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...under development 1 Button 1984 3 quarters (3 stars) Atari 2600 VCS CBS Electronics Game Systems Joystick Maze Shooting At Enemies T Unreleased Prototypes

Targ (Universal Chaos)

TargThe Game: You’re trapped in a symmetrical maze with a bevy of robotic target vehicles – “Targs” – which are programmed to do just one thing: collide with your vehicle. You have one advantage on these decidedly mean streets, however – you can fire missiles ahead of your car (but the Targs are capable of dodging your projectiles too, so don’t get too cocky). Every once in a while, one of the impregnable blocks in the maze will disgorge a new enemy which is just a little bit faster and deadlier than the rest. Clearing the screen of Targs advances you to a new level with faster enemies – and eventually they’ll put the brakes on your attempts to survive. (CBS Video Games, 1984)

Memories: Exidy‘s offbeat menagerie of arcade games was ripe for licensing in the early 1980s, and for the most part it was Coleco that jumped on that bandwagon, grabbing the rights for games such as Mouse Trap, Venture, Ladybug and Mr. Do, both for their own ColecoVision console and as a third-party title for competing platforms like the Intellivision and the Atari 2600. CBS‘ short-lived entry into the video game market saw them licensing games originating with Bally/Midway (Gorf, Omega Race, Blue Print, etc.), but at one point CBS won the rights to, and advertised, a cartridge version of Targ. The game was completely programmed and ready to go – and then the crash hit. [read more]

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...under development 1 Button 1985 4 quarters (4 stars) Arcade Claiming Territory Joystick Sente T Unreleased Prototypes

Toggle

ToggleThe Game: Two players’ vehicles start in opposite corners of a confined grid; when moved, each vehicle leaves a light cycle-style trail of that player’s color (red or gold) in its wake. But here’s the twist: the players won’t be eliminated by running over the opponent’s “wake.” Instead, running over the other player’s wake once will knock that portion of it down; running over the resulting gap refills that space with your color instead. The object of the game is to occupy as much of the grid as possible by the end of 45 seconds. (Each game consists of three 45-second rounds, and each successive round adds obstacles such as walls, or gaps through which players’ vehicles can fall, resulting in a delay while that vehicle is replaced.) The winner of the best two out of three rounds wins the game. (1985, Bally [under license from Sente Ltd.] – unreleased)

Memories: After being “put on the beach” by Atari’s new Warner Bros.-controlled management – a term meaning that he was out the door, but still receiving money from a bonus pool that, in Atari’s heyday, was quite substantial – founder Nolan Bushnell was left at a loose end in more ways than one. He began building his new empire, a chain of franchise restaurants called Chuck E. Cheese’s Pizza Time Theatre, which combined food service, robotic characters whose technology Atari had no interest in pursuing and therefore allowed him to retain, and arcade games. Bushnell was still eager to have something to do with the video game industry, but a non-compete clause literally took him out of that game for seven years. In 1985, that clause expired, and Bushnell was ready to get back in the game. [read more]

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...at home 1989 2 Buttons 2 quarters (2 stars) Bandai D-Pad Game Systems Jumping NES S Shooting At Enemies Side-Scrolling Unreleased Prototypes

Star Trek V: The Final Frontier

Star Trek V: The Final FrontierThe Game: Sybok, a charismatic Vulcan cult leader, has tried to disrupt the peace process on the neutral planet Nimbus III. Players take control of one Enterprise crewman at a time to: retrieve the Nimbus III hostages (Sulu), save Kirk and Spock from a cell aboard the Enterprise (Scotty), pilot the Enterprise through asteroids and attacking Klingons (Sulu again?), and finally make a mad dash into the heart of the lair of the “god creature” (Kirk). Running out of life energy aborts the mission; fortunately, Dr. McCoy is standing by at all times and the mission can start from scratch. (Bandai, 1989 – unreleased)

Memories: After the surprise hit that was the movie Star Trek IV: The Voyage Home, Paramount Pictures was ready to entertain any and all licensing ideas for the next movie, 1989’s Star Trek V: The Final Frontier (which was therefore perversely considered the worst of the original series movies). Bandai bid for the video game rights, and then proceeded to create a rather uninspired run-and-shoot platformer around what would appear to be an early synopsis of the movie’s plot. (To be fair to Bandai, the movie wasn’t exactly the most inspiring entry in the Star Trek captain’s log, so the fault doesn’t lie entirely with the developer.) [read more]

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1992 2 Buttons 4 quarters (4 stars) Action Strategy Atari Atari 7800 Collecting Objects Game Systems home video games only Joystick K Unreleased Prototypes

Klax

2 min read

KlaxThe Game: It is the nineties, as the intro screen says, and there is time for this home version of Klax, in which players try to stack colored bricks according to on-screen instructions: horizontal, vertical and diagonal rows may be required. The conveyor belts carrying the bricks gradually speed up until the bricks are zipping toward the bottom of the screen at a dizzying pace. Allowing too many bricks to slide off the bottom of the screen without catching them will forfeit the game, as will failing to come up with the configuration of stacked bricks demanded by the on-screen instructions. (Atari, 1990)

Memories: A late attempt to keep the Atari 7800 relevant in an age where the NES had firmly dominated the home video game landscape (even the Sega Master System enjoyed a larger market share than the 7800), this adaptation of Atari Games’ arcade sleeper hit Klax seems fitting somehow in retrospect: Klax was a puzzle game also-ran, trying to catch up with Tetris. And Tetris had already been snapped up by Nintendo, which was handily beating Atari with both the NES and the new Game Boy, making the 7800 an also-ran too (and let’s not talk about that whole dust-up over Atari Games’ arcade Tetris and the Tengen version of the game for NES). As if there needed to be a way to make Klax even less relevant in Atari’s fight against Tetris, there’s one more wrinkle: this version never actually hit the stores. [read more]

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...under development 1 quarter (1 star) 1998 Accolade Action Strategy Cockpit D-Pad First-Person Game Systems More Than 2 Buttons Playstation S Shooting At Enemies Unreleased Prototypes

Starcon

Starcon for PlaystationThe Game: In a first-person space shooter set in the Star Control universe, the player is charged with maintaining order in the spaceways, a job made a little more difficult by rival warlords trying to stake their claims on the interstellar shipping lanes. Your patrol ship is armed to the teeth, which is good – because so are their ships. (Accolade, 1998 – never released)

Memories: Left in an unfinished state and never officially released, Starcon represents the most recent, and most baffling, attempt to drag the Star Control universe into the console realm. It’d already been done spectacularly well on the 3DO with Star Control II, which actually managed to trump the original PC version in some respects. But while the Playstation should’ve been capable of an equally spectacular port of Starcon II, Accolade instead licensed the name, and some placenames and species, for a game that has almost nothing to do with the rest of the series. [read more]