Skeet Shoot
The Game: Line up moving targets in your sights and blast ’em away. The more targets you hit, the more points you get. Simple enough, eh? Just don’t expect everything to travel in a straight line – and keep in mind that something like 80% of the time you won’t have a chance of hitting anything at all due to where you’re positioned. (Games By Apollo, 1981)
Memories: The 1983–84 crash of the home video game industry has often been blamed on an unstoppable tsunami wave of lousy games being produced by companies that had never before shown an interest in the field. Some pundits point at Activision‘s defeat of an Atari lawsuit – which claimed that third-party games would be unfair competition, as they alleged Activision‘s four principal programmers were using Atari trade secrets – as the first crack in the dam. And maybe they’re right. But at first, with Activision and Imagic releasing well-programmed, colorful, cutting edge and most of all fun games, it was all good – and Atari was still selling hardware, so how could they prove they’d lose out on the deal? [read more]