Categories
...in the arcade 1983 5 quarters (5 stars) Arcade Claiming Territory Isometric View Joystick Jumping Mylstar Publisher / Manufacturer Q Speech Synthesis

Q*Bert’s Qubes

Q*Bert's QubesThe Game: Q*Bert is back, hopping around from cube to cube, rotating the cubes 90 degrees with every hop…but a nasty bouncing rat and his minions are out to get the big Q. If one of the rat’s henchmen hops onto a cube whose top surface is the same color as its skin, it melts into the cube harmlessly. Q*Bert must change at least one row of cubes to the target color to advance to the next level – and there aren’t any flying discs this time! (Mylstar Electronics, 1983)

Memories: Similar enough that veteran Q*Bert players could pick up its play mechanics in their first game, but different enough to throw them off their game, Q*Bert’s Qubes was a textbook example of a good arcade sequel. It certainly didn’t hurt that it introduced a whole new pantheon of cute adversaries for Q*Bert to avoid, and yet somehow, the only thing anyone really seems to remember about any iteration of Q*Bert’s Qubes is how scarce it was – and still is. [read more]

Categories
...in the arcade 1983 2 Buttons 5 quarters (5 stars) Arcade Arkadia Retrocade Available In Our Store Collecting Objects Joystick S Shooting At Enemies Side-Scrolling Speech Synthesis Vertical Scrolling Williams Electronics

Sinistar

SinistarBuy this gameThe Game: In a lone space fighter, you’re on the most dangerous space combat mission this side of Luke Skywalker. While evading or destroying drone robots and gunships in a hazardous asteroid field, you’re trying to mine the raw materials needed for Sinibombs, your only defense against the huge, terrifying space station, Sinistar. You can bomb the components of Sinistar as they are being put in place, but as a last resort, your Sinibombs can damage it in its complete form as well. If you should happen to find yourself within range of the fully-operational Sinistar without the armament needed to protect yourself, there are snowballs in hell that stand a better chance of surviving than you do. (Williams Electronics, 1983)

Memories: A truly intimidating and challenging game, Sinistar‘s only drawback is a slightly aggravating control system; since it doesn’t quite adhere to the physical rules of bodies, motion and inertia that were so interestingly utilized in such games as Asteroids, Sinistar is a bit more difficult to get a handle on. [read more]

Categories
...in the arcade 1983 5 quarters (5 stars) Arcade arcade games only Atari Available In Our Store Cockpit First-Person S Shooting At Enemies Specialized Controller Speech Synthesis Vector Graphics

Star Wars

Star WarsBuy this gameThe Game: A long time ago in a galaxy far, far away…you mean to tell me there’s someone out there who doesn’t know this story?! You’re an intrepid X-Wing pilot participating in the last-ditch Rebel attempt to destroy the Death Star – before it destroys the Rebel base on Yavin IV. TIE Fighters try to intercept you, but you can destroy them (as well as use your own lasers to blast their incoming fire out of the sky). Then you move in to attack the Death Star itself, with its incredibly hazardous system of gunnery towers and bunkers. Once you’ve gotten past the surface defenses, you dive into the trench that will lead you to an exhaust port which is the only means of destroying the Death Star – but there are defenses in the trench as well, and your deflector shields can only take so much… (Atari, 1983)

Memories: In a sad way, Atari’s uber-Star Wars game puts Sega’s rival Star Trek arcade game in its grave. The eminently playable and addictive Star Wars is fast-moving, gut-wrenching, and best yet, you actually have at least a chance of winning the game, offering some satisfaction that you’d accomplished something. [read more]

Categories
...in the arcade 1 Button 1985 4 quarters (4 stars) Arcade arcade games only Atari Climbing Collecting Objects I Isometric View Joystick Shooting At Enemies Speech Synthesis

Indiana Jones And The Temple Of Doom

Indiana Jones And The Temple Of DoomThe Game: As famed archaeologist / adventurer Indiana Jones, you enter a vast complex of caverns through one of three entrances (which one determines how hard the game will be). Your first task is to evade and/or whip the Thuggee guards into submission as you free caged children. You then make your escape in a runaway mine cart, which you have to keep on the tracks while also whipping anyone in a pursuing cart who gets too close. After getting the children to safety, you embark on far more dangerous adventures, but with greater risks come greater rewards… (Atari Games, 1985)

Memories: Now this is the kind of experience one expects from an Indiana Jones game – kicking butt, grabbing treasure, getting out alive, and avoiding snakes because you hate snakes. It’s by no means a perfect game, but when I need a pixellated Indiana Jones fix, this winds up being my go-to game. [read more]

Categories
...in the arcade 1986 2 Buttons 2 quarters (2 stars) Action Strategy Arcade Available In Our Store J Joystick Speech Synthesis Williams Electronics

Joust 2: Survival Of The Fittest

Joust 2Buy this gameThe Game: Mount up that ostrich and ride into battle once more, this time in strange new environments such as “The Altar,” “The Blues,” a deadly mechanical warrior which can be dismantled by lancing strategic points, and crystal caves filled with killer bats. If all this sounds like too much for an armored guy on a lousy ostrich, you’re right, it is – and this is why you can transform into a Pegasus, which is a larger target and harder to keep in the air, but can take out more armored guys on lousy ostriches – and they can’t turn their steeds into flying horses. Beware, buzzard bait! (Williams, 1986)

Memories: I have to admit, I only became aware of the existence of a sequel to Williams’ immortal Joust in the late ’90s…and even now that I’ve gotten to play it, the jury’s still out. Joust needed a sequel about like The Matrix needs a sequel – meaning not at all. Both were fine as stand-alones, and didn’t need to be turned into franchises. [read more]

Categories
...in the arcade 1 Button 1987 4 quarters (4 stars) Arcade arcade games only G Joystick Namco Retro Remakes Slide & Shoot (i.e. Space Invaders) Speech Synthesis

Galaga ’88

Galaga '88The Game: Commanding a small fleet of sleek fighter ships, you’re up against an alien invasion, arriving in wave after unfriendly wave. Alien fighters resemble butterflies and bees, but the real prize is the handful of motherships which arriveswith each wave. Capable of taking two hits – the first weakens them and turns them dark blue, the second destroys them – the motherships also come equipped with a tractor beam with which to snare your fighters. But if one of your fighters is captured, and you can destroy the mothership which is towing it, your wayward fighter will be returned, doubling your firepower. (Namco, 1987)

Memories: Where the Galaga sequel Gaplus turned some elements of the game play around, Galaga ’88 returns to the original rules and adds a lot of visual flair. [read more]

Categories
...in the arcade 1988 4 quarters (4 stars) Arcade C Climbing Japanese Import Nichibutsu Speech Synthesis Two Joysticks Vertical Scrolling

Crazy Climber 2

Crazy Climber 2The Game: You control a daredevil stunt climber on his trip up the side of a skyscraper in a major metropolitan area, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as falling jam boxes can cause you to plunge to your death several stories below. When you reach the top – if you reach the top, that is – a helicopter lifts you away to your next challenge. (Nihon Bussan Co., Ltd. [Nichibutsu], 1988)

Memories: This is a bizarre, and largely graphical-only, updating of Nichibutsu’s addictive classic, Crazy Climber. The game play remains much the same as the original, but the graphics are a major evolution of what was there before. Animated flags flap in the wind, highlights and shading give Crazy Climber himself a 3-D look, and detailed billboards and neon signs glow. [read more]