Categories
...on computers 1981 4 quarters (4 stars) Apple II Collecting Objects J Joystick Maze Sierra

Jawbreaker

JawbreakerThe Game: You’re a mobile set of chattering teeth, gobbling up goodies in a maze as jaw-breaking candies pursue you. If you bite down on one of these killer candies, you’ll rack up quite a dental bill (enough to lose a life). You can snag one of four snacks in the corners of the maze and suddenly the tooth-rotting treats become crunchy and vulnerable. Advance to the next level by clearing the maze of dots. (On-Line Systems, 1981)

Memories: Atari’s home version of Pac-Man for the Atari 2600 was like a trail of telltale blood in a tank full of pirhanas. It was quickly apparent that there was one wounded one in the group, and other predators quickly closed in for the kill – or, in the case of Pac-Man, provided games for various platforms that duplicated the Pac-Man experience better than Atari could apparently manage to do. [read more]

Categories
...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade B Climbing Collecting Objects Joystick Jumping Seeburg Speech Synthesis Stern Valadon Automation

Bagman

1 min read

BagmanThe Game: You’re a thief trying to make away with all the loot buried in a complex maze of interconnected mines and shafts, and you’d get away with it if it weren’t for some pesky cops who are hot on your trail. You can drop bags of money on them from a level above, or temporarily brain them with a pick, and they’ll occasionally also bumble into open mine shafts of their own accord. In any of these events, they vanish for a little while to recover before reappearing. But any of these things will do you in too! (Stern/Seeburg [under license from Valadon Automation], 1982)

Memories: Bagman was a very addictive and fun variation on the ladder-climing format that had become familiar in the space of just one year. Despite putting the player in the role of a crook, the worst behavior this game could possibly encourage would be slapstick, Keystone Kops-type violence (wouldn’t it be great if there were a bunch of comically clumsy cops, and wouldn’t it be great if they brought beer – really good beer?). It’s a very cute and playable game. [read more]

Categories
...in the arcade 1 Button 1982 3 quarters (3 stars) Arcade B Collecting Objects Joystick Maze Midway Shooting At Enemies

Blue Print

1 min read

Blue PrintThe Game: You are the intrepid, barbershop-quartet-suited J.J. (hey, it’s better than being O.J.!), out to save a damsel in distress from a pursuing monster. How does a guy in a little striped suit do this? By building a mobile, tennis-ball-launching contraption to dispatch said dastardly monster, naturally. The catch? The eight pieces of your mechanical creation are hidden somewhere among ten little houses in a maze – and those houses that don’t contain parts of your machine contain a bomb that must be dumped into the bomb pit immediately (else they’ll explode and kill J.J.). Critters also roam the maze to annoy you, including one pesky monster who will prematurely jump on the “start” button, rattling your still-unfinished machine to bits. If you don’t build your Rube Goldberg gizmo in time, the monster catches the damsel and you lose a life. (Bally/Midway, 1982)

Memories: Fun little game, this Blue Print. Perhaps somewhat like the rodent protagonist of Mappy, J.J. seemed to be primed for some kind of merchandising that never happened. [read more]

Categories
...in the arcade 1982 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store B Collecting Objects Shooting At Enemies Two Joysticks Vector Graphics

Black Widow

Black WidowBuy this gameThe Game: You’re a spider whose web seems to be a popular hangout for any number of flies who seem to have an aversion to getting caught there. So you’re left with the only option nature leaves open to a spider in this scenario: you shoot your prey down and eat the yummy grubsteak that’s left behind! Some bugs will have the whaudacity to lay their eggs in your web, which you can either push off the edge (a risky trick depending on how “developed” some of the eggs are) or wait to hatch into more bugs that you can shoot down. Beware of “grenade bugs” which destroy everything within a certain radius around them when you shoot them; they may take out other adversaries as they go, or destroy you if you’re too close. (Atari, 1982)

Memories: Black Widow is a fun number which smacks of an attempt to do Robotron: 2084 in vector graphics. It’s also one of the handful of Atari arcade games sporting the color vector monitor, which was prone to numerous technical glitches (not the least of which was overheating to the point that capacitors melted off the board). What vector graphics had over traditional raster displays, however, was fast action, and Black Widow is a beauty in that respect. Within only a few levels, the action is almost too much for the average player to handle. [read more]

Categories
...in the arcade 1 Button 1982 3 quarters (3 stars) Arcade Arkadia Retrocade Available In Our Store B Climbing Collecting Objects Data East / DECO Joystick Midway

BurgerTime

2 min read

BurgerTimeBuy this gameThe Game: As Chef Peter Pepper, you climb around a multi-level factory whose sole function is to make some really big burgers. We’re talking about some BIG burgers here. But your ingredients aren’t exactly cooperating with you. Mr. Hot Dog, Mr. Egg and Mr. Pickle are doing their best to keep you from making those big burgers, but you can turn the tables on them and put them in your edible creations! You have a limited supply of pepper which you can use to stun your tasty stalkers (and keep in mind, this was years before Mace). Or you can simply lead them across one of the yummy ingredients, and they’ll become part of the burger. (Which is a rather disturbing thought when it comes to to hot dogs and eggs in a hamburger.) Also, you can walk across a bun or a slab of meat on the level above them, and the falling ingredients will squash them on the way down. (Bally/Midway [under license from Data East], 1982)

Memories: BurgerTime was a cool twist on the climbing genre, but it had one main problem – oh, boy, was it ever slow! I t took forever to climb ladders, and on those later levels where there were huge, dangerous stretches of ladders, this slowed the game down to an annoyingly slow pace. Other than this, though, it was a nifty little game, and just playing it and writing about it has made me hungry for something from Burger King… [read more]

Categories
...in the arcade 1 Button 1982 2 quarters (2 stars) Arcade arcade games only Available In Our Store Claiming Territory Collecting Objects E Joystick Taito

The Electric Yo-Yo

The Electric Yo-YoThe Game: Don’t take this personally, but you’re a yo-yo in The Electric Yo-Yo, trying to clear all the dots from the screen and trying just as hard to avoid the bug-eyed monsters and other enemies who seem to be natural predators of toys on strings. You must plan your movement around the screen carefully – the further you can move in a straight line to eliminate the most dots, the faster you’ll move. Buy this gameGetting stuck in limbo with no targets in the same horizontal or vertical space means you have to take painfully slow baby steps around the screen, making you a sitting duck (or a sitting yo-yo) for your adversaries. You can occasionally grab a flashing dot to give you the power to knock the bug-eyed monster out of the way momentarily. If you clear the screen of dots, a new pattern of dots appears, each one more difficult to complete than the last. (Taito, 1982)

Memories: Even two years after Pac-Man hit it big, just about everyone was trying to carve out a slice of the dot-gobbling pie with games that, if they weren’t outright ripoffs, were at least conceptually similar. Taito, normally associated with such trail-blazingly original games as Qix and Jungle Hunt, was no exception, but at least The Electric Yo-Yo is far more original than the vast majority of Pac-Man-inspired arcade games. [read more]

Categories
...in the arcade 1982 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Available In Our Store Collecting Objects Joystick M Maze Midway Namco Publisher / Manufacturer

Ms. Pac-Man

Ms. Pac-ManThe Game: As the bride of that most famous of single-celled omniphage life forms, your job is pretty simple – eat all the dots, gulp the large blinking dots in each corner of the screen and eat the monsters while they’re blue, and avoid the monsters the rest of the time. Occasionally various fruits and other foods will bounce through the maze, and you can gobble those for extra points. Every so often, just to give you Buy this gamea chance to relax, you’ll see a brief intermission chronicling the courtship of Mr. and Mrs. Pac-Man (and a little hint at who the next game would star). (Bally/Midway [under license from Namco], 1982)

Memories: The first real sequel (excluding any altered pirate clones or enhancement kits for the original Pac-Man) in the Pac-Universe, Ms. Pac-Man added quite a few new twists to the original game without changing how it’s played. The new mazes, extra side tunnels (on some mazes), and bouncing fruit were about the only things that could be changed without drastically altering the game (though the later Jr. Pac-Man addition of a scrolling maze was interesting). [read more]

Categories
...in the arcade 1982 3 quarters (3 stars) Arcade arcade games only Climbing Collecting Objects Joystick S Taito

Super Mouse

Super MouseThe Game: Super Mouse is on the case. He’s trying to grab all the food from every level of the screen. While he’s on the case, cats are on the chase, trying to catch Super Mouse. Two blocks of cheese on the top levels of the screen can be dropped on top of the cats, or the cats can be tricked into chasing Super Mouse over a trap door that’ll dump them in a water tank. But the cats don’t stay gone for long. Super Mouse advances to a new level when he takes every piece of food back to his secret hideout. (Taito, 1982)

Memories: Barely remembered by anyone, Super Mouse was one of the hundreds of games that heralded the 1982 arcade “boom,” when no idea was too strange or too derivative. Super Mouse combines elements of Donkey Kong and Turtles (not exactly two games that one hears mentioned in the same breath a lot) to create something intriguingly unique. But it’s not all that and a piece of cheese. [read more]

Categories
...in the arcade 1 Button 1982 Arcade Available In Our Store Collecting Objects Joystick S Tehkan / Tecmo Vertical Scrolling

Swimmer

SwimmerBuy this gameThe Game: You’re a swimmer, and you’re doing what any swimmer does – splashing your way down the river, trying to avoid typical deadly swimming hazards like fast-moving floating logs and gigantic killer crabs. And like most swimmers, you’re trying to collect yummy prizes from the water, such as cherries and bunches of grapes. Dive under the obstacles, work your way around the predators, reach the finish line and swim on to the next level! (Tehkan, 1982)

Memories: Okay, it has to be said at last. I have to get it on the record. What is it with the diet of early 80s video game characters? Really. Everyone’s eating cherries and apples and other fruit – think about it: Pac-Man, Kangaroo, Mr. Do and Swimmer seem to be subsisting on a largely fruit-based diet. Now, this probably little to do with the produce industry, and everything to do with fruit being the most recognizable foodstuff that could be produced with the graphics capabilities of the time. Still, it’s a funny coincidence that crosses species, game companies, genres and everything except the food pyramid. [read more]

Categories
...in the arcade 1 Button 1982 5 quarters (5 stars) Action Strategy Arcade arcade games only Collecting Objects Joystick Maze T Taito

Time Tunnel

Time TunnelThe Game: As the conductor of a time-traveling train, you must find and collect your passenger cars in the present day, move on to the near future to pull up to several stations and fill those cars with time travelers, and then deposit them at various attractions in the distant future. That would be difficult enough to do without running out of fuel, but you also have to contend with space creatures and repeatedly avoid collisions with a competing train by controlling the switches on the tracks. (1982, Taito)

Memories: This exceedingly obscure Taito arcade game is cute and innovative – it’s certainly not another riff on Loco-Motion, that’s for sure. But if you don’t remember it, there may be a reason – it takes several minutes to play a single game. This in and of itself is not a bad thing, but the very nature of arcade games is to vanquish as many challengers as possible, and quickly – the more people come back to play an arcade game, the more money it earns, so conventional wisdom among arcade operators in the 1980s was to dispense quickly with any game that didn’t chew through players’ quarters quickly. A game that took a long time to play had limited earning potential, three words that could get an arcade game scrapped, sent back to the distributor, or converted into another game in record time. [read more]