The Game: As a round yellow creature consisting of a mouth and nothing else, one player maneuvers around a relatively simple maze, gobbling small dots and evading four colorful monsters, up to three of which are controlled by his fellow players, who can eat Pac-Man on contact. In four corners of the screen, large flashing dots enable Pac-Man to turn the tables and eat the monsters for a brief period of time. Periodically, assorted items appear near the center of the maze, and Pac-Man can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to the chase. If cleared of dots, the maze refills and the game starts again, but just a little bit faster. The game continues until a preset target score is reached, or until Pac-Man is caught by one of the monsters; the player controlling that monster is then handed the Game Boy Advance to take over Pac-Man’s role. (Namco, 2003 – for Nintendo Gamecube)
Memories: Let me just come right out and say that I have a bit of bias toward this game. Pac-Man is an all-time favorite of mine, the very reason I’m still as into video games now as I was 20+ years ago. You just can’t go wrong with Pac-Man – well, then again, maybe you can. In recent years, the character has gotten to star in a series of platform quest games, boldly going where Mario and Luigi have already gone before plenty of times themselves. As much fun as the original Pac-Man World could be, that game’s killer app was still, undoubtedly, that it could play the original arcade Pac-Man, or a slightly 3-D remake of it in “maze mode.” There hasn’t been a really good use of the Pac franchise in years – until now. [read more]