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...in the arcade ...in the arcade 1984 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade B Driving First-Person Racing Sports Steering Wheel Taito

Buggy Challenge

Buggy ChallengeThe Game: It’s a duel for dune buggy supremacy, and it won’t be easy. Drivers must contend not only with other drivers, but with dangerous terrain (sand hills that can launch a buggy into mid-air with little or no control over where it might land), killer obstacles including rocks and fence posts, and the amazing ease of losing all sense of direction. (Taito, 1984)

Memories: A fairly obscure first-person racer from Taito, Buggy Challenge is visually impressive, but in an era when it seemed like arcade game manufacturers were desperately trying to add complexity to control schemes – after all, a complex control scheme will probably get players “killed” more often, forcing more coin drop – Buggy Challenge most outstanding feature may be its blissful simplicity. There’s a gas pedal and a steering wheel. Try not to hit stuff that will cause the dune buggy to blow up. It really is that simple. [read more]

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...in the arcade 1985 2 Buttons 3 quarters (3 stars) Arcade arcade games only Available In Our Store D Joystick Namco Shooting At Enemies

Dig Dug II

Dig Dug IIBuy this gameThe Game: Dig Dug is back, and he’s still got a hoarde of Pookas and Fygars to exterminate – or else they’ll ruin his new island garden. Blowing the beasties up with Dig’s trusty pump will still work, but as a last resort, he can also drill into his island’s irrigation pipes and actually sink a part of the land into the sea, taking any enemies with it (and Dig too, if you’re not careful!). (Namco, 1985)

Memories: This sequel to one of the most beloved titles from the brief Namco/Atari licensing alliance is virtually unknown, primarily because Dig Dug II hit the arcades after the great video game industry crash of 1983. Honestly, I hadn’t even heard of it until MAME came along. [read more]

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...in the arcade 1 Button 1985 4 quarters (4 stars) Arcade Capcom E Joystick S Shooting At Enemies Vertical Scrolling

Exed Exes (a.k.a. Savage Bees)

Exed ExesBuy this gameThe Game: Bees are attacking, but they have more than just the sting in their tail, to mix an insect metaphor. These are alien bees with energy weapons and some serious technology to back them up. And guess how many ships are going to fight these buzz-bombers off? You got it – just your ships, one at a time, flying in and blowing up everything in sight. While you’re limited to flying one ship at a time, remember that the bees are attacking in graceful and deadly waves. Occasionally, you’ll encounter “high point areas” where hitting a “pow” marker will transform bees or indestructible skull obstacles on the screen into a fruit that you can collect harmlessly for bonus points. But the bees have a backup plan, too – hive-shaped carriers that appear from time to time, offloading a whole fleet of enemies for you to contend with. (Capcom, 1985)

Memories: I love Exed Exes (released in the U.S. as Attack Of The Savage Bees). But there’s nothing especially original about it, you know? The game play reeks of Xevious, with elements of Mario Bros. (the “pow” power-up) and even Pac-Man (bonus fruit) thrown in for good measure. The enemies appear in waves very much like those of Galaga and Gaplus, even down to their sneaky trick of attacking you from behind at the bottom of the screen. [read more]

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...in the arcade 1 Button 1985 4 quarters (4 stars) Arcade arcade games only Atari Climbing Collecting Objects I Isometric View Joystick Shooting At Enemies Speech Synthesis

Indiana Jones And The Temple Of Doom

Indiana Jones And The Temple Of DoomThe Game: As famed archaeologist / adventurer Indiana Jones, you enter a vast complex of caverns through one of three entrances (which one determines how hard the game will be). Your first task is to evade and/or whip the Thuggee guards into submission as you free caged children. You then make your escape in a runaway mine cart, which you have to keep on the tracks while also whipping anyone in a pursuing cart who gets too close. After getting the children to safety, you embark on far more dangerous adventures, but with greater risks come greater rewards… (Atari Games, 1985)

Memories: Now this is the kind of experience one expects from an Indiana Jones game – kicking butt, grabbing treasure, getting out alive, and avoiding snakes because you hate snakes. It’s by no means a perfect game, but when I need a pixellated Indiana Jones fix, this winds up being my go-to game. [read more]

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...in the arcade 1 Button 1985 4 quarters (4 stars) Arcade arcade games only Available In Our Store Joystick Jumping M Namco Ramming Enemies

Motos

MotosBuy this gameThe Game: This contest places you in a vehicle on a grid suspended in space. Going over the edge of the grid is bad news, and yet that’s exactly where you must ram every other object on the screen. Be careful: Isaac Newton’s laws of motion apply here, and every action begets a reaction, namely your vehicle being bounced as far back as your target has been knocked ahead. And depending on the configuration of the playing field, which eventually evolves to include gaps in the middle of the screen which can only be jumped with the proper combination of “power parts” and “jump parts,” ramming an enemy can put you over the edge too. Later levels introduce more aggressive enemies which will leave you almost strictly on the defensive. (Good tip? Position yourself between two enemies and let the recoil from attacking one help you put another one out of the game as well.) Lingering too long on the playing field will cause whoever’s in charge of this genteel sporting event to hurl projectiles at the field, blasting holes out of the grid which must then be jumped or avoided – and even your own jumps can weaken or destroy other squares on the grid. (Namco, 1985)

Memories: Say what you like about Namco, but they’ve probably introduced more singularly addictive games to the arcades than any other company out there, and those games cover a more diverse palette than today’s never-ending smorgasboard of fighting and sports titles. [read more]

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...in the arcade 1985 2 Buttons 4 quarters (4 stars) Arcade arcade games only Available In Our Store Fighting Ground Troops Joystick Jumping Konami Military R Shooting At Enemies

Rush’N Attack

Rush'N AttackBuy this gameThe Game: You’re a lone soldier behind enemy lines, but this is no Front Line. Armed with a knife and some serious kickboxing skills, you weave your way through an enemy installation, doing away with soldiers who are trying to block your way. Occasionally, you can pick up a weapon from a downed enemy, including flame-throwers, machine guns and rocket launchers. (Konami, 1985)

Memories: I remember encountering only one Rush’N Attack machine, which was one of the last arcade games I ever became hooked on. There’s actually something addictive, in a bloodthirsty sort of way, about this little war game. [read more]

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...under development 1 Button 1985 4 quarters (4 stars) Arcade Claiming Territory Joystick Sente T Unreleased Prototypes

Toggle

ToggleThe Game: Two players’ vehicles start in opposite corners of a confined grid; when moved, each vehicle leaves a light cycle-style trail of that player’s color (red or gold) in its wake. But here’s the twist: the players won’t be eliminated by running over the opponent’s “wake.” Instead, running over the other player’s wake once will knock that portion of it down; running over the resulting gap refills that space with your color instead. The object of the game is to occupy as much of the grid as possible by the end of 45 seconds. (Each game consists of three 45-second rounds, and each successive round adds obstacles such as walls, or gaps through which players’ vehicles can fall, resulting in a delay while that vehicle is replaced.) The winner of the best two out of three rounds wins the game. (1985, Bally [under license from Sente Ltd.] – unreleased)

Memories: After being “put on the beach” by Atari’s new Warner Bros.-controlled management – a term meaning that he was out the door, but still receiving money from a bonus pool that, in Atari’s heyday, was quite substantial – founder Nolan Bushnell was left at a loose end in more ways than one. He began building his new empire, a chain of franchise restaurants called Chuck E. Cheese’s Pizza Time Theatre, which combined food service, robotic characters whose technology Atari had no interest in pursuing and therefore allowed him to retain, and arcade games. Bushnell was still eager to have something to do with the video game industry, but a non-compete clause literally took him out of that game for seven years. In 1985, that clause expired, and Bushnell was ready to get back in the game. [read more]

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...at home 1 Button 1985 4 quarters (4 stars) B Climbing D-Pad Data East / DECO Game Systems home video games only Namco NES

Burgertime

BurgertimeThe Game: As Chef Peter Pepper, you climb around a multi-level factory whose sole function is to make some really big burgers. We’re talking about some BIG burgers here. But your ingredients aren’t exactly cooperating with you… (Namco, 1985 [Japan] / Data East, 1987 [US])

Memories: A little bit of an oddity – a Data East-originated arcade game ported to the Famicom by arcade competitor Namco (and then sold in the US by Data East itself) – this version serves up a happy meal worth of authentic Burgertime action on the NES. [read more]

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...at home 1 Button 1985 4 quarters (4 stars) Climbing Collecting Objects D-Pad E home video games only Jumping NES Shooting At Enemies Taito

Elevator Action

Elevator ActionThe Game: As a daring spy, you break into a top secret enemy facility, trying to grab vital secrets and evade or kill as many enemy agents as you can. Your only means of getting from floor to floor through most of the game is via the elevator – which gives you an advantage and also makes you vulnerable. (Taito, 1985)

Memories: Almost a dead ringer for its arcade inspiration graphically, the NES edition of Elevator Action actually loses a few points for having lousy sound – something I rarely count off points for, truth be told. But by the time of the NES, the means were there to replicate the arcade sound – take a listen to Super Mario Bros. for proof. [read more]

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...at home 1985 4 quarters (4 stars) Atari Available In Our Store D-Pad Maze NES P Tengen

Pac-Man

Pac-ManThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots (10 points) and evading four colorful monsters who can eat you on contact. In four corners of the screen, large flashing dots (50 points) enable you to turn the tables and eat the monsters Buy this gamefor a brief period for an escalating score (200, 400, 800 and 1600 points). Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (Tengen, 1985)

Memories: You’ve gotta hand it to Atari – back in the day, they were the experts at exploiting a license until just about every possible option was exhausted. They were also quite adept at staying on the map – up to a point. Where this title might have been released by Atarisoft only a year or two earlier, Atari set up a new imprint – Tengen – to create and market games for the NES. By virtue of Atari’s existing license with Namco, Tengen threrefore produced the first NES port of Pac-Man, and Namco later released its own. (It’s worth noting that the Namco-Atari connection – forged in the late 70s when Namco distributed Atari arcade games in Japan – wasn’t history just yet; Atari later handled the American release of Namco’s Pac-Mania coin-op.) [read more]