Grand Prix (Atari 2600)
The Game: Start your digital engines! Grand Prix puts the player behind the wheel of a sleek (and, it has to be said, colorful) race car. With the track scrolling from right to left, the game is simple: get ahead, and don’t crash into the other cars. That may sound easy enough, but hazards such as oil slicks can send a car spinning out of control very easily. (Activision, 1982)
Memories: One of David Crane’s earliest games at Activision, Grand Prix is almost as important as a tech demo as it is as a game. Consider the large, blocky pixel-cars Atari‘s first-party racing games; the colorful, finely-detailed cars in Crane’s Grand Prix were a revelation by comparison. Grand Prix brought us cars of many different colors, with animated tires, and none of the sprite flicker that had already come to characterize many a 2600 game by this point. It was yet another case of Activision putting Atari on notice to start bringing its “A” game – literally. [read more]