbing Intellivision Intellivision Controller Mattel Electronics

Burgertime

BurgertimeThe Game: As a trundling chef, you’re simply trying to make four nicely-stacked burgers, but there’s one little obstacle – the ingredients are coming to life and stalking you! If the walking pickles, eggs, and hot dogs catch up with you, they’ll make a meal of your chef. You have a limited number of pepper shakers you can use to repel your enemies (talk about pepper spray!), but the only way to do away with them permanently is to squash them by dropping a layer of your burger-under-construction on top of them. (Mattel [under license from Data East], 1982)

Memories: Burgertime was one of Mattel’s biggest arcade game licensing coups, and the arcade game is usually fondly remembered. The best feature of the Intellivision edition of Burgertime may, in fact, be its calliope-like music – after a few minutes, it grates on the nerves, but it’s a very close match to the arcade game. The graphics are a bit blocky, but the game is still recognizable as Burgertime. [read more]

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...at home 1 Button 1982 5 quarters (5 stars) D Imagic Intellivision Intellivision Controller Slide & Shoot (i.e. Space Invaders)

Demon Attack

Demon AttackThe Game: Demons coalesce into existence in mid-air above your cannon. Send them back where they came from by force – but watch out, as demons in later levels split into two parts upon being hit, which must then be destroyed individually. After fending off several waves of attackers, you blast off to deep space to confront their mothership. (Imagic, 1982)

Memories: No bones about it, the Intellivision version of Demon Attack is the definitive version of this game. It also drew a lawsuit from Atari, who had just licensed the arcade game Phoenix from Centuri (an American operation which had, in turn, licensed it from Taito in Japan). In a lot of ways, Phoenix and the Intellivision version of Demon Attack were very much alike – swooping alien attackers who split into two equally lethal halves when hit, and a Comet Empire-like alien mothership with only a single vulnerability (and an endless stream of defensive fighters to cover that weakness). [read more]

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...at home 1 Button 1 dime (0 stars) 1982 Climbing Coleco D Game Systems Intellivision Intellivision Controller Jumping

Donkey Kong

Donkey KongThe Game: In the rotund plumber Mario’s first adventure, you have to help him reach the top of a perilous scaffolding to rescue a damsel in distress from the dastardly Donkey Kong. (Coleco, 1982)

Memories: Remember how much of a train wreck Coleco made of Donkey Kong when they made that dismal version of it for the Atari 2600? Well, if anything, Coleco’s equally mind-numbing translation of Nintendo’s original smash hit for the Intellivision proves that Coleco was definitely trying to make their ColecoVision version of Donkey Kong look better. [read more]

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...at home 1 Button 1982 3 quarters (3 stars) Collecting Objects D Imagic Intellivision Intellivision Controller Jumping

Dragonfire

DragonfireThe Game: You’re another treasure-hunting glory seeker who’s about to meet more than his match. If you can survive crossing the drawbridge into the castle – a task made incredibly difficult by the glowing fireballs of dragon breath being hurled toward you – you’ve got an even more hazardous obstacle ahead: the dragon himself is guarding a huge stash of treasure. Even if he can’t stop you from pocketing every shiny thing in the castle, chances are you won’t make it out alive. (Imagic, 1982)

Memories: This is a game that worked well with the Intellivision’s disc controller. Especially on the second screen. It’s a rare case where I don’t mind that devilishly difficult controller at all. Vastly expanded from the same game as we knew it on the Atari 2600, Dragonfire is yet another example of Imagic concocting pure genius for the Intellivision. [read more]

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...at home 1982 5 quarters (5 stars) D Game Systems Imagic Intellivision Intellivision Controller Side-Scrolling

Dracula

DraculaThe Game: Looking for a game where you can spread your wings a little? If bat wings are okay, then Dracula is the game for you. As the impaler himself, you wander the city streets at night, looking for victims to bite. Whether you’re chasing a fleet-footed mortal or avoiding adversaries who also roam the streets, turning into a bat is often the only way to fly. You also have to keep an eye on the clock – if you haven’t returned safely to your crypt by sunrise, Dracula turns to dust. (Imagic, 1982)

Memories: Yet another Intellivision-only gem from the gang at Imagic, Dracula would seem, on the surface, to do some of the same things that Texas Chainsaw Massacre does on the Atari VCS: it puts the player in the role of the villain of the piece, going through the game and searching for victims. But where Texas Chainsaw Massacre tries (rather unsuccessfully, it must be said) to reach for Tobe Hooper-worthy shock value, Dracula keeps things simple – and it makes sure the player is vulnerable too. [read more]

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...at home 1982 5 quarters (5 stars) Available In Our Store Collecting Objects F Game Systems Intellivision Intellivision Controller Jumping Mattel Electronics

Frog Bog

Frog BogOrder this gameThe Game: One or two players control one (or two) hungry frogs, each on its own lily pad. Flies flitter past overhead, and it’s the player’s job to get his frog to jump to just the right altitude, facing just the right direction, and to send his frog’s tongue snapping out to gobble up a fly at just the right time. The diremelyction of each frog can also be controller – frogs can go from pad to pad, but be careful not to land a frog in the drink; he then loses precious time swimming back to his lily pad while the other frog can be gobbling up more tasty flies. The game follows a complete day in the life of the frogs, from morning to night. Whoever snaps up 100 points worth of flies wins the game. (Mattel Electronics, 1982)

Memories: As a concept, Frog Bog had been around since the 1970s, with the basic game play of two frogs competing for flies dating back to the B&W days of the arcade. But even if the game itself wasn’t anything new, it never got a better graphical treatment than it did in Frog Bog. This is one of those games that showed up incessantly in early press and advertising material about the Intellivision, and with good reason – it’s a simple, fun game married to just the right graphics and sounds. [read more]

Categories
...at home 1 Button 1982 3 quarters (3 stars) Intellivision Intellivision Controller L Mattel Electronics Maze

Lock ‘n’ Chase

Lock 'N' ChaseThe Game: You’re in charge of a getaway car loaded with crafty criminals. Your job is to sneak the crooks around the maze, one at a time, avoid four colorful cops who are hot on your trail, and grab all the dough – and, of course, to escape so you can steal again another day. (Mattel [under license from Data East], 1982)

Memories: A fine translation of Data East’s arcade game, this cartridge – one of the earliest examples of a licensed coin-op title from Mattel – is let down by the maddening control problems of the dreaded disc controller. But audiovisually speaking, it was as close as one could get to the original, so I do have to award it some points there. [read more]