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...at home 1979 4 quarters (4 stars) Educational Keyboard M Magnavox / N.A.P. Math Odyssey2

Math-A-Magic! / Echo!

Math-A-Magic! / Echo!The Game: Wow! We must be in the future, for we now have electronic flash cards! This is more or less the function fulfilled by Math-A-Magic, while Echo is a slightly watered down version of the classic electronic game Simon. (Magnavox, 1979)

Memories: This may sound a wee bit pretentious, but this “game” – at least the Math-A-Magic! side of things – was instrumental in me getting through some problems comprehending basic math many years ago in grade school. I’m still not a math wizard – I barely passed any applied or theoretical math classes beyond Algebra I in high school and college – but way back when, this actually helped. Who said that video games can’t change anyone’s life for the better? [read more]

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...at home 1 Button 1980 2 quarters (2 stars) Educational Joystick Magnavox / N.A.P. Math Maze Odyssey2 T

Take The Money And Run!

Take The Money And Run!The Game: Two little white robots represent assorted economic woes, and they drain your cash rapidly if they catch up with you. The object of the game is to come out with the most money left at the end of the two-player game.

You couldn’t really do anything about the robots. (Magnavox, 1980)

Memories: A bizarre little maze game purporting to be a somewhat educational game about economics, Take The Money And Run! really only managed to be a bit confusing. Sometimes it seemed as though Magnavox’s game group couldn’t really figure out if it wanted to come down on the “edu” or the “tainment” side of edutainment. [read more]

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...at home 1 Button 1 quarter (1 star) 1982 Atari Atari 2600 VCS Available In Our Store Controller Educational Game Systems home video games only Joystick M Math Racing Sports

Math Gran Prix

Math Gran PrixBuy this gameThe Game: This race is a numbers game. For each turn, players have to decide how many spaces they want to move (overdoing it can result in going off-track and crashing), and then have to answer a math question (math functions and difficulty depend on game settings). Answering correctly will allow the player to move forward the desired number of spaces. A few spots on the track offer the chance to pick a random number for an additional jump forward in the race. (Atari, 1982)

Memories: Few equations have proven as impossible in the video game industry as the still-ongoing quest to make educational games not just fun, but something that anyone would actually want to fork over money for and play. Hint: Math Gran Prix, despite its noble intentions, did not solve that equation. [read more]

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...at home 1 Button 1982 2 quarters (2 stars) Educational Joystick Jumping Keyboard Magnavox / N.A.P. Math N Odyssey2 Shapes & Matching with Voice

Nimble Numbers NED!

Nimble Numbers NED!The Game: You are NED, hopping over boulders and, with each obstacle overcome, tackling progressively more difficult math questions and pattern-matching exercises. You can select what kind of math you need to work on (addition, subtraction, etc.), and if you don’t solve a problem correctly the first time, it’s broken down into smaller parts to help you work out how it all goes together. (North American Philips, 1982)

Memories: This game was originally going to be called Math Potatoes! – and as inauspicious a title as Nimble Numbers NED! may be, you have to admit that Math Potatoes! probably would’ve been too bizarre to entice parents looking for suitable educational software for their kids. [read more]

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...on computers 1982 4 quarters (4 stars) Apple II Educational Home Computer System Keyboard Learning Company Math R Science Shapes & Matching

Rocky’s Boots

Rocky's BootsThe Game: Rocky is trying to build machines to kick stuff. He provides players with a number of connectors and components, and shows them how they can be used to achieve different tasks. (The Learning Company, 1982)

Memories: Fresh from leaving Atari and then taking a vacation, game designer and programmer Warren Robinett was ready to get back into the game, literally. But he had languished in anonymity at Atari as one of the last holdouts at a time when many of the company’s original pool of programming talent was defecting to Activision and Imagic; when Robinett returned to game making, he’d do it on his own terms. [read more]

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...on computers 1984 4 quarters (4 stars) Atari 8-Bit Computers Educational Home Computer System Joystick Keyboard Math Maze Roklan S

Star Maze

Star MazeThe Game: Poor Thid. He’s lost in space, a long way from home, and he’ll need all of Earth’s intellectual and technological resources to get him home. Or, actually, since he’s on a budget, any old kid with an Atari home computer will do. Solve division problems of varying degrees of difficulty to help Thid return to his home planet, and keep in mind, time is limited for both equation solving and maneuvering. Even if you get your numbers right, Thid can accidentally run into “Badid Stars” that will explode, sending him plummeting into a different part of the star maze. You win the game by returning Thid to his home planet at the bottom of the screen, though if you’re feeling particularly daring, you can take a detour for double points along the way. (Roklan, 1984)

Memories: A clever little educational game for the Atari home computers, Roklan’s Star Maze probably isn’t at the top of anyone’s list except as an Atari completist’s collectible. I’m certainly no big fan of math games, but for some reason I like Star Maze. It’s a nice balance between the educational remit of the software and the board-game-like fun stuff in between the math problems. [read more]

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...on computers 1985 5 quarters (5 stars) Action Strategy Apple II Controller Educational History Home Computer System Keyboard Math MECC O Publisher / Manufacturer Rating Style Title Begins With Year

The Oregon Trail (1985 version)

The Oregon TrailThe Game: Hitch up your wagons and head west! It’s 1848 and you and your family are provisioning a covered wagon to leave Independence, Missouri to reach Oregon by the end of the year (and before the weather turns against you). You decide your character’s skills/background, how much of your limited funds to spend on supplies ranging from food to to clothes to wagon spares to ammunition, and you set out westward. There are many stops along the way, and many hazards to face – and plenty of ways to die on the journey that don’t even involve dysentery. (Minnesota Educational Computer Corporation, 1985)

Memories: Let’s just jump straight to the end of the review and point out something that’s already very well known – The Oregon Trail is one of the best constructed educational software titles in the history of educational software titles. It’s not just informative, but fun and suspenseful and immersive as well.

Now back to the beginning of the review: how in the world does one create an educational game – one of the genres most dreaded by young players throughout the history of computer software – and make it a really good game for the ages? Surely that takes years and years of development, right? [read more]

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...at home 2006 C Educational Homebrews Keyboard Math No Rating Odyssey2 PackratVG.com

Calculator!

Calculator!The Game: The Odyssey2’s keyboard and processing power are at your disposal for any number of mathematical tasks. If you can do it on an adding machine or a low-end handheld scientific calculator, you can do it on Calculator! Buy this gametoo. (PackratVG.com / Rene Van Den Enden, 2006)

Memories: It’s difficult to really “review” this cartridge, as it’s not a game, and unlike, say, Type & Tell, it can’t even be twisted into one. So you’ll have to forgive me for forgoing the usual “X out of 5” rating system for this homebrew release. [read more]