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...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade Available In Our Store J Joystick Jumping Side-Scrolling Speech Synthesis Taito

Jungle King / Jungle Hunt

Jungle HuntThe Game: You are the king of the jungle! Swinging from vine to vine! Swimming through crocodile-infested waters! Jumping and ducking huge rolling boulders! And vanquishing spear-weilding natives to rescue the damsel! (Taito, 1982)

Buy this gameMemories: Not that Jungle King was an incredibly simple game – the above description is supposed to be a little bit humorous, if oversimplified – but Jungle King‘s most infamous footnote in video game history is the lawsuit that it drew. The original Jungle King game opened with the sound of a sampled “Tarzan yell” – and the estate of Edgar Rice Burroughs was not amused. [read more]

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...in the arcade 1982 5 quarters (5 stars) Arcade arcade games only Atari Available In Our Store Driving First-Person Namco P Racing Speech Synthesis Sports Steering Wheel

Pole Position

1 min read

Pole PositionBuy this gameThe Game: Prepare to qualify! Fly to the finish line in a fierce field of Formula One competitors in a qualifying lap. Leaving the track is trouble – and hitting one of the billboards dotted around the edges of the Mt. Fuji track is a sure way to miss out on the subsequent race. (I’ve always wondered anyway: why are there billboards around a racetrack? Are race car drivers a desirable demographic to advertisers? Can they actually read those signs at 200+ MPH?) (Atari [under license from Namco], 1982)

Memories: First off, a note to our loyal readers: I hope you’re happy! Pole Position is, by a vast margin, the single most-requested, most-asked-about game ever at Phosphor Dot Fossils. You should see some of the mail I’ve gotten regarding this game’s absence in the past few years – accusations of everything from bad taste to just plain incompetence. Well fear not, faithful Phosphor Dot Fossils followers, for I actually love this game. [read more]

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...in the arcade 1982 5 quarters (5 stars) Arcade Available In Our Store Claiming Territory Gottlieb Isometric View Joystick Jumping Mylstar Publisher / Manufacturer Q Speech Synthesis

Q*Bert

Q*BertThe Game: Q*Bert, a nosey little guy with a propensity for hopping, spends his time hopping around a three-dimensional pyramid of cubes, avoiding Coily the Snake and other assorted purple and red creatures, including a few who operate on a slightly different plane (i.e., they move down the pyramid as if it were rotated Buy this gameone-third). Any green objects and creatures Q*Bert can catch will not hurt him – in fact, the little bouncing green balls will stop time briefly for everyone but Q*Bert. If he gets into a tight spot, Q*Bert can jump off the pyramid onto a flying disc which will despoit him back at the top of the pyramid – and lure Coily to a nasty fate by jumping into nothing. Changing the colors of the top of every cube in the pyramid to the target color indicated at the top left of the screen will clear the pyramid and start the craziness all over again. If Q*Bert is hit by an enemy or falls off the pyramid, he hits bottom with a resounding, arcade- cabinet-shaking splat and a burst of incomprehensible obscenity! (Gottlieb/Mylstar, 1982)

Memories: So many arcade games looked like hits and smelled like hits before they actually got an arcade road test, and this archive is itself littered with screenshots of wanna-be hits where every name, graphic and sound were trademarked. Because someone was sure that, for example, Winky from Venture would be a runaway hit. Q*Bert is a case where that optimism – and the marketing muscle behind it – was perfectly justified. With a game concept by Warren Davis, memorable characters from Gottlieb staff artist Jeff Lee and wacky jumbled-synthesized-speech effects by David Thiel, Q*Bert was one of those games that went into orbit instantly. It was almost universally loved and talked-about, and you could count on quite a line at the Q*Bert machine at your local arcade. And this is a rare case where I’ll admit, even in jaded hindsight, that all the praise was so worth it. [read more]

Categories
...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade Gottlieb Publisher / Manufacturer R Ramming Enemies Speech Synthesis Trackball

Reactor

ReactorThe Game: In a bizarre combination of pinball, zero gravity, and nuclear physics, you pilot your “ship” around a reactor chamber, trying to eliminate rogue radioactive particles (which are about the same size as your ship). Anything touching the outer walls of the chamber will be destroyed, including your on-screen alter ego. Two pairs of five rods can be used to cool down the ever-expanding nuclear reaction at the center of the screen, but you can only push the rods in by bumping the particle into them head-on. Trapping particles in either of two cul-de-sacs in the upper right and lower left corners of the playing field will earn you bonus points, and the best way to accomplish this is to plant one of your limited number of decoys at the entrance to one of the smaller areas. In early levels, you can keep your back to the reactor and hug it as you bounce the particles off of it, but in later levels, the reactions are exposed and become just as deadly to you as to the walls are. (Gottlieb, 1982)

Memories: A decidedly weird but incredibly addictive game. You may find yourself spending ages on it before you know it, and getting better and better at the game. This is a game which would probably be a hit in a graphically updated edition – providing the game play was left as is. Then again, adding detailed graphics would probably rob Reactor of a lot of its mystique. [read more]

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...in the arcade 1982 3 quarters (3 stars) Arcade arcade games only Cockpit First-Person More Than 2 Buttons Paddle / Rotary Knob Resource Management S Sega Shooting At Enemies Speech Synthesis Vector Graphics

Star Trek: Strategic Operations Simulator

Star Trek: Strategic Operations SimulatorThe Game: Your mission is to travel from sector to sector, eliminating Klingon incursions into Federation space without getting your ship and crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power… (Sega, 1982)

Memories: In the wake of the unexpected theatrical success of the second Star Trek movie, Sega revamped the popular Star Trek computer game that has been – and still is – available on almost every computer platform since the beginning of time, giving it vector graphics renditions of the movie Enterprise, Klingon ships, and starbases, not to mention cool-looking phasers and photon torpedoes (actually the best part of the game). [read more]

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...in the arcade 1983 3 quarters (3 stars) Arcade C Exidy First-Person Light Gun Shooter Speech Synthesis

Crossbow

CrossbowThe Game: Your friends (wait a minute, I’ve never seen these people before in my life!) are venturing through treacherous deserts, unfriendly villages, and a variety of other inhospitable settings. Armed with a crossbow – controlled with a fancy light gun mounted on the arcade cabinet – your job is to pick off any threats, be they nasty critters, falling projectiles, snipers, or what have you, and allow your friends to pass safely. (Exidy, 1983)

Memories: Y’know, I had to play Crossbow on MAME to remember what the heck the game was about…but once I did, I remembered that it was a very influential game on me at the time it was released. The novel concept of picking which game screen you’d explore next by shooting a representative icon on a menu-style screen was very cool, as was the watered-down, vaguely-D&D-ish atmosphere of the whole thing. [read more]

Categories
...in the arcade 1983 2 Buttons 5 quarters (5 stars) Action Strategy Arcade Arkadia Retrocade Available In Our Store D Joystick Jumping Midway Paddle / Rotary Knob Shooting At Enemies Speech Synthesis

Discs Of Tron

Discs Of TronBuy this gameThe Game: It’s the final confrontation between good and evil in the digital world! As video warrior Tron, you unleash up to three deadly discs in the direction of your arch-enemy Sark, who can return the favor in kind – with interest, since he has a larger arsenal at his disposal. All the while, you must also avoid falling off of the floating platforms, and try to keep a good aim on your opponent. (Bally/Midway, 1983)

Memories: Midway’s second salute to Tron, that 1982 cult-classic film favorite among computer users and video game enthusiasts alike, took the form of a positively enormous “stand-in” wraparound cabinet with a large screen. (Not seen in the ubiquitous MAME-generated series of screen shots is the colorful background artwork, which was a scene from the movie.) [read more]

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...in the arcade 1983 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store Cockpit E First-Person Shooting At Enemies Specialized Controller Speech Synthesis Vector Graphics

The Empire Strikes Back

The Empire Strikes BackBuy this gameThe Game: You are Rebel snowspeeder pilot Luke Skywalker, flying low over the surface of Hoth, prowling for Probots and waging war on AT-ATs and AT-STs. (Atari, 1983)

Memories: The description sounds rather glib, but there’s a simple reason for it – this game, based on the 1980 sequel to Star Wars, is – in case you hadn’t guessed it from the screen shots – merely a very thinly-disguised makeover of Atari’s original Star Wars arcade game. Ripped straight out of the second level of Star Wars, The Empire Strikes Back replaces the towers and bunkers with probe droids and Imperial Walkers, replaces the X-Wing gunsights of the earlier game with two Snowspeeder blasters, and voilà, it’s a new game – almost. [read more]

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...in the arcade 1 Button 1983 3 quarters (3 stars) Arcade J Joystick Midway Shooting At Enemies Speech Synthesis

Journey

1 min read

JourneyThe Game: Just another day in the life of the rock group Journey, as you help Steve Perry, Neal Schon, Ross Valory, Jonathan Cain and Steve Smith evade alien “groupoids” intent on keeping them from reaching their next gig. (Bally/Midway, 1983)

Memories: Not one of the brightest ideas ever to occur in the history of arcade games, Journey is an stepchild of the much better Tron video game. Someone, somewhere, thought it was be a brilliant idea to recycle the basics of Tron‘s game play, while attaching a new celebrity licensing opportunity to it. Fresh from two hit rock albums (Escape and Frontiers), Journey seemed a likely choice. [read more]

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...in the arcade 1983 5 quarters (5 stars) Arcade arcade games only arcade games only Arkadia Retrocade Atari Available In Our Store Driving First-Person Namco P Publisher / Manufacturer Racing Speech Synthesis Sports Steering Wheel

Pole Position II

Pole Position IIThe Game: So, you survived the qualifying lap and the big race in Pole Position and you’re ready to move on to bigger and better challenges? Well okay then. Now, in addition to the Fuji track, there are others to choose from – Buy this gamethe simple oval of the Test track, and the elaborate (and sometimes deadly) curves of the Seaside and Wonder tracks. As before, going over the shoulder isn’t a good thing – nor is crawling up the tailpipe of the cars in front of you, for the explosions in this game are even more spectacular than those of its predecessor. (Atari [under license from Namco], 1983)

Memories: Namco knows a thing or two about decent sequels, having given us such classics as Galaga (the sequel to Galaxian), Dig Dug 2 and the obscure Hopping Mappy. Pole Position II‘s controls are even more responsive, the graphics more fluid and realistic, and the explosions? Well, let’s put it this way – Pole Position kills you with a nice big explosion. Pole Position II throws debris. [read more]