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...at home 1 Button 1981 5 quarters (5 stars) Edit Your Own Levels Joystick K Keyboard Magnavox / N.A.P. Maze Odyssey2

K.C. Munchkin!

K.C. Munchkin!The Game: As a small blue spherical creature whose sole sensory organs consist of two eyes, two antennae and an enormous mouth, you are on a mission to eat twelve dots which are floating around a small maze. Pursuing you are three multicolored jellyfish-like horrors who will gobble you up on contact. (North American Philips, 1981)

Memories: K.C. Munchkin!, for its similarities to Pac-Man, actually got Magnavox sued…by Atari! Huh? Follow me: Bally/Midway were, at the time, the U.S. copyright holders of the concept and code for the arcade Pac-Man…should they not have filed that suit rather than Atari, which was still fuming over the richly-deserved flood of negative reviews for its horrible Atari 2600 Pac-Man adaptation? [read more]

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...at home 1981 3 quarters (3 stars) Creative Educational K Keyboard Magnavox / N.A.P. Odyssey2

Keyboard Creations!

Keyboard Creations!The Game: Well, it’s really not much of a game. It’s more like a home simulation of an early-1980s public access cable channel. You can type up crawls that scroll across the screen, as well as setting an on-screen clock. Events can also be programmed to trigger special messages either at a pre-set time, or at regular intervals. (Magnavox, 1981)

Memories: Magnavox touted Keyboard Creations! as an essential tool for home videos, or anyone throwing parties, but it turned out more like a home version of that one cable channel that always occupied a slot somewhere in the lower 13, usually right below USA Network – you know, that one that had the time, the temperature, and the city trash pickup schedule. [read more]

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...on computers 1981 4 quarters (4 stars) Apple II Board Game C Home Computer System Keyboard Odessa Software

Checkers

CheckersThe Game: The classic game of strategy is faithfully reproduced on the Apple II. Two armies of twelve men each advance diagonally across the checkerboard, jumping over opponents and attempting to reach the enemy’s home squares to be crowned. Whoever still has pieces still standing at the end of the game wins. (Odessa Software, 1981)

Memories: At the time of its release, Odessa Software’s Apple version of checkers was a reasonably big deal, since it had been given its “smarts” by one of the leading experts in programming computers to play chess and checkers. [read more]

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...on computers 1981 3 quarters (3 stars) Apple II H.A.L. Labs Keyboard Maze T

Taxman

TaxmanThe Game: As a round white creature consisting of a mouth and nothing else, and apparently somehow tied to the Internal Revenue Service, you maneuver around a relatively simple maze, gobbling small dots and evading four colorful monsters who can eat you on contact. In four corners of the screen, large flashing dots enable you to turn the tables and eat the monsters for a brief period for an escalating score. Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and, after spending some noncorporeal time floating around and contemplating taxation without representation, return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (H.A.L. Labs, 1981)

Memories: Alas, the folly of H.A.L. Labs and Taxman. Clearly a copy of Pac-Man – with only the names changed – this game was crippled by keyboard controls that were counterintuitive even back then. The sad thing is, given the graphics and sound limitations of the Apple II, the rest of the game was stellar, a near-perfect port of Pac-Man. [read more]

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...on computers 1981 5 quarters (5 stars) Apple II California Pacific Computer Keyboard Role Playing Game U

Ultima

UltimaThe Game: You set out alone on an adventure spanning countryside, mountains, oceans, towns and dungeons. You can purchase food rations, weapons and armor in the towns, visit Lord British in a castle for his wisdom, maybe a level-up, and your next assignment, or you can venture forth into the dungeons to test your skill against the denizens of the underworld. (California Pacific Computer, 1981)

Memories: Richard Garriott has said that the first Ultima game – which was originally marketed as Ultimatum – essentially “uses Akalabeth as a subroutine”, and while that may be oversimplifying how much or how little new code Ultima added to the game, it’s essentially true – the dungeons are practically vintage Akalabeth fare, while the towns and the above-ground portions of the game are literally a whole different animal. [read more]

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...at home 1 Button 1982 5 quarters (5 stars) Edit Your Own Levels Joystick K Keyboard Magnavox / N.A.P. Maze Odyssey2 with Voice

K.C.’s Krazy Chase

K.C.'s Krazy ChaseThe Game: As a small blue spherical creature whose sole sensory organs consist of two eyes, two antennae and an enormous mouth, your mission – should you choose to accept it – is to start munching on the segmented body of the dreaded Dratapillar while avoiding its always-lethal head. When you consume one of its body segments, the Dratapillar’s two henchbeings – known only as Drats – turn white with fright and you can send them a-spinning (normally, they’re deadly to touch too). Eating all of the Dratapillar segments gets you to the next level, and the mayhem begins anew. (North American Philips, 1982)

Memories: Perhaps just out of spite, the first non-educational game released to take advantage of the Odyssey 2’s new Voice add-on module featured K.C. Munchkin, the Pac-Man-esque critter who had landed Magnavox on the wrong side of a look-and-feel software lawsuit filed by Atari. [read more]

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...at home 1 Button 1982 2 quarters (2 stars) Educational Joystick Jumping Keyboard Magnavox / N.A.P. Math N Odyssey2 Shapes & Matching with Voice

Nimble Numbers NED!

Nimble Numbers NED!The Game: You are NED, hopping over boulders and, with each obstacle overcome, tackling progressively more difficult math questions and pattern-matching exercises. You can select what kind of math you need to work on (addition, subtraction, etc.), and if you don’t solve a problem correctly the first time, it’s broken down into smaller parts to help you work out how it all goes together. (North American Philips, 1982)

Memories: This game was originally going to be called Math Potatoes! – and as inauspicious a title as Nimble Numbers NED! may be, you have to admit that Math Potatoes! probably would’ve been too bizarre to entice parents looking for suitable educational software for their kids. [read more]

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...at home 1 Button 1982 4 quarters (4 stars) Educational Game Systems Joystick Keyboard Magnavox / N.A.P. Odyssey2 S Slide & Shoot (i.e. Space Invaders) Spelling with Voice

SID The Spellbinder!

SID The Spellbinder!The Game: What happens when the Dreaded Dratapillar Of Venus makes a guest appearance? It means that a spelling bee is imminent! A friendly voice warns you to look out for a “monster attack,” and after dispatching all of the segments of the worm-like invader, you’re asked to correctly spell three words using the Odyssey2 keyboard. Once you’ve correctly spelled those three words, another monster attack occurs, with the Dratapillar moving faster in each successive level; the game continues until it descends far enough down the screen to reach your cannon. (North American Philips, 1982)

Memories: Programmed by Sam Overton, SID The Spellbinder! was one of the first two – and, as it so happened, only two – educational launch titles made available specifically for the then-new Voice Of Odyssey speech synthesizer. [read more]

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...on computers 1982 4 quarters (4 stars) Action Strategy Apple II Climbing Collecting Objects Home Computer System Joystick Keyboard Penguin Software S

Spy’s Demise (Apple II)

Spy's DemiseThe Game: Players control a spy sneaking through a building looking for secret information. High-speed elevators zoom up and down their cables throughout each floor at random intervals, making it difficult to accomplish the goal of crossing to the other side of the screen (the only way to ascend to the next floor). It takes skill, timing and nerves of steel to keep one’s spies from their demise. (Penguin Software, 1982)

Memories: An addictively fun and frustrating early entry on the Apple II computer, Alan Zeldin’s Spy’s Demise gave players some real elevator action. [read more]

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...at home 1982 3 quarters (3 stars) Creative Educational Keyboard Magnavox / N.A.P. Odyssey2 T with Voice

Type & Tell

Type & TellThe Game: You type! It talks! And occasionally you have to throw the damnedest misspellings at it to get it to say the simplest words. And despite the back of the box claiming that it “plays fun games,” it’s much more likely that it’ll just make some fun (and weird) sounds. (Magnavox, 1982)

Memories: A pack-in cartridge included with the Voice of Odyssey 2, Type & Tell is actually a barely-glorified Odyssey version of Speak ‘n’ Spell, except everything it says is in a monotone robotic voice which one of the video game magazines of the time once described as “Darth Vader on quaaludes.” (One of these days, remind me to tell you about my mother’s reaction when I asked her, after reading that review, what quaaludes were.) [read more]