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...at home 1 Button 1978 3 quarters (3 stars) Atari Atari 2600 VCS Available In Our Store Controller Game Systems Games Of Chance home video games only Joystick S

Slot Machine

Slot MachineBuy this gameThe Game: The one-armed bandit joins forces with the one-button, one-joystick wonder. Place your bet, pull the lever and take your chances; lining up the symbols in the three windows of the slot machine will pay off (in a virtual kind of way). Messing up just makes the house richer. (Atari, 1978)

Memories: An early title by prolific Atari VCS programmer David Crane – still working directly for Atari at this point, well before his Activision and Pitfall! years – Slot Machine is an good snapshot of where console gaming was in 1977/78. Console games seemed to fixate, at this time, on simulations (or rough approximations) of existing sports and games that could be played “in the real world” without computer assistance. More fanciful fare – such as space games – were left, for the most part, to the arcade. [read more]

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...at home 1 Button 1 dime (0 stars) 1978 Atari Atari 2600 VCS Available In Our Store Game Systems home video games only Joystick Resource Management S Sears Text Adventure

Stellar Track

Stellar TrackBuy this gameThe Game: Welcome to the bridge. Your mission is to travel from sector to sector, eliminating alien incursions without getting your ship and crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power… (Atari [Sears exclusive], 1978)

Memories: Quite a bit more rare than the VCS edition of Sega’s Star Trek arcade game is this Sears exclusive – and, unless you’re trying to put together an insanely complete collection of 2600 cartridges, don’t sweat it if the rarity of this game prevents you from ever getting your hands on it. Stellar Track sucks like a hull breach. [read more]

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...in the arcade 1979 4 quarters (4 stars) A Arcade arcade games only Arkadia Retrocade Atari Available In Our Store More Than 2 Buttons Shooting At Enemies Vector Graphics

Asteroids

AsteroidsBuy this gameThe Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of free-floating asteroids, but the job isn’t easy – Newton’s laws of motion must be obeyed, even by asteroids. When you blow a big rock into little chunks, those chunks go zipping off in opposite directions with the speed and force imparted by the amount of energy you used to dispel them. To that screenful of bite-sized chunks o’ death, add an unpredictable hyperspace escape mechanism and a pesky UFO that likes to pop in and shoot at you, and you’re between several large rocks and a hard place. (Atari, 1979)

Memories: Easily the most “physics-correct” space video game ever made, Asteroids was also one of the coolest. It was equally fun to play it real safe or, as in the example animation seen below, to just go nuts and live on the edge. [read more]

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...in the arcade 1979 4 quarters (4 stars) Arcade arcade games only Available In Our Store Breaking Through Walls C Namco Paddle / Rotary Knob

Cutie Q

1 min read

Cutie QBuy this gameThe Game: You control a pair of paddles at the bottom and center of the screen. Serve a single ball into play, and skillfully deflect it toward rows of brightly colored monsters; tripping all of the “face bumpers” near the center of the screen can yield a big bonus multiplier. If you can drive the ball toward a tunnel structure at the top center of the screen, it’ll do a lot of the work for you, blasting monsters from behind until it carves a gap big enough to fall toward your paddles again. Of course, standard Breakout rules apply: if you let three balls leave the screen, the game’s over. (Namco, 1979)

Memories: The third and final game in Toru Iwitani’s series of riffs on video pinball and Breakout, Cutie Q is the most unique (and also my favorite of the three). Not simply content to add more color to his previous game, Iwitani started from scratch, even adding a tunnel full of suspiciously Q*Bert-like critters that can be eliminated for bonus points. It still retains some pinball elements, but Cutie Q is more firmly in video game territory than either Gee Bee or Bomb Bee. [read more]

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...in the arcade 1 Button 1979 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade Available In Our Store G Joystick Midway Namco Slide & Shoot (i.e. Space Invaders)

Galaxian

1 min read

GalaxianThe Game: In one of the most seminal variations on the Space Invaders format, Galaxian was among the first clones to introduce attacking formations that would break off from the usual rows and columns of Buy this gameinvaders. Though Galaxian‘s use of this innovation was minimal, it was a drastic change from the usual slowly-advancing target gallery. (Bally/Midway [under license from Namco], 1979)

Memories: Galaxian may not be as well remembered as the much more strategically challenging Galaga, but it ultimately added a vital new twist to the Space Invaders-inspired genre, a format which was badly in danger of becoming stale. Galaxian was also the first arcade video game to use a color display instead of a monochrome monitor with translucent colored overlays. [read more]

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...in the arcade 1979 3 quarters (3 stars) Action Strategy Arcade arcade games only Atari Available In Our Store L Resource Management Specialized Controller Vector Graphics

Lunar Lander

Lunar LanderBuy this gameThe Game: Gene Kranz isn’t around to give you a go/no-go for landing – in Lunar Lander, you’re on your own, trying to use the least fuel to bring your lander down for a soft touchdown on the safest target area available. You can always scrub the landing by pulling the ABORT handle, or you can opt for nerves of steel and try to keep your ship – valued at 100 megabucks, incidentally – in one piece. Failure, as some associated with the moon program have been known to say, is not an option for making that one small step…but if you do litter your landing pod across the lunar landscape so many times that you run out of fuel, you can always try to salvage the space program’s integrity for another quarter. (Atari, 1979)

Memories: Atari’s first foray into vector graphics was old news by computer mainframe standards. The basic premise of Lunar Lander had been around as a text-only game, blasting craters into college students’ productivity and computer lab time, for years. [read more]

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...in the arcade 1979 2 Buttons 4 quarters (4 stars) Arcade arcade games only Available In Our Store Collecting Objects Joystick L Shooting At Enemies Taito

Lunar Rescue

2 min read

Lunar RescueBuy this gameThe Game: Those pesky Space Invaders are back and this time they’ve got hostages. Your mothership hovers in orbit over the craggy, uninviting surface of the moon, waiting for you to hit the action button and signal the beginning of your mission. The docking back doors open underneath you and your lander begins dropping toward the surface. You can control where you land, and to some extent the speed, and you’ll have to weave through several rotating zones of meteoroids to reach the surface safely. Once landed, you can take on one passenger, and then you have to blast off again to ferry your man back to the mothership. Only this time, the meteors are replaced by several waves of flying saucers who will not only be happy to ram your lander, but shoot at you from above too. If you get your man home – or even if you don’t – the mission begins anew until you run out of ships. Higher difficulty levels add more enemies, such as fireballs streaking through the sky. (Taito, 1979)

Memories: This very obscure Space Invaders sequel takes some of the same basic ideas as Atari’s Lunar Lander (released the same year) and adds some lunar loonies and other more obviously fictional elements; Lunar Lander was good if you wanted a straight-ahead simulation of an Apollo landing, but you get to land your ship and then take off and shoot stuff in Lunar Rescue. It’s challenging and quite a bit of fun, too – I find myself playing this one for a pretty good stretch if I start. [read more]

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...at home 1979 2 Buttons 4 quarters (4 stars) Available In Our Store Baseball Intellivision Intellivision Controller Keypad M Mattel Electronics Sports

Major League Baseball

Major League BaseballThe Game: Play ball! Two teams play until they each accumulate three “outs” per inning. Try to hit the ball out of the park, or confound the outfielders with a well-placed hit none of them can catch. Steal a base if you’re feeling really brave – and then try to cover your bases as best you can when the other player tries all of these same strategies on you. (Mattel Electronics, 1979)

Memories: After Atari’s barely-there VCS baseball title Home Run, and the much better but still graphically simple Baseball! cartridge for the Odyssey2, Major League Baseball was a revelation. This was the moment, for many of us, when video sports games started to look like the sport they represented on home consoles. It almost redefined sports game sound too: the Intellivision has a good swipe at emulating the phrase “You’re out!” at the appropriate moment, an innovation which was nipped in the bud quickly by Mattel Electronics. Why? [read more]

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...in the arcade 1980 3 quarters (3 stars) A Arcade arcade games only Atari Available In Our Store More Than 2 Buttons Shooting At Enemies Vector Graphics

Asteroids Deluxe

Asteroids DeluxeThe Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of free-floating (and yet somehow deluxe) asteroids, but the job isn’t easy – Newton’s laws of motion must be obeyed, even by asteroids. When you blow a big rock into little chunks, those chunks go Buy this gamezipping off in opposite directions with the speed and force imparted by the amount of energy you used to dispel them. To that screenful of bite-sized chunks o’ death, add an unpredictable hyperspace escape mechanism and a pesky UFO that likes to pop in and shoot at you, and you’re between several large rocks and a hard place. Only this time you have shields. (Atari, 1980)

Memories: As an unspoken, unwritten internal rule, Atari’s coin-op division just didn’t do sequels. While other companies were happy to keep turning out endless variations on the same basic themes and attaching a number to the title each time, or some extra designation like “plus” or “deluxe,” Atari’s arcade designers reasoned that they had so many good ideas that they didn’t need to do sequels. The surprise success of Asteroids, however, was one case where Atari realized it could cash in if only it could ignore that rule. [read more]

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...in the arcade 1980 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store B Cockpit First-Person Shooting At Enemies Specialized Controller Tanks Two Joysticks Vector Graphics

Battlezone

BattlezoneBuy this gameThe Game: As the pilot of a heavy tank, you wander the desolate battlefield, trying to wipe out enemy tanks and landing vehicles. (Atari, 1980)

Memories: Though the above description is exceedingly simple, Battlezone was another pillar of Atari’s stable of outstanding vector graphics games (which also included Tempest and Asteroids). With its two-stick control system, mimicking a real tank’s controls, its slowly lumbering game play, and its periscope-like screen, Battlezone was, for its day, an incredibly cool and realistic game (with a huge cabinet too). [read more]