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...at home 1 Button 1982 4 quarters (4 stars) Activision Atari 2600 VCS Available In Our Store G Game Systems Joystick Racing Sports

Grand Prix (Atari 2600)

Grand PrixBuy this gameThe Game: Start your digital engines! Grand Prix puts the player behind the wheel of a sleek (and, it has to be said, colorful) race car. With the track scrolling from right to left, the game is simple: get ahead, and don’t crash into the other cars. That may sound easy enough, but hazards such as oil slicks can send a car spinning out of control very easily. (Activision, 1982)

Memories: One of David Crane’s earliest games at Activision, Grand Prix is almost as important as a tech demo as it is as a game. Consider the large, blocky pixel-cars Atari‘s first-party racing games; the colorful, finely-detailed cars in Crane’s Grand Prix were a revelation by comparison. Grand Prix brought us cars of many different colors, with animated tires, and none of the sprite flicker that had already come to characterize many a 2600 game by this point. It was yet another case of Activision putting Atari on notice to start bringing its “A” game – literally. [read more]

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...at home 1 Button 1982 2 quarters (2 stars) Atari 2600 VCS G Game Systems Games By Apollo Paddle / Rotary Knob Slide & Shoot (i.e. Space Invaders)

Guardian

GuardianThe Game: Players control a single laser cannon responsible for defending several planets who don’t seem to be able to look out for themselves. The cannon squares off against an alien mothership which deploys its own fleet of attack ships to destroy those planets. Good news: the planets are protected by a force field spanning the bottom of the screen. Bad news? The aliens can shoot through it, exposing the row of fragile planets as they scroll across the screen like shooting gallery targets. Worse news? You can’t defend all of them forever. (Games By Apollo, 1982)

Memories: Two years after Atari turned its iconic home version of Space Invaders into the first killer app on the VCS, Texas third-party publishing upstart Games By Apollo was one of several companies still trying to improve on that basic formula. The obscurity of Guardian probably means this wasn’t the evolution of the concept that players were looking for. [read more]

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...in the arcade 1 Button 1983 4 quarters (4 stars) Arcade G Joystick Maze Shooting At Enemies Tehkan / Tecmo

Guzzler

GuzzlerThe Game: As a fluid little fellow, you zip around a maze flooded with flaming foes who’ll fry you with fire without fair warning. However, since water can put out fire, you can belch forth a mighty stream of water at your enemies, extinguishing them instantly. However, you’re only a little Guzzler, so you only contain a certain amount of water. You replenish yourself very slowly, but you can gobble up clouds full of moisture or drink from a fountain that occasionally appears at the center of the maze to refill yourself more quickly. And some fires are bigger than others, and putting them out will accordingly take more out of you. And you do eventually run out of clouds… (Tekhan, 1983)

Memories: An incredibly fun, easy-to-learn, challenging, and cute game, Guzzler was always a favorite of mine, though I only got to play it in the arcade a handful of times. But this innovative take on the maze-chase theme that pervaded many an ’80s arcade game appears to have barely made a drop in the bucket of video game history. [read more]

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...in the arcade 1 Button 1983 5 quarters (5 stars) Arcade arcade games only Available In Our Store Centuri G Joystick Konami Slide & Shoot (i.e. Space Invaders)

Gyruss

1 min read

GyrussThe Game: The aliens are taking their complaints to the home office! As the pilot of an agile space fighter, you have to blast your way through the alien forces from Pluto all the way back to Earth. Occasionally you can boost your ship’s firepower, but that’s the only help you’re going to get. The rest is up to your speed, your Buy this gamestrategy, and your ability to nail the attackers in mid-dive. (Centuri [under license from Konami], 1983)

Memories: Konami’s cult classic basically put a vaguely Tempest-esque 3-D spin on the strategy of Galaga, borrowed some music from a certain Mr. Bach and blasted it out as a stereo techno-symphony, and got a lot of people to blow their hard-earned money. It was also a lot of fun. [read more]

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...in the arcade 1983 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store G More Than 2 Buttons Resource Management Shooting At Enemies Vector Graphics

Gravitar

GravitarThe Game: Various worlds lie near a powerful gravitational vortex. From the moment you leave your launch pad, you’re in trouble – the vortex will draw you in if you don’t act quickly and fire your thrusters to take you to one of the planets. On each planet, you arrive in a deadly free-fall, requiring you to point your ship Buy this gameupward and fire retro-thrust, all the while turning to blast cannons which are attempting to shoot you down. Your fuel supply is also dwindling all this time, requiring you to find enemy fuel depots and siphon energy away from them. If you succeed in destroying all enemy installations on one world, there are several other planets waiting – with the deadly gravity vortex in the middle the whole time. (Atari, 1983)

Memories: Damn, but this is a tough game! Tough but fun. It’s pretty embarrassing to get oneself iced on what basically amounts to the menu screen. Sheesh. Not that I’m saying that’s happened to me lately, of course. [read more]

Categories
...at home 1 Button 1983 3 quarters (3 stars) Atari Atari 2600 VCS G Game Systems home video games only Joystick Slide & Shoot (i.e. Space Invaders)

Galaxian

GalaxianThe Game: As with the classic arcade game, you’re fending off numerous attack waves of an advancing alien fleet, trying to pick them off one by one while trying not to allow the space creepies to return the favor. (Atari, 1983)

Memories: A slightly odd choice for a 1983 release, Galaxian is another fruit of Atari’s overall licensing deal with Namco, but by this time its popularity had been eclipsed by that of its sequel, Galaga, and in the context of trying to keep up with the latest and greatest, an adaptation of a game with a 1979 vintage in 1983 is slightly strange. [read more]

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...at home 1 Button 1983 3 quarters (3 stars) Atari 2600 VCS Board Game Educational G Game Systems Joystick Selchow & Righter Spelling

Glib

GlibThe Game: Think of it as Scrabble without the board. A random selection of letters flashes past (or marches past, depending on your chosen game variation), leaving it up to you to press the fire button and stop them in your tracks. At that moment, you have a limited amount of time to fashion a word from as many of the letters on screen as possible; scoring depends on the standard Scrabble value of each letter. You can either pass on doing anything with the selection of letters you end up with (resulting in no points), or you can enter your word, which gives you (or another player) a chance to approve or disqualify the word depending on whether or not it’s a real word according to the dictionary. (Selchow & Righter, 1983)

Memories: One of the rarest cartridges in the Atari 2600’s library, Glib is one of those oddities from the tail end of the era when anyone and everyone was turning out Atari games – even outfits like Purina which arguably had no business trying to break into the home video game arena. But surely Selchow & Righter, the folks who had invented Scrabble, had a better game-design pedigree than a dog food company…right? [read more]

Categories
...at home 1 Button 1983 4 quarters (4 stars) Coleco Colecovision G Joystick Slide & Shoot (i.e. Space Invaders)

Gorf

GorfThe Game: As the pilot of a solo space fighter, you take on several different varieties of alien attacks masterminded by those pesky, ever-present Gorfian robots. (Coleco, 1983)

Memories: As often is the case with ColecoVision games, this version of the classic Bally/Midway arcade game is visually and aurally faithful to its inspiration, but two key elements didn’t make it into this home version of Gorf: the speech synthesis and the “Galaxians” stage, the latter of which may have vanished to ensure that Bally/Midway could spread around the license for Gorf‘s predecessor, Galaxian, among as many companies as possible, maximizing profits. (The “Galaxians” stage was also missing from CBS/Fox’s Atari 2600 version of Gorf, as Atari had already snagged the cartridge rights to Galaxian for itself.) [read more]

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...at home 1 Button 1983 4 quarters (4 stars) Board Game G Joystick Keyboard Magnavox / N.A.P. Odyssey2 Resource Management

The Great Wall Street Fortune Hunt

The Great Wall Street Fortune HuntThe Game: Feel like literally “playing” the stock market? This game allows you to do so with varying degrees of accuracy, ranging from level one – simple trading – to level four, which allows buying on margins, prime rate interest calculations, and numerous other complications. A ticker across the top of the screen gives the current values of several stocks and commodities, while a ticker running across the center of the screen gives the latest news updates. The nature of that news can have drastic effects on the stocks available for trade, ranging from the sometimes silly (“electronic foot massager increases worker productivity”) to the frighteningly prophetic (“war threat in the Middle East”). (North American Phillips, 1983)

Memories: An interesting idea for a console game (whereas this sort of thing would usually be found only on computers, especially back then), The Great Wall Street Fortune Hunt was the third and final Master Strategy Series game released for the Odyssey2. [read more]

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...on computers 1 Button 1983 4 quarters (4 stars) Action Adventure Atari 8-Bit Computers Epyx G Home Computer System Joystick Keyboard Maze Role Playing Game

Gateway To Apshai

Gateway To ApshaiThe Game: The player controls a weary adventurer weaving his way through a dungeon populated by treasures and deadly danger. Starting out with the clothes on his back, a short sword in hand, and adding what he can along the way, the player’s adventurer progresses through twisty mazes, vanquishes an increasingly dangerous rogues’ gallery of foes, and tries to gather a wealth of treasure… but even opening those treasure chests may reveal traps. (Epyx, 1983)

Memories: The Apshai computer RPGs form a kind of holy trinity of early adventure gaming along with the Ultima and Wizardry series of games. Gateway To Apshai is actually a prequel to the runaway hit Temple Of Apshai, which debuted on Tandy’s TRS-80 computer before cross-pollinating to every other platform under the sun. Gateway is missing Temple‘s famously wordy descriptions of its on-screen chambers, and as such feels completely different from the earlier game. But in hindsight, Gateway is an important step on the evolutionary road for the “action RPG” genre – paving the way for The Legend Of Zelda. [read more]