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...at home 1 dime (0 stars) 1977 B Baseball Game Systems Keypad RCA RCA Studio II Sports

Baseball

BaseballThe Game: It’s a day at the digital ballpark for two players; the game is very simple – players control the timing of pitches and batting, which will determine how the game unfolds. The highest score at the end of nine innings wins. (RCA, 1977)

Memories: I’m all for a simple game of video baseball. When it got to the point that baseball video games were keeping track of batting averages and other stats, that knocked the genre out of the park for me – I was more than happy to stick to baseball on the Odyssey2 and the Game Boy (the two best video versions of the sport for my money). However, it is possible – even for someone with simple tastes like mine – to go too far in the opposite direction: too basic. RCA’s Baseball for the Studio II goes over that line. [read more]

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...at home 1979 2 Buttons 4 quarters (4 stars) Available In Our Store Baseball Intellivision Intellivision Controller Keypad M Mattel Electronics Sports

Major League Baseball

Major League BaseballThe Game: Play ball! Two teams play until they each accumulate three “outs” per inning. Try to hit the ball out of the park, or confound the outfielders with a well-placed hit none of them can catch. Steal a base if you’re feeling really brave – and then try to cover your bases as best you can when the other player tries all of these same strategies on you. (Mattel Electronics, 1979)

Memories: After Atari’s barely-there VCS baseball title Home Run, and the much better but still graphically simple Baseball! cartridge for the Odyssey2, Major League Baseball was a revelation. This was the moment, for many of us, when video sports games started to look like the sport they represented on home consoles. It almost redefined sports game sound too: the Intellivision has a good swipe at emulating the phrase “You’re out!” at the appropriate moment, an innovation which was nipped in the bud quickly by Mattel Electronics. Why? [read more]

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...at home 1980 4 quarters (4 stars) Available In Our Store Board Game C Game Systems Intellivision Intellivision Controller Keypad Mattel Electronics

Checkers

CheckersBuy this gameThe Game: The timeless strategy board game of conquest comes to the Intellivision, now with 100% more boopy beepy computerish sounds from the future than any game of Checkers you’ve ever played before! Play alone against the computer, or against a second player. (Mattel Electronics, 1980)

Memories: Almost a prerequisite title for any video game console back in this early days, this version of Checkers is curious in that it devotes a lot of screen real estate to showing you the men that have been taken out of play, and shrinks the board itself down to a relatively small space on the screen. [read more]

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...at home 1981 2 Buttons 4 quarters (4 stars) Action Strategy Available In Our Store Cockpit First-Person Intellivision Intellivision Controller Keypad Mattel Electronics S Shooting At Enemies

Space Battle

Space BattleBuy this gameThe Game: You command a mighty battleship with three squadrons of fighters at your disposal to fend off five alien attack fleets. You can manually dispatch your fighter squadrons, send them directly into battle, and recall them to defend your ship. When your fighters go into battle, you can assume control personally and engage in a dogfight with the agile enemy fighters, or you can let the computer fight your battles on autopilot (it’ll get the job done, but usually with an undesirable, if not unacceptable, rate of losses for your side). The game ends when your squadrons have eliminated all of the converging alien fleets, or when the aliens have made quick work of both your squadrons and your command ship. (Mattel Electronics, 1979)

Memories: In 1979, Glen Larson’s TV space epic Battlestar Galactica was as hot a property as you could get on the small screen, with its movie-scale special effects (or at least, the show’s underbudgeted and overworked producers and special effects wizards hoped you thought the effects were movie-scale). Having watched rival toy maker Kenner score a major coup with the license to manufacture toys based on Star Wars, Mattel quickly stepped in to snag the rights for Battlestar Galactica. Short of whatever Star Wars sequel George Lucas turned out next, Galactica was as close as you could get to the next big thing. [read more]

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...at home 1981 2 Buttons 3 quarters (3 stars) Available In Our Store Cockpit First-Person Intellivision Intellivision Controller Keypad Mattel Electronics S Shooting At Enemies

Star Strike

Star StrikeBuy this gameThe Game: Flying low over an alien installation, you are the last hope for the planet Earth. When the alien space vehicle has Earth lined up in the sights of its launcher, the planet will be destroyed. Your mission is to blast alien defensive fighters and bomb their mothership into oblivion before that happens. (Mattel, 1981)

Memories: Star Strike was one of the games Mattel waved in everyone’s face to prove how superior the Intellivision was to its rival, the Atari 2600. But for its time, and considering that Atari’s biggest hits at this point were chunky home versions of Print new overlaysthe distinctly 2-D Asteroids, Missile Command and Space Invaders, Star Strike‘s Star Wars-inspired 3-D animated trench was quite impressive. However, the game was notoriously difficult for those weaned on the excessive simplicity of the aforementioned arcade adaptations. [read more]

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...at home 1982 4 quarters (4 stars) A Action Adventure Game Systems Intellivision Intellivision Controller Keypad Mattel Electronics Maze Role Playing Game Shooting At Enemies

Advanced Dungeons & Dragons Cartridge

Advanced Dungeons & Dragons CartridgeThe Game: Your quest begins as you set out from the safety of home to look for adventure in mountainous caverns. When you wander into the dungeons and caverns, your view zooms in to the maze your adventurer is exploring, complete with treasures to collect and deadly dangers to duel. (Mattel Electronics, 1982)

Memories: Combining sword-and-sorcery – traditionally the territory of paper-and-dice role playing games – with video game action has been one of the more inspired mash-ups to come from the golden age of video games. As combinations go, it was almost inevitable – with Dungeons & Dragons being more geeky than mainstream in the 1970s, it was an activity with which game programmers – another geeky crowd – were likely to be acquainted. With all of that crossover going on, it was therefore inevitable that someone, presumably whoever had deep enough pockets to license the title and game elements, would eventually produce an official video game. [read more]

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...at home 1982 5 quarters (5 stars) A Imagic Intellivision Intellivision Controller Keypad Shooting At Enemies

Atlantis

AtlantisThe Game: You man three fixed artillery batteries defending the advanced underwater city of Atlantis. Alien spaceships pass overhead, and you have to choose your target – and which of the three guns you’re firing – carefully in order to knock them out. Any ships which survive one pass will drop down one level and make another pass. At the lowest level, the ships will begin bombing the city, knocking out habitation domes, power generators, and even your artillery nests. When the final destruction of Atlantis comes at last, one tiny ship escapes into the sky… (Imagic, 1982)

Memories: Sometimes it just takes a slight advance in hardware to make the same game a whole different game. Atlantis is the proof in the pixellated pudding, for the Intellivision edition not only has you defending the city under the ocean in broad daylight, it demands that you defend it in the dead of night, with only sweeping spotlights panning across the sky to pick out your approaching foes. And that is a whole different game – not being able to see the buggers is tough. [read more]

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...at home 1982 2 Buttons 5 quarters (5 stars) Imagic Intellivision Intellivision Controller Keypad M Maze Shooting At Enemies Side-Scrolling Vertical Scrolling

Microsurgeon

MicrosurgeonThe Game: Ready for a fantastic journey? So long as you’re not counting on Raquel Welch riding shotgun with you, this is as close as you’re going to get. You control a tiny robot probe inside the body of a living, breathing human patient who has a lot of health problems. Tar deposits in the lungs, cholesterol clogging the arteries, and rogue infections traveling around messing everything up. And then there’s you – capable of administering targeted doses of ultrasonic sound, antibiotics and aspirin to fix things up. Keep an eye on your patient’s status at all times – and be careful not to wipe out disease-fighting white blood cells which occasionally regard your robot probe as a foreign body and attack it. Just because you don’t get to play doctor with the aforementioned Ms. Welch (ahem – get your mind out of the gutter!) doesn’t mean this won’t be a fun operation. (Imagic, 1982)

Memories: Microsurgeon, designed and programmed by Imagic code wrangler Rick Levine (who even put his signature – as a series of slightly twisted arteries – inside the game’s human body maze), is a perfect example of Imagic’s ability to get the best out of the Intellivision – it’s truly one of those “killer app” games that defines a console. [read more]

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...at home 1 Button 1982 2 quarters (2 stars) Coleco Colecovision Joystick Keypad M Maze

Mouse Trap

Mouse TrapThe Game: In this munching-maze game, you control a mouse who scurries around a cheese-filled maze which can only be navigated by strategically opening and closing yellow, red and blue doors with their color-coded buttons. Occasionally a big chunk o’ cheese can be gobbled for extra points. Is it that easy? No. There is also a herd of hungry kitties who would love a mousy morsel. But you’re not defenseless. By eating a bone, you can transform into a dog, capable of eating the cats. But each bone’s effects only last for a little while, after which you revert to a defenseless mouse. (Coleco, 1982)

Memories: Based on the almost-obscure Exidy arcade game, Coleco turned out a faithful cartridge version of Mouse Trap, with one drawback – just as it was in the arcade, the control scheme for opening the color-coded doors throughout the maze wasn’t the most intuitive way that anyone had ever come up with for controlling a game, even if one does have the overlays that fit over the controller keypads. [read more]

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...at home 1 Button 1982 4 quarters (4 stars) Arcadia 2001 Emerson Game Systems Joystick Keypad S Slide & Shoot (i.e. Space Invaders)

Spiders

SpidersThe Game: Spiders slink down from the top of the screen, constructing an elaborate web and laying eggs as they go. The player, manning a mobile bug-blasting cannon, can take out the spiders, but the eggs are still gestating and will hatch new spiders unless they’re destroyed; new spiders repeat the cycle in rapid succession. Spiders will manage to build their web to the bottom of the screen, restricting the cannon’s movement (and creating zones of the screen where future spider hatchlings can move unimpeded). The game ends when the player loses all of the cannons to the spiders or their incoming fire. (Emerson, 1982)

Memories: In this early epoch of the video game industry, there seemed to be a perception that you simply weren’t taking things seriously unless you secured an arcade license. Witness the Odyssey2, whose sole first-party licensed arcade port came too late in the machine’s library to bolster its popularity, or the Intellivision, which avoided arcade ports at first and then broke through to widespread popularity with a licensed home version of Burgertime.

SpidersNot wanting to be a casualty of the video game wars, Emerson landed a handful of relatively obscure arcade licenses such as Jungler, Funky Fish and Spiders – none of them exactly household names in the coin-op world. (Most people probably can’t even remember seeing these games in the arcade at all; the author of this review barely remembers seeing Spiders and Jungler in the flesh.) Spiders was actually this vague and abstract in the arcade, too, so it’s really not a bad port, especially on the Arcadia 2001.

4 quarters!For such an obscure arcade game, Spiders got around; there was also a fairly entertaining Entex tabletop game, though its matrix of fixed graphics made it much more difficult to figure out what was going on. The Arcadia version is fairly faithful to the original, duplicating the utter strangeness of the coin-op original nicely.[read more]