Categories
...in the arcade 1 Button 1982 5 quarters (5 stars) Arcade arcade games only arcade games only Arkadia Retrocade Atari Available In Our Store D Joystick Maze Namco

Dig Dug

Dig DugThe Game: You are Dig Dug, an intrepid gardener whose soil is infested with pesky Pookas and fire-breathing Fygars. You’re armed with your trusty pump, which you can use to inflate your enemies until, finally, they blow up. But both the Pookas and Fygars can crawl through the ground and can pop out into your tunnels, and if Buy this gamea Fygar sneaks up behind you, he can toast you if you’re not careful. Who said landscaping was easy? (Atari [under license from Namco], 1982)

Memories: Dig Dug, with its animè-inspired cutesy characters and exceedingly simple game play, was a wonderfully easy game to learn, and it didn’t take much effort to reach a high score. (Dig Dug II, on the other hand, relied on a strange pseudo-3D, slightly-but-not-quite-overhead perspective which added to the difficulty, creating problems similar to playing Zaxxon or Congo Bongo.) With its simplicity and cuteness, Dig Dug was big with the younger set. [read more]

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...in the arcade 1 Button 1982 3 quarters (3 stars) Action Strategy Arcade Claiming Territory D Joystick Midway

Domino Man

Domino ManThe Game: The town square or the local golf course seems like a reasonable place to set up a huge row of dominoes, doesn’t it? Well, your on-screen protagonist sure seems to think so, and your job is to help him set up his dominoes without allowing any of a number of on-screen “enemies” – such as absent-minded shoppers pushing carts, bees, or a bemuscled bonehead – to knock the dominoes over. (Bally/Midway, 1982)

Memories: Another incredibly fun and offbeat coin-op from the gang at Bally/Midway, Domino Man was a whimsical little number which set all of its action to the music of ragtime maestro Scott Joplin. If only for that reason, this was one of the few arcade games that my mother used to get a kick out of (not that she tried it herself, of course – she just kept chuckin’ quarters at me, bless her heart). [read more]

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...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade Climbing D Joystick Jumping Nintendo

Donkey Kong Junior

Donkey Kong JuniorThe Game: Mario, in his second-ever videogame appearance, has Donkey Kong in captivity, and it’s up to Donkey Kong Jr. to rescue his dad by scaling vines and chains, avoiding nasty-toothed traps and pesky birds, and reaching the key to free the great ape from Mario’s clutches. (Nintendo, 1982)

Memories: Donkey Kong Junior was a really cool game, because it added new ideas to the same general concept as Donkey Kong, resulting in a game that those proficient at the original game wouldn’t find difficult to learn. It was also unique in that the character that you played in Donkey Kong – the hero – was suddenly the villain in this game, and you were out to defeat him. [read more]

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...in the arcade 1 Button 1982 3 quarters (3 stars) Arcade Digitrex Techstar E Joystick Maze Rock-Ola Shooting At Enemies

Eyes

EyesThe Game: The eyes have it, and you apparently want it. You’re also an eye – that’s right, a perfectly normal disembodied eye, wearing a little Oktoberfest hat, wandering through a maze, and shooting at stuff. You’re basically trying to shoot everything on sight. You see, the maze is filled with tiny objects, and you must shoot them all (running over them won’t cut it). The maze is also filled with a number of equally disembodied-and-yet-armed eyes who are out to get you. Clearing the maze of objects advances you to the next level, but you may only get a brief look at it since the eyes are even faster and more aggressive. Rock-Ola [under license from Digitrex Techstar], 1982

Memories: A bizarre little game among the glut of Pac-Man imitators, Eyes is an obscure little number that falls between the cracks of video game history by being neither particularly outstanding or awful…just strange. In a world where a game about a mobile yellow mouth is king, I don’t think anyone was looking for anything that they could take literally, but Eyes was simply odd. [read more]

Categories
...in the arcade 1 Button 1982 3 quarters (3 stars) Arcade Centuri E Joystick Slide & Shoot (i.e. Space Invaders)

Eagle

EagleThe Game: As commander of the three-stage fighter rocket Eagle, your job is to ward off endless varieties of evasively weaving space attackers. Every time you knock out two consecutive screens of assailants, you’ll have an opportunity to dock your ship to another one of Eagle’s three stages, until all three portions of the ship are combined to create one bad-ass weapons platform. But you can also lose stages very quickly, ending your game – a bigger ship makes a bigger and easier target. (Centuri [under license from Nichibutsu], 1982)

Memories: Don’t ask me what happened here. I distinctly remember playing both Eagle and Moon Cresta in the arcades and thinking how similar they were. Much later, with the benefit of emulation, I could play both back-to-back and realized what I’d always suspected: they’re the same game! [read more]

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...in the arcade 1 Button 1982 2 quarters (2 stars) Arcade arcade games only Available In Our Store Claiming Territory Collecting Objects E Joystick Taito

The Electric Yo-Yo

The Electric Yo-YoThe Game: Don’t take this personally, but you’re a yo-yo in The Electric Yo-Yo, trying to clear all the dots from the screen and trying just as hard to avoid the bug-eyed monsters and other enemies who seem to be natural predators of toys on strings. You must plan your movement around the screen carefully – the further you can move in a straight line to eliminate the most dots, the faster you’ll move. Buy this gameGetting stuck in limbo with no targets in the same horizontal or vertical space means you have to take painfully slow baby steps around the screen, making you a sitting duck (or a sitting yo-yo) for your adversaries. You can occasionally grab a flashing dot to give you the power to knock the bug-eyed monster out of the way momentarily. If you clear the screen of dots, a new pattern of dots appears, each one more difficult to complete than the last. (Taito, 1982)

Memories: Even two years after Pac-Man hit it big, just about everyone was trying to carve out a slice of the dot-gobbling pie with games that, if they weren’t outright ripoffs, were at least conceptually similar. Taito, normally associated with such trail-blazingly original games as Qix and Jungle Hunt, was no exception, but at least The Electric Yo-Yo is far more original than the vast majority of Pac-Man-inspired arcade games. [read more]

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...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade F Joystick Maze Shooting At Enemies Speech Synthesis Stern

Frenzy

FrenzyThe Game: You’re back in the maze, but this time, the stakes are increased, the danger is increased, and your strategic options are only slightly increased. Touching the walls, the robots, the robots’ laser blasts, or even your own ricocheted lasers are deadly. And of course, the inevitable appearance by Evil Otto is also deadly. However, you can temporarily repel the smiley little bugger by blasting him until his grin turns into the frown – but he will reappear mere seconds later, moving much faster every time he must retreat and reappear – so you’re not doing yourself any favors. If you enter a generator room, you can halt all the robots in their tracks by penetrating the walls surrounding the generator and blasting it. “Beaded” walls can be eaten away, bit by bit, by laser fire from anyone who shoots it, while solid walls will ricochet lasers around until they hit something – which could mean a death trap for you. (Stern, 1982)

Memories: I can’t even begin to estimate how many orders of magnitude harder Frenzy is than its inspiration, Stern’s mega-hit Berzerk. There are many times when you have approximately a second – before the characters on the screen begin moving – to assess your strategic situation, which usually isn’t too promising, often placing you in a triangulation of crossfire from three or four different robots that you haven’t even begun to figure out how to reach. [read more]

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...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade arcade games only F Ground Troops Joystick Military Paddle / Rotary Knob Taito Tanks

Front Line

Front LineThe Game: In a very genteel and almost inappropriately cute game about armored combat, you’re a lone footsoldier fighting your way through a platoon of enemy troops, trying to take out as many of them as you can until you find your way to a handy empty tank. (Nice of the enemy to allow your government to plant friendly tanks behind their borders, isn’t it?) But once you man your own tank, enemy tanks surround you. If one of them hits your tank, you have mere seconds to bail out before your tank blows, and you have to dodge cannon fire until you can find another friendly tank to commandeer. Finally, after crossing hazardous stretches of desert and fighting off entire battallions of enemy tanks, you’re en route to the final confrontation, a showdown with the enemy’s armored headquarters… (Taito, 1982)

Memories: Front Line was a really fun and addictive game to play, and was always one of my favorites. I didn’t ever give a thought, at the time, that this game really keeps the player’s vision of warfare from delving into the bloody or the unpleasant, and all the characters – even those octagonal, roly-poly little tanks – are really cute. [read more]

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...in the arcade 1982 3 quarters (3 stars) Arcade arcade games only Claiming Territory J Joystick Taito

Jolly Jogger

Jolly JoggerThe Game: Players control the Jolly Jogger as he attempts to draw borders around every square area on the playing field. There are several special squares which temporarily give Jolly Jogger the ability to freeze his pursuers for a while; at all other times, they are to be avoided at all costs. Running around every square on the screen clears that level and introduces a new maze of squares where the process begins anew. A lit fuse counts down the time available to Jolly Jogger to complete each screen; if time runs out, a life is lost. (Taito, 1982)

Memories: With a setup and a play mechanic similar to Pepper II and Amidar, Jolly Jogger doesn’t seem to have been a high priority for Taito – even the sell sheet distributed to entice arcade operators and distributors to buy the game seemed lackluster and generic, as if Taito knew it had a game that wasn’t really worthy of prime arcade real estate. [read more]

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...in the arcade 1 Button 1982 5 quarters (5 stars) Action Strategy Arcade Available In Our Store J Joystick Williams Electronics

Joust

JoustThe Game: In the timeless tradition, you suit up in armor, grab a lance, and mount your trusty ostrich. Then you try to impale others who have done the same, and eliminate the remaining “eggs” which will hatch a new warrior if left long enough. Other threats include the almost invincible pterodactyl and the Lava Troll (whose fireyhands assist enemy knights while trying to drag yours into the molten rock). In later levels, there are fewer solid surfaces on which to take refuge. When one of your knights is toppled, another appears, given momentary immunity from harm until he is moved. On second thought, maybe it isn’t all that traditional… (Williams Electronics, 1982)

Memories: One of the best-remembered games, Joust enjoys a cult following to this day, something which can probably be attributed to the game’s bizarre juxtaposition of perfectly-normal elements (knights in armor trying to kill one another) with the bizarre (lava trolls, flying ostriches as steeds, pterodactyls, knights hatching from eggs). It was a perfect enough mix that Joust has stuck in people’s minds to this day. It was also the only game whose action button served the purpose of flapping the wings of an ostrich. [read more]